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CLIENT:

function playerJoin()
        local chooseSpawn = guiCreateWindow (0.25, 0.15, 0.30, 0.4, "Spawn", true)
        guiWindowSetMovable(chooseSpawn, true)
        guiWindowSetSizable(chooseSpawn, false)
        showCursor(true)
        
        buttonLS = guiCreateButton(0.6, 0.87, 0.3, 0.1, "Los Santos", true, chooseSpawn)
        addEventHandler ("onClientGUIClick", buttonLS, spawnLosSantos)
        
        buttonSF = guiCreateButton(0.1, 0.87, 0.3, 0.1, "San Fierro", true, chooseSpawn)
        addEventHandler ("onClientGUIClick", buttonSF, spawnSanFierro) 
end
addEventHandler("onClientPlayerJoin", getRootElement(), playerJoin)

So. Supposedly, whenever a player joined the server a window with two buttons should appear. When he clicked in one button he would spawn LS, when he clicked on the other button he would spawn in SF.

The problem is that the window doesn't even show up.

 

The spawn functions are working because I made them triggable with commands and they work.

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"onClientPlayerJoin" does not trigger for the local player, use the event "onClientResourceStart" instead. Also, put false in the fourth argument here:

addEventHandler ("onClientGUIClick", buttonLS, spawnLosSantos)
addEventHandler ("onClientGUIClick", buttonSF, spawnSanFierro)

-- like this:
addEventHandler ("onClientGUIClick", buttonLS, spawnLosSantos, false)
addEventHandler ("onClientGUIClick", buttonSF, spawnSanFierro, false)

 

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8 minutes ago, DNL291 said:

"onClientPlayerJoin" does not trigger for the local player, use the event "onClientResourceStart" instead. Also, put false in the fourth argument here:


addEventHandler ("onClientGUIClick", buttonLS, spawnLosSantos)
addEventHandler ("onClientGUIClick", buttonSF, spawnSanFierro)

-- like this:
addEventHandler ("onClientGUIClick", buttonLS, spawnLosSantos, false)
addEventHandler ("onClientGUIClick", buttonSF, spawnSanFierro, false)

 

Thanks!

But what does it trigger for then?

Why false?

It still isn't showing :/

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It triggers for all players except the local player according to the wiki page:

onClientPlayerJoin:

This event is triggered when a player joins a server. It is triggered for all players except the local player, as the local player joins the server before their client-side resources are started. It would also be possible for two players to join within a few seconds of each other and for the two players' scripts may not receive onClientPlayerJoin events as their scripts wouldn't have started yet.

Regarding the "false" in "addEventHandler":

Setting "false" will trigger the event only when the source element is clicked (in this case the button). By default, the event triggers when the parent element is clicked too.

28 minutes ago, Hugo_Almeidowski said:

It still isn't showing

Show the code you're trying here.

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49 minutes ago, DNL291 said:

It triggers for all players except the local player according to the wiki page:

onClientPlayerJoin:

This event is triggered when a player joins a server. It is triggered for all players except the local player, as the local player joins the server before their client-side resources are started. It would also be possible for two players to join within a few seconds of each other and for the two players' scripts may not receive onClientPlayerJoin events as their scripts wouldn't have started yet.

Regarding the "false" in "addEventHandler":

Setting "false" will trigger the event only when the source element is clicked (in this case the button). By default, the event triggers when the parent element is clicked too.

Show the code you're trying here.

Got it!

Ok:

meta.xml

<meta>
    <info author="HugoAlmeida" name="O meu humilde servidor" description="Prepara-te, Bill Gates! Eu venho aí!" />
    <script src="server.lua" type="server" />
    <script src="client.lua" type="client" />
    <script src="client/gui.lua" type="client" />
    <script src="ficheiro.lua" />
    <scrpt src="markets.lua" type="server" />
    <script src="markersclient.lua" type="client" />
</meta>

client.lua:

function playerJoin()
        local chooseSpawn = guiCreateWindow (0.25, 0.15, 0.30, 0.4, "Spawn", true)
        guiWindowSetMovable(chooseSpawn, true)
        guiWindowSetSizable(chooseSpawn, false)
        showCursor(true)
        
        buttonLS = guiCreateButton(0.6, 0.87, 0.3, 0.1, "Los Santos", true, chooseSpawn)
        addEventHandler ("onClientGUIClick", buttonLS, spawnLosSantos, false)
        
        buttonSF = guiCreateButton(0.1, 0.87, 0.3, 0.1, "San Fierro", true, chooseSpawn)
        addEventHandler ("onClientGUIClick", buttonSF, spawnSanFierro, false)  
end
addEventHandler("onClientResourceStart", getRootElement(), playerJoin)


        
        
function spawnLosSantos()
        triggerServerEvent(spawnarLosSantos)
 end
        
function spawnSanFierro()
        triggerServerEvent(spawnarSanFierro)
end

 

server.lua (the functions seem to be working here, because the commands that activate them work):

function spawnLS(source)
    spawnPlayer (source, 1479, -1672, 14)
    setCameraTarget(source, source)
end
addEvent("spawnarLosSantos")
addEventHandler("spawnarLosSantos", root, spawnLS)
addCommandHandler("spawnls", spawnLS)
addCommandHandler("ls", spawnLS)

function spawnSF(source)
    spawnPlayer (source, -2706, 376, 5)
    setCameraTarget(source, source)
end
addEvent("spawnarSanFierro")
addEventHandler("spawnarSanFierro", root, spawnSF)
addCommandHandler("spawnsf", spawnSF)
addCommandHandler("sf", spawnSF)

function joinHandler()
    local playerName = getPlayerName(source)
    fadeCamera(source, true)
    outputChatBox (horaS.. corMS.. "Sê bem-vindo ao meu servidor, caro " ..corJogador.. playerName.. corMS..".", source, 66, 212, 244, true)
end
addEventHandler("onPlayerJoin", root, joinHandler)

 

Edited by Hugo_Almeidowski
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Well, those are the errors I can see:

  • This line in meta.xml:
	<scrpt src="markets.lua" type="server" />

There's a typo, replace "scrpt" with "script".

  • Use resourceRoot instead of getRootElement() here:
addEventHandler("onClientResourceStart", getRootElement(), playerJoin)
  • Incorrect use of triggerServerEvent, it must be like this:
triggerServerEvent( "spawnarLosSantos", localPlayer )
  • Set to "true" the 2nd argument (the arg: allowRemoteTrigger) of addEvent:
addEvent("spawnarLosSantos", true)

In the spawning function, do this:

function spawnLS(thePlayer)
	local thePlayer = thePlayer and thePlayer or source
	spawnPlayer (thePlayer, 1479, -1672, 14)
	setCameraTarget(thePlayer, thePlayer)
end

Hope you understood it ;)

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1 hour ago, DNL291 said:

Well, those are the errors I can see:

  • This line in meta.xml:

	<scrpt src="markets.lua" type="server" />

There's a typo, replace "scrpt" with "script".

  • Use resourceRoot instead of getRootElement() here:

addEventHandler("onClientResourceStart", getRootElement(), playerJoin)
  • Incorrect use of triggerServerEvent, it must be like this:

triggerServerEvent( "spawnarLosSantos", localPlayer )
  • Set to "true" the 2nd argument (the arg: allowRemoteTrigger) of addEvent:

addEvent("spawnarLosSantos", true)

In the spawning function, do this:


function spawnLS(thePlayer)
	local thePlayer = thePlayer and thePlayer or source
	spawnPlayer (thePlayer, 1479, -1672, 14)
	setCameraTarget(thePlayer, thePlayer)
end

Hope you understood it ;)

I think I did. Thanks for the help!!!

But it's stil not showing up haha

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49 minutes ago, DNL291 said:

Have you used the /debugscript 3 command? Make sure there's no errors related to this code showing.

Btw, show your code so I can see how it is.

It says Incorrect client type for this command.

 

My code:

meta.xml

<meta>
    <info author="HugoAlmeida" name="O meu humilde servidor" description="Prepara-te, Bill Gates! Eu venho aí!" />
    <script src="server.lua" type="server" />
    <script src="client.lua" type="client" />
    <script src="ficheiro.lua" />
    <script src="markers.lua" type="server" />
    <script src="markersclient.lua" type="client" />
</meta>

 

client.lua

function playerJoin()
        local chooseSpawn = guiCreateWindow (0.25, 0.15, 0.30, 0.4, "Spawn", true)
        guiWindowSetMovable(chooseSpawn, true)
        guiWindowSetSizable(chooseSpawn, false)
        showCursor(true)
        
        buttonLS = guiCreateButton(0.6, 0.87, 0.3, 0.1, "Los Santos", true, chooseSpawn)
        addEventHandler ("onClientGUIClick", buttonLS, spawnLosSantos, false)
        
        buttonSF = guiCreateButton(0.1, 0.87, 0.3, 0.1, "San Fierro", true, chooseSpawn)
        addEventHandler ("onClientGUIClick", buttonSF, spawnSanFierro, false)  
end
addEventHandler("onClientResourceStart", resourceRoot, playerJoin)


        
        
function spawnLosSantos()
        triggerServerEvent("spawnarLosSantos", localPlayer)
 end
        
function spawnSanFierro()
        triggerServerEvent("spawnarSanFierro", localPlayer)
end

 

server.lua

function spawnLS(thePlayer)
    local thePlayer = thePlayer and thePlayer or source
    spawnPlayer (thePlayer, 1479, -1672, 14)
    setCameraTarget(thePlayer, thePlayer)
end
addEvent("spawnarLosSantos", true)
addEventHandler("spawnarLosSantos", root, spawnLS)
addCommandHandler("spawnls", spawnLS)
addCommandHandler("ls", spawnLS)

function spawnSF(thePlayer)
    local thePlayer = thePlayer and thePlayer or source
    spawnPlayer (thePlayer, -2706, 376, 5)
    setCameraTarget(thePlayer, thePlayer)
end
addEvent("spawnarSanFierro", true)
addEventHandler("spawnarSanFierro", root, spawnSF)
addCommandHandler("spawnsf", spawnSF)
addCommandHandler("sf", spawnSF)

function joinHandler()
    local playerName = getPlayerName(source)
    fadeCamera(source, true)
    outputChatBox (horaS.. corMS.. "Sê bem-vindo ao meu servidor, caro " ..corJogador.. playerName.. corMS..".", source, 66, 212, 244, true)
end
addEventHandler("onPlayerJoin", root, joinHandler)

 

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4 hours ago, Hugo_Almeidowski said:

It says Incorrect client type for this command.

It does not work on server console, you should type this command in-game.

4 hours ago, Hugo_Almeidowski said:

My code:

meta.xml


<meta>
    <info author="HugoAlmeida" name="O meu humilde servidor" description="Prepara-te, Bill Gates! Eu venho aí!" />
    <script src="server.lua" type="server" />
    <script src="client.lua" type="client" />
    <script src="ficheiro.lua" />
    <script src="markers.lua" type="server" />
    <script src="markersclient.lua" type="client" />
</meta>

 

client.lua


function playerJoin()
        local chooseSpawn = guiCreateWindow (0.25, 0.15, 0.30, 0.4, "Spawn", true)
        guiWindowSetMovable(chooseSpawn, true)
        guiWindowSetSizable(chooseSpawn, false)
        showCursor(true)
        
        buttonLS = guiCreateButton(0.6, 0.87, 0.3, 0.1, "Los Santos", true, chooseSpawn)
        addEventHandler ("onClientGUIClick", buttonLS, spawnLosSantos, false)
        
        buttonSF = guiCreateButton(0.1, 0.87, 0.3, 0.1, "San Fierro", true, chooseSpawn)
        addEventHandler ("onClientGUIClick", buttonSF, spawnSanFierro, false)  
end
addEventHandler("onClientResourceStart", resourceRoot, playerJoin)


        
        
function spawnLosSantos()
        triggerServerEvent("spawnarLosSantos", localPlayer)
 end
        
function spawnSanFierro()
        triggerServerEvent("spawnarSanFierro", localPlayer)
end

 

server.lua


function spawnLS(thePlayer)
    local thePlayer = thePlayer and thePlayer or source
    spawnPlayer (thePlayer, 1479, -1672, 14)
    setCameraTarget(thePlayer, thePlayer)
end
addEvent("spawnarLosSantos", true)
addEventHandler("spawnarLosSantos", root, spawnLS)
addCommandHandler("spawnls", spawnLS)
addCommandHandler("ls", spawnLS)

function spawnSF(thePlayer)
    local thePlayer = thePlayer and thePlayer or source
    spawnPlayer (thePlayer, -2706, 376, 5)
    setCameraTarget(thePlayer, thePlayer)
end
addEvent("spawnarSanFierro", true)
addEventHandler("spawnarSanFierro", root, spawnSF)
addCommandHandler("spawnsf", spawnSF)
addCommandHandler("sf", spawnSF)

function joinHandler()
    local playerName = getPlayerName(source)
    fadeCamera(source, true)
    outputChatBox (horaS.. corMS.. "Sê bem-vindo ao meu servidor, caro " ..corJogador.. playerName.. corMS..".", source, 66, 212, 244, true)
end
addEventHandler("onPlayerJoin", root, joinHandler)

 

I see no errors by looking at the code.

Test this code with debug messages and post here what it shows in chatbox:

Client:


function playerJoin()
	outputChatBox("onClientResourceStart 1")
        local chooseSpawn = guiCreateWindow (0.25, 0.15, 0.30, 0.4, "Spawn", true)
        guiWindowSetMovable(chooseSpawn, true)
        guiWindowSetSizable(chooseSpawn, false)
        showCursor(true)
        
        buttonLS = guiCreateButton(0.6, 0.87, 0.3, 0.1, "Los Santos", true, chooseSpawn)
        addEventHandler ("onClientGUIClick", buttonLS, spawnLosSantos, false)
        
        buttonSF = guiCreateButton(0.1, 0.87, 0.3, 0.1, "San Fierro", true, chooseSpawn)
        addEventHandler ("onClientGUIClick", buttonSF, spawnSanFierro, false)  
		
	outputChatBox("onClientResourceStart window: "..tostring(chooseSpawn))
	outputChatBox("onClientResourceStart button #1: "..tostring(buttonLS))
	outputChatBox("onClientResourceStart button #2: "..tostring(buttonSF))
end
addEventHandler("onClientResourceStart", resourceRoot, playerJoin)        
        
function spawnLosSantos()
	outputChatBox("spawnLosSantos")
        triggerServerEvent("spawnarLosSantos", localPlayer)
 end
        
function spawnSanFierro()
	outputChatBox("spawnSanFierro")
        triggerServerEvent("spawnarSanFierro", localPlayer)
end

Server:


function spawnLS(thePlayer)
    local thePlayer = thePlayer and thePlayer or source
	outputChatBox("thePlayer: "..tostring(thePlayer))
    spawnPlayer (thePlayer, 1479, -1672, 14)
    setCameraTarget(thePlayer, thePlayer)
end
addEvent("spawnarLosSantos", true)
addEventHandler("spawnarLosSantos", root, spawnLS)
addCommandHandler("spawnls", spawnLS)
addCommandHandler("ls", spawnLS)

function spawnSF(thePlayer)
    local thePlayer = thePlayer and thePlayer or source
	outputChatBox("thePlayer: "..tostring(thePlayer))
    spawnPlayer (thePlayer, -2706, 376, 5)
    setCameraTarget(thePlayer, thePlayer)
end
addEvent("spawnarSanFierro", true)
addEventHandler("spawnarSanFierro", root, spawnSF)
addCommandHandler("spawnsf", spawnSF)
addCommandHandler("sf", spawnSF)

function joinHandler()
	outputChatBox("joinHandler")
    local playerName = getPlayerName(source)
    fadeCamera(source, true)
    outputChatBox (horaS.. corMS.. "Sê bem-vindo ao meu servidor, caro " ..corJogador.. playerName.. corMS..".", source, 66, 212, 244, true)
end
addEventHandler("onPlayerJoin", root, joinHandler)

 

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10 hours ago, DNL291 said:

It does not work on server console, you should type this command in-game.

I see no errors by looking at the code.

Test this code with debug messages and post here what it shows in chatbox:

Client:


function playerJoin()
	outputChatBox("onClientResourceStart 1")
        local chooseSpawn = guiCreateWindow (0.25, 0.15, 0.30, 0.4, "Spawn", true)
        guiWindowSetMovable(chooseSpawn, true)
        guiWindowSetSizable(chooseSpawn, false)
        showCursor(true)
        
        buttonLS = guiCreateButton(0.6, 0.87, 0.3, 0.1, "Los Santos", true, chooseSpawn)
        addEventHandler ("onClientGUIClick", buttonLS, spawnLosSantos, false)
        
        buttonSF = guiCreateButton(0.1, 0.87, 0.3, 0.1, "San Fierro", true, chooseSpawn)
        addEventHandler ("onClientGUIClick", buttonSF, spawnSanFierro, false)  
		
	outputChatBox("onClientResourceStart window: "..tostring(chooseSpawn))
	outputChatBox("onClientResourceStart button #1: "..tostring(buttonLS))
	outputChatBox("onClientResourceStart button #2: "..tostring(buttonSF))
end
addEventHandler("onClientResourceStart", resourceRoot, playerJoin)        
        
function spawnLosSantos()
	outputChatBox("spawnLosSantos")
        triggerServerEvent("spawnarLosSantos", localPlayer)
 end
        
function spawnSanFierro()
	outputChatBox("spawnSanFierro")
        triggerServerEvent("spawnarSanFierro", localPlayer)
end

Server:


function spawnLS(thePlayer)
    local thePlayer = thePlayer and thePlayer or source
	outputChatBox("thePlayer: "..tostring(thePlayer))
    spawnPlayer (thePlayer, 1479, -1672, 14)
    setCameraTarget(thePlayer, thePlayer)
end
addEvent("spawnarLosSantos", true)
addEventHandler("spawnarLosSantos", root, spawnLS)
addCommandHandler("spawnls", spawnLS)
addCommandHandler("ls", spawnLS)

function spawnSF(thePlayer)
    local thePlayer = thePlayer and thePlayer or source
	outputChatBox("thePlayer: "..tostring(thePlayer))
    spawnPlayer (thePlayer, -2706, 376, 5)
    setCameraTarget(thePlayer, thePlayer)
end
addEvent("spawnarSanFierro", true)
addEventHandler("spawnarSanFierro", root, spawnSF)
addCommandHandler("spawnsf", spawnSF)
addCommandHandler("sf", spawnSF)

function joinHandler()
	outputChatBox("joinHandler")
    local playerName = getPlayerName(source)
    fadeCamera(source, true)
    outputChatBox (horaS.. corMS.. "Sê bem-vindo ao meu servidor, caro " ..corJogador.. playerName.. corMS..".", source, 66, 212, 244, true)
end
addEventHandler("onPlayerJoin", root, joinHandler)

 

I can't use the command, it says I don't have permission, even tho I gave myself admin.

 

About the debugging messages, I just received one saying joinHandler and the ones when I teleport. The spawn functions are working.

Edited by Hugo_Almeidowski
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4 hours ago, Hugo_Almeidowski said:

I can't use the command, it says I don't have permission, even tho I gave myself admin.

 

About the debugging messages, I just received one saying joinHandler and the ones when I teleport. The spawn functions are working.

I made it work.

I created a new client2.lua

Copied literally the same code

Now it works... wat

1 minute ago, Hugo_Almeidowski said:

I made it work.

I created a new client2.lua

Copied literally the same code

Now it works... wat

And it stopped working again... wtf

2 minutes ago, Hugo_Almeidowski said:

I made it work.

I created a new client2.lua

Copied literally the same code

Now it works... wat

And it stopped working again... wtf

It's something related with this code (that comes after the one we were trying to fix)

function checkPing()
    local ping = getPlayerPing(getLocalPlayer())
    outputChatBox(ping, localPlayer)
    if (ping > 200) then
            outputChatBox("O teu ping é".. ping.. ". Está muito elevado! Tenta reduzi-lo se possível.")
    else if (ping <100) then
            outputChatBox("O teu ping é".. ping.. ". Está ótimo! Tenta mantê-lo assim.")
    else
            outputChatBox("O teu ping é".. ping.. ". Está razoável! Tenta que não aumente.")
    end
end
addCommandHandler("pingz", checkPing)

Whenever I take it out of the script, it works.

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5 hours ago, Hugo_Almeidowski said:

I can't use the command, it says I don't have permission, even tho I gave myself admin.

It should have worked, maybe it's some problem with your ACL.

 

1 hour ago, Hugo_Almeidowski said:

I made it work.

I created a new client2.lua

Copied literally the same code

Now it works... wat

And it stopped working again... wtf

It's something related with this code (that comes after the one we were trying to fix)


function checkPing()
    local ping = getPlayerPing(getLocalPlayer())
    outputChatBox(ping, localPlayer)
    if (ping > 200) then
            outputChatBox("O teu ping é".. ping.. ". Está muito elevado! Tenta reduzi-lo se possível.")
    else if (ping <100) then
            outputChatBox("O teu ping é".. ping.. ". Está ótimo! Tenta mantê-lo assim.")
    else
            outputChatBox("O teu ping é".. ping.. ". Está razoável! Tenta que não aumente.")
    end
end
addCommandHandler("pingz", checkPing)

Whenever I take it out of the script, it works.

I guess that's because it has an extra symbol in the code that appears when copying from the forums.

This is happening to me when I copy the client-side code (look at the end of the code):

S51bFLk.jpg

Converting to ANSI:

J8cPnn9.jpg

Be sure to remove these symbols and test your script again.

  • Like 1
Link to comment
1 hour ago, DNL291 said:

It should have worked, maybe it's some problem with your ACL.

 

I guess that's because it has an extra symbol in the code that appears when copying from the forums.

This is happening to me when I copy the client-side code (look at the end of the code):

S51bFLk.jpg

Converting to ANSI:

J8cPnn9.jpg

Be sure to remove these symbols and test your script again.

No symbols whatsoever :/

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