231 Posted January 30, 2019 Share Posted January 30, 2019 local x, y, z = getElementPosition(getLocalPlayer()) local dx, dy = guiGetScreenSize() aimX, aimY = dx * 0.54, dy * 0.3971 triggerServerEvent("AimOnPosition", resourceRoot) function AimOnPosition() local setToX, setToY = 0, 0 local hx, hy, hz = getPedBonePosition(Ped, 6) local sx, sy = getScreenFromWorldPosition(hx, hy, hz) setToX = math.abs(dx / 2 - (aimX)) setToY = math.abs(dy / 2 - aimY) local a1, a2, a3 = getPedBonePosition(Ped, 6) local a4, a5, a6 = getElementPosition(Ped) local b1, b2, b3 = getElementPosition(localPlayer) local dist = getDistanceBetweenPoints3D(a1, a2, a3, b1, b2, b3) -- here if isRifle then aimX = dx * 0.54 + (10 - dist * 0.2) -- maybe you will need to play around with 10 or *0.2 to get the right result. else aimX = dx * 0.54 end setToX, setToY = getWorldFromScreenPosition(sx - setToX, sy + setToY, dist) _, _, setToX1 = getWorldFromScreenPosition(dx / 2, dy / 2, dist) _, _, setToX2 = getWorldFromScreenPosition(aimX, aimY, dist) setToX3 = (setToX2 - setToX1) setCameraTarget(setToX, setToY, b3 - setToX3 + 0.2 + (a6 - b3)) end function drawStuff() if getControlState("aim_weapon") then AimOnPosition() end end addEventHandler("onClientRender", root, drawStuff) I want this to be a command for players on my server, help me Link to comment
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