Scripting Moderators ds1-e Posted March 21, 2019 Scripting Moderators Share Posted March 21, 2019 Hey, i need some shader for modify player screen colors (more or less faded). Link to comment
Scripting Moderators ds1-e Posted March 25, 2019 Author Scripting Moderators Share Posted March 25, 2019 bump Link to comment
Scripting Moderators ds1-e Posted March 28, 2019 Author Scripting Moderators Share Posted March 28, 2019 I have found this, it's called grayscale, probably this is what i'm looking for, but i don't know how can i use it. And probably there's no possibility to change intensity of it by script. texture GrayscaleTexture; sampler screenSampler = sampler_state { Texture = <GrayscaleTexture>; }; float4 main(float2 uv : TEXCOORD0) : COLOR0 { float4 Color; Color = tex2D( screenSampler , uv); Color.rgb = round((Color.r+Color.g+Color.b)*10.0f)/30.0f; Color.r=Color.rgb; Color.g=Color.rgb; Color.b=Color.rgb; return Color; }; technique Grayscale { pass P1 { PixelShader = compile ps_2_0 main(); } } Link to comment
XaskeL Posted March 28, 2019 Share Posted March 28, 2019 change color in Color.rgb = round((Color.r+Color.g+Color.b)*10.0f)/30.0f; // gray Color.r=Color.rgb; // here Color.g=Color.rgb; // here Color.b=Color.rgb; // here // example Color.r *= 1.10; // here Color.g *= 1.10; // here Color.b *= 1.10; // here 1 Link to comment
Scripting Moderators ds1-e Posted March 28, 2019 Author Scripting Moderators Share Posted March 28, 2019 4 hours ago, XaskeL said: change color in Color.rgb = round((Color.r+Color.g+Color.b)*10.0f)/30.0f; // gray Color.r=Color.rgb; // here Color.g=Color.rgb; // here Color.b=Color.rgb; // here // example Color.r *= 1.10; // here Color.g *= 1.10; // here Color.b *= 1.10; // here Hey, i'm gonna try do it soon, if i could figure out how to use this shader Link to comment
XaskeL Posted March 29, 2019 Share Posted March 29, 2019 (edited) 18 hours ago, majqq said: Эй, я постараюсь сделать это в ближайшее время, если бы я мог понять, как использовать этот шейдер test it client.lua: SHADER_CODE = [[ texture GrayscaleTexture; sampler screenSampler = sampler_state { Texture = <GrayscaleTexture>; }; float4 main(float2 uv : TEXCOORD0) : COLOR0 { float4 Color; Color = tex2D( screenSampler , uv); Color.rgb = round((Color.r+Color.g+Color.b)*10.0f)/30.0f; Color.r=Color.rgb; Color.g=Color.rgb; Color.b=Color.rgb; return Color; }; technique Grayscale { pass P1 { PixelShader = compile ps_2_0 main(); } } ]] local scx,scy = guiGetScreenSize() local screenSource = dxCreateScreenSource(scx,scy) local shader = dxCreateShader(SHADER_CODE) addEventHandler('onClientHUDRender', root, function() dxUpdateScreenSource(screenSource, true) dxSetShaderValue(shader, 'GrayscaleTexture', screenSource) end ); addEventHandler('onClientRender', root, function() dxDrawImage(0,0,scx,scy,screenSource) end ); Edited March 29, 2019 by XaskeL 1 Link to comment
Scripting Moderators ds1-e Posted March 30, 2019 Author Scripting Moderators Share Posted March 30, 2019 Solved. Link to comment
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