magicplayerc Posted February 17, 2019 Share Posted February 17, 2019 quero que animaçao do jogador pare quando executar o comando em outro marker function escada(Jogador) if isElementWithinMarker(Jogador, balcao2) then setElementPosition(balcao2, 2413.03320, -1494.10571, 24.05586) destroyElement (balcao2) setPedRotation(Jogador, 190) setElementPosition(Jogador, 2413.03320, -1494.10571, 24.05586) setPedAnimation(Jogador,"CARRY", "crry_prtial", 0.0, false, false, false) outputChatBox("#00FA9A[Soldador] #ffffffVoce esta soldando a peça do navio aguarde 1 minuto para terminar", Jogador, 255, 255, 255, true) end,5000,1) setTimer( function () escada1 = createObject ( 1437, 418.099609375, -1349.2998046875, 22.60000038147, 337.99987792969, 0, 217.99072265625) escada2 = createObject ( 1437, 416.2001953125, -1346.900390625, 17.700000762939, 337.99987792969, 0, 217.99072265625) escada3 = createObject ( 1437, 414.400390625, -1344.599609375, 13, 337.99987792969, 0,217.99072265625) triggerClientEvent(Jogador, "doShowProgressBar", Jogador) triggerEvent(eventorestart, root) end, 1000, 1) end end addCommandHandler("pegar",escada) Link to comment
#DaNiLiN Posted February 17, 2019 Share Posted February 17, 2019 Pra Animação parar de ser executada use. setPedAnimation(source) Link to comment
magicplayerc Posted February 17, 2019 Author Share Posted February 17, 2019 setPedAnimation(source,false) ? Link to comment
#DaNiLiN Posted February 17, 2019 Share Posted February 17, 2019 '- setPedAnimation(Jogador) Só isso '= Link to comment
magicplayerc Posted February 17, 2019 Author Share Posted February 17, 2019 nada esta adiantando Link to comment
#DaNiLiN Posted February 17, 2019 Share Posted February 17, 2019 Tu está utilizando no lugar errado, E Eu não vou por pra tu no lugar certo até porquê teu código ali ta uma bagunça, Oque tu precisa pra parar a animação eu mandei agora basta saber onde por. 1 Link to comment
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