willtxd Posted February 3, 2019 Posted February 3, 2019 Bom galera, segundo post, e eu estou com um script muito bom de emprego de motorista de ônibus, ele é bem completinho porém os pagamentos por cada trabalho são absurdos, chegando a players ganhar de 200 a 600 mil reais por terminar o percurso, ai eu fui procurar nos scripts e tentar mudar os valores porém eles não estão com give money, e sim com um zpcount, algo assim não sei explicar, porém queria ajuda dos amigos pra mudar isso e eu poder escolher os pagamentos, gostaria de por pelo menos 2mil reais por pagamento dependendo da rota. Esse é o codigo: local PlayerBuser = {} local TempTable = {} -- PlayerBuser["431"] = { {nil, nil, -0.900, 0.9, 1.0, 0}, {nil, nil, -0.510, 1.85, 1.0, 180}, {nil, nil, 0.900, 0.9, 1.0, 0}, {nil, nil, 0.510, 1.85, 1.0, 180}, {nil, nil, 0.990, 2.5, 1.0, 0}, {nil, nil, 0.600, -1.45, 1.1, 0}, {nil, nil, 0.500, 2.5, 1.0, 0}, {nil, nil, -0.900, 0.1, 1.0, 0}, {nil, nil, -0.500, -0.7, 1.0, 0}, {nil, nil, -0.990, -1.4, 1.2, 0}, {nil, nil, -0.990, -0.7, 1.1, 0}, {nil, nil, -0.500, -1.4, 1.2, 0}, {nil, nil, 0.910, -2.2, 1.2, 0}, {nil, nil, -0.990, -2.2, 1.2, 0}, {nil, nil, -0.500, -3.0, 1.2, 0}, {nil, nil, -0.900, -3.0, 1.2, 0}, {nil, nil, 0.990, -3.0, 1.2, 0}, {nil, nil, 0.500, -3.0, 1.2, 0}, {nil, nil, 0.900, -3.8, 1.4, 0}, {nil, nil, 0, -3.7, 1.4, 0}, {nil, nil, -0.900, -3.8, 1.4, 0} } PlayerBuser["437"] = { {nil, nil, 0.45, 3.88, 1.35, 0}, {nil, nil, 0.45, 3.08, 1.35, 0}, {nil, nil, -0.95, 3.88, 1.35, 0}, {nil, nil, 0.95, 2.22, 1.35, 0}, {nil, nil, 0.55, 1.50, 1.35, 0}, {nil, nil, 0.95, 0.50, 1.35, 0}, {nil, nil, -0.95, 2.22, 1.35, 0}, {nil, nil, -0.95, 1.50, 1.35, 0}, {nil, nil, -0.45, 1.50, 1.35, 0}, {nil, nil, -0.95, 0.50, 1.35, 0}, {nil, nil, -0.45, 0.50, 1.35, 0}, {nil, nil, -0.95, -0.22, 1.35, 0}, {nil, nil, -0.95, -1.12, 1.35, 0}, {nil, nil, -0.45, -1.12, 1.35, 0}, {nil, nil, -0.95, -1.95, 1.35, 0}, {nil, nil, 0.55, -2.02, 1.35, 0}, {nil, nil, -0.45, -2.75, 1.35, 0}, {nil, nil, 0.95, -2.75, 1.35, 0}, {nil, nil, 0.55, -2.75, 1.35, 0}, {nil, nil, 0.95, -3.53, 1.35, 0}, {nil, nil, 0.55, -3.53, 1.35, 0}, {nil, nil, -0.45, -3.53, 1.35, 0}, {nil, nil, 0.55, -4.31, 1.35, 0}, {nil, nil, -0.95, -4.31, 1.35, 0}, {nil, nil, 0.95, -5.16, 1.35, 0}, {nil, nil, -0.45, -5.16, 1.35, 0}, {nil, nil, 0.95, -6.06, 1.35, 0}, {nil, nil, 0.05, -6.06, 1.35, 0}, {nil, nil, -0.95, -6.06, 1.35, 0} } PlayerBuser["459"] = { {nil, nil, -0.79, 0.15, 0.7, 0}, {nil, nil, -0.35, 0.15, 0.7, 0}, {nil, nil, -0.79, -0.55, 0.7, 0}, {nil, nil, -0.35, -0.55, 0.7, 0}, {nil, nil, -0.79, -1.15, 0.7, 0}, {nil, nil, -0.35, -1.15, 0.7, 0}, {nil, nil, -0.79, -1.90, 0.7, 0}, {nil, nil, -0.35, -1.90, 0.7, 0}, {nil, nil, -0.79, -2.65, 0.7, 0}, {nil, nil, -0.35, -2.65, 0.7, 0}, {nil, nil, -0.79, -3.30, 0.7, 0}, {nil, nil, -0.35, -3.30, 0.7, 0}, {nil, nil, 0.72, -1.15, 0.7, 0}, {nil, nil, 0.72, -1.90, 0.7, 0}, {nil, nil, 0.72, -2.65, 0.7, 0}, {nil, nil, 0.72, -3.30, 0.7, 0} } local function getPlayerEXP( player ) -- ganhar experiência if not TempTable[player] then TempTable[player] = {} TempTable[player].EXP = 0 return TempTable[player].EXP else return TempTable[player].EXP end end addCommandHandler("setexp", function ( player, cmd, integer ) if not tonumber(integer) then --outputChatBox("[INFO]#880000 / setexp [quantidade de experiência]", player, 39, 199, 43, true) return end if not TempTable[player] then TempTable[player] = {} TempTable[player].EXP = tonumber(integer) else TempTable[player].EXP = tonumber(integer) end --outputChatBox('[INFO]#880000 Quantidade atual de experiência: '.. TempTable[player].EXP ..' очков!', player, 39, 199, 43, true) end) addEvent("getJobInfo", true) addEventHandler("getJobInfo", resourceRoot, function ( index, bool ) if not client then return end local player = client if not TempTable[player] then TempTable[player] = {} end if not TempTable[player].EXP then TempTable[player].EXP = 0 end if bool then triggerClientEvent("client:getJobInfo", player, TempTable[player].EXP, index, true) else local zpcheck = PlayerBuser[player].increase local zpcount = PlayerBuser[player].ZPCount * zpcheck if PlayerBuser[player].ZPCount >= (math.floor(PlayerBuser[player].routeCount / 2)) then triggerClientEvent("client:getJobInfo", player, zpcount, index, false) else triggerClientEvent("client:getJobInfo", player, 0, index, false) end end end) local function unJobPlayer( player, text ) if PlayerBuser[player] then PlayerBuser[PlayerBuser[player].bus].seat = nil if isTimer(PlayerBuser[player].timerExit) then killTimer(PlayerBuser[player].timerExit) end triggerClientEvent(player, "client:setPlayerStartJob", player, false, PlayerBuser[player].bus) PlayerBuser[player].LimitBot_Enter = nil PlayerBuser[player].routeselect = nil PlayerBuser[player].routeNumber = nil PlayerBuser[player].Count = nil PlayerBuser[player].IntegerBot = nil PlayerBuser[player].state = nil PlayerBuser[player].countSeat = nil PlayerBuser[player].temp_index = nil if isTimer(PlayerBuser[player].timerStop) then killTimer(PlayerBuser[player].timerStop) end outputChatBox("[INFO] #FFFFFF".. text .."", player, 209, 10, 10, true) local zpcheck = PlayerBuser[player].increase local zpcount = PlayerBuser[player].ZPCount * zpcheck if PlayerBuser[player].ZPCount >= (math.floor(PlayerBuser[player].routeCount / 2)) then --outputChatBox("[INFO] #FFFFFFVocê foi creditado com +10 pontos de experiência!", player, 38, 199, 43, true) outputChatBox("[INFO] #FFFFFFSeu salário é ".. zpcount .."$!", player, 38, 199, 43, true) if TempTable[player] and TempTable[player].EXP then TempTable[player].EXP = TempTable[player].EXP + 10 else TempTable[player] = {} TempTable[player].EXP = 10 end givePlayerMoney ( player, zpcount ) else outputChatBox("[INFO] #FFFFFFVocê dirigiu menos da metade da rota e não recebeu um salário!", player, 209, 10, 10, true) end destroyElement(PlayerBuser[player].bus) PlayerBuser[player].bus = nil PlayerBuser[player].increase = nil PlayerBuser[player].ZPCount = nil PlayerBuser[player].routeCount = nil PlayerBuser[player] = nil triggerClientEvent(player, "checkJobWindow", player) end end addEvent("onPlayerStopJob", true) addEventHandler("onPlayerStopJob", resourceRoot, function ( ) if not client then return end local player = client unJobPlayer( player, "Você está feito 'O motorista'!" ) end) -- 1779, -1888, 13.66, 0, 0, 270 addEvent("onPlayerStartJob", true) addEventHandler("onPlayerStartJob", resourceRoot, function ( table, index, city ) if not client then return end local player = client if PlayerBuser[player] then return end if not PlayerBuser[table[1]] then PlayerBuser[table[1]] = {} end PlayerBuser[player] = {} PlayerBuser[player].Count = 0 PlayerBuser[player].ZPCount = 0 for _ in pairs( PlayerBuser[table[1]] ) do PlayerBuser[player].Count = PlayerBuser[player].Count + 1 end if tonumber(PlayerBuser[player].Count) >= table[4] then outputChatBox("[INFO] #FFFFFFNão há ônibus gratuitos nesta rota!", player, 209, 10, 10, true) PlayerBuser[player] = nil return end local playerEXP = getPlayerEXP(player) --[[if tonumber(playerEXP) < tonumber(table[5]) then outputChatBox("[INFO] #FFFFFFDesculpe, você não tem experiência suficiente!", player, 209, 10, 10, true) PlayerBuser[player] = nil return end]]-- triggerClientEvent(player, "client:setPlayerStartJob", player, true) outputChatBox("[INFO] #FFFFFFVocê começou o trabalho 'O motorista do ônibus'!", player, 38, 199, 43, true) if city == "LS" then PlayerBuser[player].bus = Vehicle(459, 1779, -1888, 13.66, 0, 0, 270) elseif city == "LV" then PlayerBuser[player].bus = Vehicle(459, 2766.43823, 1265.5, 11.02048, 0, 0, 270) end if index == 1 then PlayerBuser[player].bus.model = 459 local randomInteger = math.random(1, 3) if randomInteger == 1 then PlayerBuser[player].bus:setColor(28,123,209) elseif randomInteger == 2 then PlayerBuser[player].bus:setColor(28,123,209) elseif randomInteger == 3 then PlayerBuser[player].bus:setColor(28,123,209) end elseif index == 2 then PlayerBuser[player].bus.model = 431 PlayerBuser[player].bus:setColor(28,123,209) elseif index == 3 then PlayerBuser[player].bus.model = 437 PlayerBuser[player].bus:setColor(28,123,209) end -- teste adicional para cor em LV e SF if index == 2 and city == "LV" then PlayerBuser[player].bus:setColor(28,123,209) elseif index == 3 and city == "LV" then PlayerBuser[player].bus:setColor(28,123,209) end local vehicle = PlayerBuser[player].bus warpPedIntoVehicle(player, vehicle) setTimer(function ( ) triggerClientEvent("OffColVehicle", root, vehicle) end, 200, 1) PlayerBuser[player].routeIndex = index PlayerBuser[player].routeCount = #RouteIndex[table[6]] PlayerBuser[player].routeNumber = table[6] PlayerBuser[player].increase = table[7] PlayerBuser[player].routeselect = 0 PlayerBuser[vehicle] = {} PlayerBuser[player].LimitBot_Enter = 0 PlayerBuser[player].countSeat = 0 PlayerBuser[vehicle].seat = PlayerBuser[tostring(vehicle.model)] PlayerBuser[vehicle].player = player loadRoute(player, table[6]) vehicle:setData("emiTexture", "".. tostring(vehicle.model) .."/".. tostring(table[6])) if index == 3 then PlayerBuser[player].timerStop = setTimer(unJobPlayer, 900000, 1, player, "Você completou o 'Bus Driver'! (ROS)") else PlayerBuser[player].timerStop = setTimer(unJobPlayer, 300000, 1, player, "Você completou o 'Bus Driver'! (AFC)") end end) function StartEnterVehicle ( player, seat, jacked ) if not source then return end if PlayerBuser[player] then if (source ~= PlayerBuser[player].bus) then cancelEvent() end if (source == PlayerBuser[player].bus) and (seat ~= 0) then cancelEvent() end return else cancelEvent() end end addEventHandler ( "onVehicleStartEnter", resourceRoot, StartEnterVehicle ) function StartEnterVehicleRoot ( player, seat, jacked ) if not source then return end if (source.model == 431 or source.model == 459 or source.model == 437) and (seat ~= 0) then cancelEvent() return end end addEventHandler ( "onVehicleStartEnter", root, StartEnterVehicleRoot ) addEventHandler("onVehicleEnter", resourceRoot, function ( player ) if not source then return end if PlayerBuser[player] and (PlayerBuser[player].bus == source) then if isTimer(PlayerBuser[player].timerExit) then killTimer(PlayerBuser[player].timerExit) end end end) addEventHandler("onVehicleStartExit", resourceRoot, function ( player ) if not source then return end if PlayerBuser[player] then if (source == PlayerBuser[player].bus) then outputChatBox("[INFO] #FFFFFFVocê saiu do ônibus! Você tem 40 segundos para retornar.", player, 209, 10, 10, true) PlayerBuser[player].timerExit = setTimer(unJobPlayer, 40000, 1, player, "Você completou o 'Bus Driver'! (tem 40 segundos.)") end end end) function loadRoute( player, text ) local table_route = RouteIndex[text] PlayerBuser[player].routeselect = PlayerBuser[player].routeselect + 1 PlayerBuser[player].ZPCount = PlayerBuser[player].ZPCount + 1 local routeselect = PlayerBuser[player].routeselect if table_route[routeselect] == nil then unJobPlayer( player, "Você completou o trabalho 'Bus driver'!" ) else --[[if table_route[routeselect][1] == 2 then outputChatBox('ID: '..routeselect) outputChatBox('ANGLE:' ..tostring(table_route[routeselect][6])) end]] if table_route[routeselect + 1] and table_route[routeselect + 1][1] == 2 and table_route[routeselect + 1][4] then PlayerBuser[player].state = math.random(1, 9) -- se você precisar de paradas vazias if table_route[routeselect + 1][8] or (routeselect + 1) == 17 then PlayerBuser[player].state = 5 end if tonumber(PlayerBuser[player].state) ~= 5 then if PlayerBuser[player].routeIndex == 3 then PlayerBuser[player].IntegerBot = math.random(15, 20) or 20 else PlayerBuser[player].IntegerBot = math.random(2, table_route[routeselect + 1][5]) or 2 end triggerClientEvent(player, "CreateMarkerRouteBots", player, table_route[routeselect + 1][4], PlayerBuser[player].IntegerBot, table_route[routeselect + 1][6], table_route[routeselect + 1][7]) end end if table_route[routeselect][1] == 2 then triggerClientEvent(player, "CreateMarkerRoute", player, table_route[routeselect][3], true) return end if not table_route[routeselect + 1] then triggerClientEvent(player, "CreateMarkerRoute", player, table_route[routeselect][3], nil) else triggerClientEvent(player, "CreateMarkerRoute", player, table_route[routeselect][3], nil, table_route[routeselect + 1][3]) end end end function routeCheckMarker( ) if not client then return end local player = client loadRoute( player, PlayerBuser[player].routeNumber ) end addEvent("RouteCheckMarker", true) addEventHandler("RouteCheckMarker", resourceRoot, routeCheckMarker) addEvent("RouteCheckStop", true) addEventHandler("RouteCheckStop", resourceRoot, function ( ) if not client then return end local player = client local routeselect = PlayerBuser[player].routeselect local vehicle = PlayerBuser[player].bus local table_route = RouteIndex[PlayerBuser[player].routeNumber] if isTimer(PlayerBuser[player].timerStop) then resetTimer(PlayerBuser[player].timerStop) end if PlayerBuser[player] and PlayerBuser[player].bus then vehicle.frozen = true PlayerBuser[player].temp_index = 0 if isTimer(PlayerBuser[player].timeCheck) then killTimer(PlayerBuser[player].timeCheck) end if tonumber(PlayerBuser[player].state) ~= 5 then local random_exit_bot_limit = math.random(1, 4) local tables = PlayerBuser[vehicle].seat for i = 1, random_exit_bot_limit do if tables[i][1] ~= nil and (not tables[i][1].player) then PlayerBuser[player].temp_index = PlayerBuser[player].temp_index + 1 triggerClientEvent(player, "ExitBusDoorBot", player, vehicle, tables[i][1].modelid, PlayerBuser[player].temp_index, table_route[routeselect][4], table_route[routeselect][7]) tables[i][1].destroy = true vehicle:setData("table_route", tables) end end if PlayerBuser[player].temp_index == 0 then triggerClientEvent(player, "BotMissionStart", player, vehicle) end else if table_route[routeselect][8] and table_route[routeselect][8] == 1 then PlayerBuser[player].empty = true local tables = PlayerBuser[vehicle].seat PlayerBuser[player].countSeat = 0 for i = 1, #tables do if tables[i][1] ~= nil then PlayerBuser[player].countSeat = PlayerBuser[player].countSeat + 1 end end if PlayerBuser[player].countSeat == 0 then PlayerBuser[player].empty = nil triggerClientEvent(player, "client:exitAllBot", player) return end PlayerBuser[player].countSeat = 0 for i = 1, #tables do if tables[i][1] ~= nil and (not tables[i][1].player) then PlayerBuser[player].countSeat = PlayerBuser[player].countSeat + 1 triggerClientEvent(player, "ExitBusDoorBot", player, vehicle, tables[i][1].modelid, PlayerBuser[player].countSeat, table_route[routeselect][4], table_route[routeselect][7]) tables[i][1].destroy = true vehicle:setData("table_route", tables) end end return end local random_exit_bot_limit = math.random(1, 3) PlayerBuser[player].empty = true local tables = PlayerBuser[vehicle].seat PlayerBuser[player].countSeat = 0 for i = 1, random_exit_bot_limit do if tables[i][1] ~= nil then PlayerBuser[player].countSeat = PlayerBuser[player].countSeat + 1 end end if PlayerBuser[player].countSeat == 0 then PlayerBuser[player].empty = nil triggerClientEvent(player, "client:exitAllBot", player) return end PlayerBuser[player].countSeat = 0 for i = 1, random_exit_bot_limit do if tables[i][1] ~= nil and (not tables[i][1].player) then PlayerBuser[player].countSeat = PlayerBuser[player].countSeat + 1 triggerClientEvent(player, "ExitBusDoorBot", player, vehicle, tables[i][1].modelid, PlayerBuser[player].countSeat, table_route[routeselect][4], table_route[routeselect][7]) tables[i][1].destroy = true vehicle:setData("table_route", tables) end end end end end) addEvent("EnterBusDoor", true) addEventHandler("EnterBusDoor", resourceRoot, function ( veh ) if not client then return end local player = client if getPlayerMoney(player) < 10 then outputChatBox("[INFO]#880000 A tarifa do ônibus é: R$10", player, 209, 10, 10, true) return end takePlayerMoney(player, 10) local vehicle = veh if not PlayerBuser[vehicle] then PlayerBuser[vehicle] = {} PlayerBuser[vehicle].seat = PlayerBuser[tostring(vehicle.model)] end local tables = PlayerBuser[vehicle].seat for i = 1, #tables do if tables[i][1] == nil then tables[i][1] = {} tables[i][1].modelid = getElementModel(player) -- só para não escrever uma muleta tables[i][1].player = player vehicle:setData("table_route", tables) return end end end) addEvent("EnterBusDoorBots", true) addEventHandler("EnterBusDoorBots", resourceRoot, function ( vehicle, modelid ) if not client then return end local player = client local vehicle = PlayerBuser[player].bus PlayerBuser[player].LimitBot_Enter = PlayerBuser[player].LimitBot_Enter + 1 if PlayerBuser[player].LimitBot_Enter == PlayerBuser[player].IntegerBot then triggerClientEvent(player, "client:enterAllBot", player, vehicle) PlayerBuser[player].LimitBot_Enter = 0 end local tables = PlayerBuser[vehicle].seat for i = 1, #tables do if tables[i][1] == nil then tables[i][1] = {} tables[i][1].modelid = modelid vehicle:setData("table_route", tables) return end end end) addEvent("ExitBusDoorBots", true) addEventHandler("ExitBusDoorBots", resourceRoot, function ( integer ) if not client then return end local player = client if (integer == PlayerBuser[player].countSeat) or (integer == PlayerBuser[player].temp_index) then if not PlayerBuser[player].empty then triggerClientEvent(player, "BotMissionStart", player, PlayerBuser[player].bus) else PlayerBuser[player].empty = nil triggerClientEvent(player, "client:exitAllBot", player, true) end PlayerBuser[player].countSeat = 0 PlayerBuser[player].temp_index = 0 end end) addCommandHandler("testm", function ( player ) local vehicle = player.vehicle local tables = PlayerBuser["459"] for i = 1, #tables do if tables[i][1] == nil then tables[i][1] = {} tables[i][1].modelid = 28 vehicle:setData("table_route", tables) end end PlayerBuser[player].routeselect = 75 end) addEvent("RouteBusFreeze", true) addEventHandler("RouteBusFreeze", resourceRoot, function ( state ) if not client then return end local player = client if PlayerBuser[player] and PlayerBuser[player].bus then PlayerBuser[player].bus.frozen = state end end) addEvent("ExitBusDoor", true) addEventHandler("ExitBusDoor", resourceRoot, function ( vehicle ) if not client then return end local player = client detachElements( player, vehicle ) setPedAnimation ( player, false ) local tables = PlayerBuser[vehicle].seat for i = 1, #tables do if tables[i][1] and tables[i][1].player == player then tables[i][1].destroy = true triggerClientEvent(root, "table_route_exit", root, player, vehicle, tables) return end end end) addEvent( "onElementSound", true ) addEventHandler( "onElementSound", root, function ( snd_name, distance, stop ) triggerClientEvent( "onElementSoundSync", source, snd_name, distance, stop ) end ) addEvent("TableRouteUpdate", true) addEventHandler("TableRouteUpdate", resourceRoot, function ( vehicle, tables ) PlayerBuser[vehicle].seat = tables end) addEventHandler("onElementDestroy", getRootElement(), function () if source.type == "vehicle" then if source.model == 431 or source.model == 437 or source.model == 459 then if PlayerBuser[source] and isElement(PlayerBuser[source].player) then triggerClientEvent(PlayerBuser[source].player, "client:setPlayerStartJob", PlayerBuser[source].player, false, source) end end end end) addEvent("updateBuserCount", true) addEventHandler("updateBuserCount", resourceRoot, function ( vehicle, count ) if not client then return end local player = client if PlayerBuser[player] then PlayerBuser[player].countSeat = tonumber(count + 1) PlayerBuser[player].temp_index = tonumber(count + 1) end end) Next Roleplay Discord: https://discord.gg/v5kun8Y ℹFacebook: https://www.facebook.com/paginaNX/ℹSite: http://nxtrp.com
DNL291 Posted February 3, 2019 Posted February 3, 2019 Na linha 160 tem a givePlayerMoney. Vai precisar editar e remove isso do if, variável e todas partes que tenham esse valor. Please do not PM me with scripting related question nor support, use the forums instead.
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