Big Smoker Posted January 30, 2019 Posted January 30, 2019 Boa Noite, Pessoal preciso de uma ajuda que um tempo eu to com esse aviso, quando eu to na agua e começo a levar dano "afogado" ele perde dano mas a função do damage do colete e helmet fica dando esse aviso AVISO === attemp to perform aritmedic on a nil value OBS: damageRoupa é o dano que vai ate o colete e helmet if weapon == 0 then damage = 2000 damageRoupa = 2000 / 100 else damage = getWeaponDamage(weapon,attacker) damageRoupa = getWeaponDamage(weapon,attacker) / 100 end
DNL291 Posted January 31, 2019 Posted January 31, 2019 Parece ser a função 'getWeaponDamage' retornando um valor não-numérico.
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