Zakrepe Posted February 18, 2019 Posted February 18, 2019 My code have error with this line: local value = ((getElementCurrentSlots(localPlayer)+getItemSlots(itemName)) - getElementMaxSlots(localPlayer)) Error: attempt to perform arithmetic on a boolean value All code: addEventHandler("onClientGUIClick", inv.button[4], function() local value = ((getElementCurrentSlots(localPlayer)+getItemSlots(itemName)) - getElementMaxSlots(localPlayer)) local value = tonumber( value ) if value and value > 1 then local itemName = guiGridListGetItemText(inv.grid[1], guiGridListGetSelectedItem(inv.grid[1]), 1); if isPlayerInLoot() then if getElementData(isPlayerInLoot(), itemName) and getElementData(isPlayerInLoot(), itemName) >= value then if not isToolbeltItem(itemName) then if (getElementCurrentSlots(localPlayer)+getItemSlots(itemName) <= getElementMaxSlots(localPlayer)) then if not playerMovedInInventory then triggerEvent("onPlayerMoveItemInInventoryFast", localPlayer, itemName, isPlayerInLoot(),value); playerMovedInInventory = true; setTimer(function() playerMovedInInventory = false; end, 700, 1); else startRollMessage("You can't pick up items that fast!", 255, 22, 0); return; end else triggerEvent("gs_notification_text",getLocalPlayer(),"error","Inventory is full!") return; end else playerMovedInInventory = true; setTimer(function() playerMovedInInventory = false end, 700, 1); triggerEvent("onPlayerMoveItemInInventoryFast", localPlayer, itemName, isPlayerInLoot(),value); end end if isPlayerInLoot() then setTimer(refreshInventory, 200, 2); setTimer(refreshLoot, 200, 2, getElementData(localPlayer, "currentCol"), guiGetText(inv.label[1])); end end end end);
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