mehmet Posted January 31, 2019 Share Posted January 31, 2019 (edited) Hello guys, I need a shader that would follow the cursor. Where to find ? or how to create? Edited January 31, 2019 by mehmet Link to comment
AncienT Posted January 31, 2019 Share Posted January 31, 2019 31 minutes ago, mehmet said: Hello guys, I need a shader that would follow the cursor. Where to find ? or how to create? What kind of effect are you looking for? Link to comment
mehmet Posted January 31, 2019 Author Share Posted January 31, 2019 @AncienT Time code: 2:12 Link to comment
AncienT Posted January 31, 2019 Share Posted January 31, 2019 3 minutes ago, mehmet said: @AncienT Time code: 2:12 Honestly I do not know where you can get a shader like that, maybe I have other alternatives but I can not think of anything. Link to comment
mehmet Posted January 31, 2019 Author Share Posted January 31, 2019 @AncienT what alternatives do you have? Link to comment
Investor Posted February 1, 2019 Share Posted February 1, 2019 I was gonna say you could try dxDrawPrimitive for this, but it's no good if you want curved edges, so you probably want a mask shader, perhaps using dxDrawPrimitive to generate the part which follows the cursor. You'll need to use either trianglestrip or trianglefan. Link to comment
Feche1320 Posted February 1, 2019 Share Posted February 1, 2019 Just get the cursor position with getCursorPosition, and if it's inside the image, change the image color to pink and you will have that effect. Link to comment
mehmet Posted February 2, 2019 Author Share Posted February 2, 2019 On 01/02/2019 at 15:36, Investor said: I was gonna say you could try dxDrawPrimitive for this, but it's no good if you want curved edges, so you probably want a mask shader, perhaps using dxDrawPrimitive to generate the part which follows the cursor. You'll need to use either trianglestrip or trianglefan. I just have no idea how to implement it in my head. the arrow repeats the cursor Link to comment
TEDERIs Posted February 3, 2019 Share Posted February 3, 2019 (edited) A simple mask shader should help you. Just create an arrow texture and use it along with the mask shader. An example of this shader you can find at Shader_examples Edited February 3, 2019 by TEDERIs 1 Link to comment
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