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Help (Shader)


SurvivalMTAZ

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I want to increase the distance of the shader, have to get very close to appear the textures, can someone please help me.

Here have the config example.

 

Spoiler

addEventHandler('onClientResourceStart', getResourceRootElement(getThisResource()),
function()
shader = dxCreateShader('shader.fx')
terrain = dxCreateTexture('img/kablolar.png')
dxSetShaderValue(shader, 'gTexture', terrain)
engineApplyShaderToWorldTexture(shader, 'telewireslong')
engineApplyShaderToWorldTexture(shader, 'telewireslong2')
end
)

 

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