sadmen Posted February 13, 2019 Posted February 13, 2019 Olá, eu tenho esse sistema de mascaras! mas ele está por painel gui alguem poderia me ajudar a fazer o player setar a mascara por id? exemplo "/mask 1" Obrigado maskTable = {} yelekTable = {} yelekTable["yelek1"] = {1922, 3, 90} yelekTable["yelek2"] = {1923, 3, 90} yelekTable["yelek3"] = {1924, 3, 90} maskTable["devil"] = {1512, 1, 90} maskTable["vendetta"] = {1455, 1, 90} maskTable["darth"] = {1484, 1, 90} maskTable["horse"] = {1485, 1, 90} maskTable["gasmask"] = {1487, 1, 90} maskTable["kovboy"] = {1543, 1, 90} maskTable["zombie"] = {1544, 1, 90} maskTable["vampire"] = {1666, 1, 90} maskTable["skull"] = {1667, 1, 90} maskTable["raccoon"] = {1668, 1, 180} maskTable["owl"] = {1950, 1, 180} maskTable["cat"] = {1951, 1, 180} maskTable["bag"] = {1551, 1, 90} maskTable["dog"] = {1546, 1, 90} maskTable["baby"] = {1669, 1, 90} maskTable["monster"] = {1853, 1, 90} maskTable["tilki"] = {1854, 1, 90} maskTable["admin"] = {1855, 1, 180} obje = {} yelek = {} function maske_kaldir() if obje[source] then destroyElement(obje[source]) end end addEvent("removemask",true) addEventHandler("removemask", root, maske_kaldir) function maske_ekle(name) if name == "admin" then if ( hasObjectPermissionTo ( source, "function.kickPlayer" ) ) then if obje[source] then destroyElement(obje[source]) end local objeid = maskTable[name][1] local bodyattach = maskTable[name][2] local zROT = maskTable[name][3] obje[source] = createObject ( objeid, 0, 0, 0, 0, 0, 0 ) exports.bone_attach:attachElementToBone(obje[source],source,bodyattach,0,0.02,-0.61,0,0,zROT) else outputChatBox("Bu maskeyi sadece adminler kullanabilir", source, 255, 0, 0) end elseif name == "horse" then if obje[source] then destroyElement(obje[source]) end local objeid = maskTable[name][1] local bodyattach = maskTable[name][2] local zROT = maskTable[name][3] obje[source] = createObject ( objeid, 0, 0, 0, 0, 0, 0 ) exports.bone_attach:attachElementToBone(obje[source],source,bodyattach,-0.04,0,-0.55,0,0,zROT) else if obje[source] then destroyElement(obje[source]) end local objeid = maskTable[name][1] local bodyattach = maskTable[name][2] local zROT = maskTable[name][3] obje[source] = createObject ( objeid, 0, 0, 0, 0, 0, 0 ) exports.bone_attach:attachElementToBone(obje[source],source,bodyattach,0,0,-0.61,0,0,zROT) end end addEvent("setmask",true) addCommandHandler("mask", maske_ekle, objeid) addEventHandler("setmask", root, maske_ekle) function quitPlayer ( ) if obje[source] then destroyElement(obje[source]) end if yelek[source] then destroyElement(yelek[source]) end end addEventHandler ( "onPlayerQuit", getRootElement(), quitPlayer )
DNL291 Posted February 13, 2019 Posted February 13, 2019 (edited) De onde você pegou esse código? Edit: O resource é este: https://community.multitheftauto.com/index.php?p=resources&s=details&id=14125 Neste caso não há nenhum problema. Quanto à sua pergunta, você pode usar tabela com os nomes das máscaras e obtê-las com o índice da tabela. Exemplo: mascaras = { "devil" } local id = 1 maskTable[ mascaras[id] ] Edited February 13, 2019 by DNL291 Please do not PM me with scripting related question nor support, use the forums instead.
sadmen Posted February 13, 2019 Author Posted February 13, 2019 3 hours ago, DNL291 said: De onde você pegou esse código? Edit: O resource é este: https://community.multitheftauto.com/index.php?p=resources&s=details&id=14125 Neste caso não há nenhum problema. Quanto à sua pergunta, você pode usar usa tabela com os nomes das máscaras e obtê-las com o índice da tabela. Exemplo: mascaras = { "devil" }local id = 1maskTable[ mascaras[id] ] Sim mas eu digo por comando como poderia dar um comando para o scripts funcionar
DNL291 Posted February 13, 2019 Posted February 13, 2019 (edited) Tente isto (não testado) : local mascaras = { "devil","vendetta","darth","horse","gasmask","kovboy","zombie","vampire", "skull","raccoon","owl", "cat","bag","dog","baby","monster","tilki","admin" } maskTable = {} yelekTable = {} yelekTable["yelek1"] = {1922, 3, 90} yelekTable["yelek2"] = {1923, 3, 90} yelekTable["yelek3"] = {1924, 3, 90} maskTable["devil"] = {1512, 1, 90} maskTable["vendetta"] = {1455, 1, 90} maskTable["darth"] = {1484, 1, 90} maskTable["horse"] = {1485, 1, 90} maskTable["gasmask"] = {1487, 1, 90} maskTable["kovboy"] = {1543, 1, 90} maskTable["zombie"] = {1544, 1, 90} maskTable["vampire"] = {1666, 1, 90} maskTable["skull"] = {1667, 1, 90} maskTable["raccoon"] = {1668, 1, 180} maskTable["owl"] = {1950, 1, 180} maskTable["cat"] = {1951, 1, 180} maskTable["bag"] = {1551, 1, 90} maskTable["dog"] = {1546, 1, 90} maskTable["baby"] = {1669, 1, 90} maskTable["monster"] = {1853, 1, 90} maskTable["tilki"] = {1854, 1, 90} maskTable["admin"] = {1855, 1, 180} obje = {} yelek = {} addCommandHandler( "setmask", function ( player, cmd, id) local name if id and mascaras[tonumber(id)] then id = tonumber(id) name = mascaras[id] else return outputChatBox("[setmask] Sintaxe: /setmask [id]", player, 255, 0, 0) end if id == #mascaras then if ( hasObjectPermissionTo ( player, "function.kickPlayer" ) ) then if obje[player] then destroyElement(obje[player]) end local objeid = maskTable[name][1] local bodyattach = maskTable[name][2] local zROT = maskTable[name][3] obje[player] = createObject ( objeid, 0, 0, 0, 0, 0, 0 ) exports.bone_attach:attachElementToBone(obje[player],player,bodyattach,0,0.02,-0.61,0,0,zROT) else outputChatBox("Bu maskeyi sadece adminler kullanabilir", player, 255, 0, 0) end elseif id == 4 then if obje[player] then destroyElement(obje[player]) end local objeid = maskTable[name][1] local bodyattach = maskTable[name][2] local zROT = maskTable[name][3] obje[player] = createObject ( objeid, 0, 0, 0, 0, 0, 0 ) exports.bone_attach:attachElementToBone(obje[player],player,bodyattach,-0.04,0,-0.55,0,0,zROT) else if obje[player] then destroyElement(obje[player]) end local objeid = maskTable[name][1] local bodyattach = maskTable[name][2] local zROT = maskTable[name][3] obje[player] = createObject ( objeid, 0, 0, 0, 0, 0, 0 ) exports.bone_attach:attachElementToBone(obje[player],player,bodyattach,0,0,-0.61,0,0,zROT) end end, false, false ) function maske_kaldir() if obje[source] then destroyElement(obje[source]) end end addEvent("removemask",true) addEventHandler("removemask", root, maske_kaldir) function quitPlayer ( ) if obje[source] then destroyElement(obje[source]) obje[source] = nil end if yelek[source] then destroyElement(yelek[source]) yelek[source] = nil end end addEventHandler ( "onPlayerQuit", getRootElement(), quitPlayer ) Edited February 13, 2019 by DNL291 Please do not PM me with scripting related question nor support, use the forums instead.
sadmen Posted February 13, 2019 Author Posted February 13, 2019 (edited) 3 hours ago, DNL291 said: Tente isto (não testado) : local mascaras = { "devil","vendetta","darth","horse","gasmask","kovboy","zombie","vampire", "skull","raccoon","owl", "cat","bag","dog","baby","monster","tilki","admin" } maskTable = {} yelekTable = {} yelekTable["yelek1"] = {1922, 3, 90} yelekTable["yelek2"] = {1923, 3, 90} yelekTable["yelek3"] = {1924, 3, 90} maskTable["devil"] = {1512, 1, 90} maskTable["vendetta"] = {1455, 1, 90} maskTable["darth"] = {1484, 1, 90} maskTable["horse"] = {1485, 1, 90} maskTable["gasmask"] = {1487, 1, 90} maskTable["kovboy"] = {1543, 1, 90} maskTable["zombie"] = {1544, 1, 90} maskTable["vampire"] = {1666, 1, 90} maskTable["skull"] = {1667, 1, 90} maskTable["raccoon"] = {1668, 1, 180} maskTable["owl"] = {1950, 1, 180} maskTable["cat"] = {1951, 1, 180} maskTable["bag"] = {1551, 1, 90} maskTable["dog"] = {1546, 1, 90} maskTable["baby"] = {1669, 1, 90} maskTable["monster"] = {1853, 1, 90} maskTable["tilki"] = {1854, 1, 90} maskTable["admin"] = {1855, 1, 180} obje = {} yelek = {} addCommandHandler( "setmask", function ( player, cmd, id) local name if id and mascaras[tonumber(id)] then id = tonumber(id) name = mascaras[id] else return outputChatBox("[setmask] Sintaxe: /setmask [id]", player, 255, 0, 0) end if id == #mascaras then if ( hasObjectPermissionTo ( player, "function.kickPlayer" ) ) then if obje[player] then destroyElement(obje[player]) end local objeid = maskTable[name][1] local bodyattach = maskTable[name][2] local zROT = maskTable[name][3] obje[player] = createObject ( objeid, 0, 0, 0, 0, 0, 0 ) exports.bone_attach:attachElementToBone(obje[player],player,bodyattach,0,0.02,-0.61,0,0,zROT) else outputChatBox("Bu maskeyi sadece adminler kullanabilir", player, 255, 0, 0) end elseif id == 4 then if obje[player] then destroyElement(obje[player]) end local objeid = maskTable[name][1] local bodyattach = maskTable[name][2] local zROT = maskTable[name][3] obje[player] = createObject ( objeid, 0, 0, 0, 0, 0, 0 ) exports.bone_attach:attachElementToBone(obje[player],player,bodyattach,-0.04,0,-0.55,0,0,zROT) else if obje[player] then destroyElement(obje[player]) end local objeid = maskTable[name][1] local bodyattach = maskTable[name][2] local zROT = maskTable[name][3] obje[player] = createObject ( objeid, 0, 0, 0, 0, 0, 0 ) exports.bone_attach:attachElementToBone(obje[player],player,bodyattach,0,0,-0.61,0,0,zROT) end end, false, false ) function maske_kaldir() if obje[source] then destroyElement(obje[source]) end end addEvent("removemask",true) addEventHandler("removemask", root, maske_kaldir) function quitPlayer ( ) if obje[source] then destroyElement(obje[source]) obje[source] = nil end if yelek[source] then destroyElement(yelek[source]) yelek[source] = nil end end addEventHandler ( "onPlayerQuit", getRootElement(), quitPlayer ) Ok, agora no debugscript ele me retorna "=" expected near ' na linha 9 3 hours ago, DNL291 said: Tente isto (não testado) : local mascaras = { "devil","vendetta","darth","horse","gasmask","kovboy","zombie","vampire", "skull","raccoon","owl", "cat","bag","dog","baby","monster","tilki","admin" } maskTable = {} yelekTable = {} yelekTable["yelek1"] = {1922, 3, 90} yelekTable["yelek2"] = {1923, 3, 90} yelekTable["yelek3"] = {1924, 3, 90} maskTable["devil"] = {1512, 1, 90} maskTable["vendetta"] = {1455, 1, 90} maskTable["darth"] = {1484, 1, 90} maskTable["horse"] = {1485, 1, 90} maskTable["gasmask"] = {1487, 1, 90} maskTable["kovboy"] = {1543, 1, 90} maskTable["zombie"] = {1544, 1, 90} maskTable["vampire"] = {1666, 1, 90} maskTable["skull"] = {1667, 1, 90} maskTable["raccoon"] = {1668, 1, 180} maskTable["owl"] = {1950, 1, 180} maskTable["cat"] = {1951, 1, 180} maskTable["bag"] = {1551, 1, 90} maskTable["dog"] = {1546, 1, 90} maskTable["baby"] = {1669, 1, 90} maskTable["monster"] = {1853, 1, 90} maskTable["tilki"] = {1854, 1, 90} maskTable["admin"] = {1855, 1, 180} obje = {} yelek = {} addCommandHandler( "setmask", function ( player, cmd, id) local name if id and mascaras[tonumber(id)] then id = tonumber(id) name = mascaras[id] else return outputChatBox("[setmask] Sintaxe: /setmask [id]", player, 255, 0, 0) end if id == #mascaras then if ( hasObjectPermissionTo ( player, "function.kickPlayer" ) ) then if obje[player] then destroyElement(obje[player]) end local objeid = maskTable[name][1] local bodyattach = maskTable[name][2] local zROT = maskTable[name][3] obje[player] = createObject ( objeid, 0, 0, 0, 0, 0, 0 ) exports.bone_attach:attachElementToBone(obje[player],player,bodyattach,0,0.02,-0.61,0,0,zROT) else outputChatBox("Bu maskeyi sadece adminler kullanabilir", player, 255, 0, 0) end elseif id == 4 then if obje[player] then destroyElement(obje[player]) end local objeid = maskTable[name][1] local bodyattach = maskTable[name][2] local zROT = maskTable[name][3] obje[player] = createObject ( objeid, 0, 0, 0, 0, 0, 0 ) exports.bone_attach:attachElementToBone(obje[player],player,bodyattach,-0.04,0,-0.55,0,0,zROT) else if obje[player] then destroyElement(obje[player]) end local objeid = maskTable[name][1] local bodyattach = maskTable[name][2] local zROT = maskTable[name][3] obje[player] = createObject ( objeid, 0, 0, 0, 0, 0, 0 ) exports.bone_attach:attachElementToBone(obje[player],player,bodyattach,0,0,-0.61,0,0,zROT) end end, false, false ) function maske_kaldir() if obje[source] then destroyElement(obje[source]) end end addEvent("removemask",true) addEventHandler("removemask", root, maske_kaldir) function quitPlayer ( ) if obje[source] then destroyElement(obje[source]) obje[source] = nil end if yelek[source] then destroyElement(yelek[source]) yelek[source] = nil end end addEventHandler ( "onPlayerQuit", getRootElement(), quitPlayer ) Eu resolvi o erro mas quando eu coloco /setmask e o id o script retorna novamente o erro de sintaxie no chatbox local mascaras = { "devil","vendetta","darth","horse","gasmask","kovboy","zombie","vampire", "skull","raccoon","owl", "cat","bag","dog","baby","monster","tilki","admin" } mascaras = {} yelekTable = {} mascaras["devil"] = {1512, 1, 90} mascaras["vendetta"] = {1455, 1, 90} mascaras["darth"] = {1484, 1, 90} mascaras["horse"] = {1485, 1, 90} mascaras["gasmask"] = {1487, 1, 90} mascaras["kovboy"] = {1543, 1, 90} mascaras["zombie"] = {1544, 1, 90} mascaras["vampire"] = {1666, 1, 90} mascaras["skull"] = {1667, 1, 90} mascaras["raccoon"] = {1668, 1, 180} mascaras["owl"] = {1950, 1, 180} mascaras["cat"] = {1951, 1, 180} mascaras["bag"] = {1551, 1, 90} mascaras["dog"] = {1546, 1, 90} mascaras["baby"] = {1669, 1, 90} mascaras["monster"] = {1853, 1, 90} mascaras["tilki"] = {1854, 1, 90} mascaras["admin"] = {1855, 1, 180} obje = {} yelek = {} addCommandHandler( "setmask", function ( player, cmd, id) local name if id and mascaras[tonumber(id)] then id = tonumber(id) name = mascaras[id] else return outputChatBox("[setmask] Sintaxe: /setmask [id]", player, 255, 0, 0) end if id == #mascaras then if ( hasObjectPermissionTo ( player, "function.kickPlayer" ) ) then if obje[player] then destroyElement(obje[player]) end local objeid = mascaras[name][1] local bodyattach = mascaras[name][2] local zROT = mascaras[name][3] obje[player] = createObject ( objeid, 0, 0, 0, 0, 0, 0 ) exports.bone_attach:attachElementToBone(obje[player],player,bodyattach,0,0.02,-0.61,0,0,zROT) else outputChatBox("Bu maskeyi sadece adminler kullanabilir", player, 255, 0, 0) end elseif id == 4 then if obje[player] then destroyElement(obje[player]) end local objeid = mascaras[name][1] local bodyattach = mascaras[name][2] local zROT = mascaras[name][3] obje[player] = createObject ( objeid, 0, 0, 0, 0, 0, 0 ) exports.bone_attach:attachElementToBone(obje[player],player,bodyattach,-0.04,0,-0.55,0,0,zROT) else if obje[player] then destroyElement(obje[player]) end local objeid = mascaras[name][1] local bodyattach = mascaras[name][2] local zROT = mascaras[name][3] obje[player] = createObject ( objeid, 0, 0, 0, 0, 0, 0 ) exports.bone_attach:attachElementToBone(obje[player],player,bodyattach,0,0,-0.61,0,0,zROT) end end, false, false ) function quitPlayer ( ) if obje[source] then destroyElement(obje[source]) obje[source] = nil end if yelek[source] then destroyElement(yelek[source]) yelek[source] = nil end end addEventHandler ( "onPlayerQuit", getRootElement(), quitPlayer ) 3 hours ago, DNL291 said: Tente isto (não testado) : local mascaras = { "devil","vendetta","darth","horse","gasmask","kovboy","zombie","vampire", "skull","raccoon","owl", "cat","bag","dog","baby","monster","tilki","admin" } maskTable = {} yelekTable = {} yelekTable["yelek1"] = {1922, 3, 90} yelekTable["yelek2"] = {1923, 3, 90} yelekTable["yelek3"] = {1924, 3, 90} maskTable["devil"] = {1512, 1, 90} maskTable["vendetta"] = {1455, 1, 90} maskTable["darth"] = {1484, 1, 90} maskTable["horse"] = {1485, 1, 90} maskTable["gasmask"] = {1487, 1, 90} maskTable["kovboy"] = {1543, 1, 90} maskTable["zombie"] = {1544, 1, 90} maskTable["vampire"] = {1666, 1, 90} maskTable["skull"] = {1667, 1, 90} maskTable["raccoon"] = {1668, 1, 180} maskTable["owl"] = {1950, 1, 180} maskTable["cat"] = {1951, 1, 180} maskTable["bag"] = {1551, 1, 90} maskTable["dog"] = {1546, 1, 90} maskTable["baby"] = {1669, 1, 90} maskTable["monster"] = {1853, 1, 90} maskTable["tilki"] = {1854, 1, 90} maskTable["admin"] = {1855, 1, 180} obje = {} yelek = {} addCommandHandler( "setmask", function ( player, cmd, id) local name if id and mascaras[tonumber(id)] then id = tonumber(id) name = mascaras[id] else return outputChatBox("[setmask] Sintaxe: /setmask [id]", player, 255, 0, 0) end if id == #mascaras then if ( hasObjectPermissionTo ( player, "function.kickPlayer" ) ) then if obje[player] then destroyElement(obje[player]) end local objeid = maskTable[name][1] local bodyattach = maskTable[name][2] local zROT = maskTable[name][3] obje[player] = createObject ( objeid, 0, 0, 0, 0, 0, 0 ) exports.bone_attach:attachElementToBone(obje[player],player,bodyattach,0,0.02,-0.61,0,0,zROT) else outputChatBox("Bu maskeyi sadece adminler kullanabilir", player, 255, 0, 0) end elseif id == 4 then if obje[player] then destroyElement(obje[player]) end local objeid = maskTable[name][1] local bodyattach = maskTable[name][2] local zROT = maskTable[name][3] obje[player] = createObject ( objeid, 0, 0, 0, 0, 0, 0 ) exports.bone_attach:attachElementToBone(obje[player],player,bodyattach,-0.04,0,-0.55,0,0,zROT) else if obje[player] then destroyElement(obje[player]) end local objeid = maskTable[name][1] local bodyattach = maskTable[name][2] local zROT = maskTable[name][3] obje[player] = createObject ( objeid, 0, 0, 0, 0, 0, 0 ) exports.bone_attach:attachElementToBone(obje[player],player,bodyattach,0,0,-0.61,0,0,zROT) end end, false, false ) function maske_kaldir() if obje[source] then destroyElement(obje[source]) end end addEvent("removemask",true) addEventHandler("removemask", root, maske_kaldir) function quitPlayer ( ) if obje[source] then destroyElement(obje[source]) obje[source] = nil end if yelek[source] then destroyElement(yelek[source]) yelek[source] = nil end end addEventHandler ( "onPlayerQuit", getRootElement(), quitPlayer ) ok eu reprogramei todo o codigo e funcionou agradeço a Ajuda Edited February 13, 2019 by sadmen
vitormonk Posted February 18, 2019 Posted February 18, 2019 On 13/02/2019 at 11:40, sadmen said: Olá, eu tenho esse sistema de mascaras! mas ele está por painel gui alguem poderia me ajudar a fazer o player setar a mascara por id? exemplo "/mask 1" Obrigado maskTable = {} yelekTable = {} yelekTable["yelek1"] = {1922, 3, 90} yelekTable["yelek2"] = {1923, 3, 90} yelekTable["yelek3"] = {1924, 3, 90} maskTable["devil"] = {1512, 1, 90} maskTable["vendetta"] = {1455, 1, 90} maskTable["darth"] = {1484, 1, 90} maskTable["horse"] = {1485, 1, 90} maskTable["gasmask"] = {1487, 1, 90} maskTable["kovboy"] = {1543, 1, 90} maskTable["zombie"] = {1544, 1, 90} maskTable["vampire"] = {1666, 1, 90} maskTable["skull"] = {1667, 1, 90} maskTable["raccoon"] = {1668, 1, 180} maskTable["owl"] = {1950, 1, 180} maskTable["cat"] = {1951, 1, 180} maskTable["bag"] = {1551, 1, 90} maskTable["dog"] = {1546, 1, 90} maskTable["baby"] = {1669, 1, 90} maskTable["monster"] = {1853, 1, 90} maskTable["tilki"] = {1854, 1, 90} maskTable["admin"] = {1855, 1, 180} obje = {} yelek = {} function maske_kaldir() if obje[source] then destroyElement(obje[source]) end end addEvent("removemask",true) addEventHandler("removemask", root, maske_kaldir) function maske_ekle(name) if name == "admin" then if ( hasObjectPermissionTo ( source, "function.kickPlayer" ) ) then if obje[source] then destroyElement(obje[source]) end local objeid = maskTable[name][1] local bodyattach = maskTable[name][2] local zROT = maskTable[name][3] obje[source] = createObject ( objeid, 0, 0, 0, 0, 0, 0 ) exports.bone_attach:attachElementToBone(obje[source],source,bodyattach,0,0.02,-0.61,0,0,zROT) else outputChatBox("Bu maskeyi sadece adminler kullanabilir", source, 255, 0, 0) end elseif name == "horse" then if obje[source] then destroyElement(obje[source]) end local objeid = maskTable[name][1] local bodyattach = maskTable[name][2] local zROT = maskTable[name][3] obje[source] = createObject ( objeid, 0, 0, 0, 0, 0, 0 ) exports.bone_attach:attachElementToBone(obje[source],source,bodyattach,-0.04,0,-0.55,0,0,zROT) else if obje[source] then destroyElement(obje[source]) end local objeid = maskTable[name][1] local bodyattach = maskTable[name][2] local zROT = maskTable[name][3] obje[source] = createObject ( objeid, 0, 0, 0, 0, 0, 0 ) exports.bone_attach:attachElementToBone(obje[source],source,bodyattach,0,0,-0.61,0,0,zROT) end end addEvent("setmask",true) addCommandHandler("mask", maske_ekle, objeid) addEventHandler("setmask", root, maske_ekle) function quitPlayer ( ) if obje[source] then destroyElement(obje[source]) end if yelek[source] then destroyElement(yelek[source]) end end addEventHandler ( "onPlayerQuit", getRootElement(), quitPlayer ) ok, simplifiquei! tente isso (eu testei e funcionou) 1 Did I help you with anything? send a thank you Eu te ajudei com alguma coisa? envie um Thanks My Discord: sorry#3072 My Channel: goo.gl/C9QnxX
sadmen Posted February 18, 2019 Author Posted February 18, 2019 2 minutes ago, docscr said: ok, simplifiquei! tente isso (eu testei e funcionou) Ah, obrigado agora funciona perfeitamente 1
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