India Posted January 11, 2019 Posted January 11, 2019 (edited) fuel is not getting low, please help me guys SurvivorSystem_client.lua local sx,sy = guiGetScreenSize() local x,y,z = getElementPosition(getLocalPlayer()) for i,veh in ipairs(getElementsByType("vehicle")) do local px,py,pz = getElementPosition (veh) local vehID = getElementModel(veh) local vehicle = getPedOccupiedVehicle(getLocalPlayer()) if veh ~= vehicle then if vehID ~= 548 then local pdistance = getDistanceBetweenPoints3D ( x,y,z,px,py,pz ) if pdistance <= 6 then --Get screenposition local sx,sy = getScreenFromWorldPosition ( px, py, pz+0.95, 0.06 ) if sx and sy then --Draw Vehicle local w = dxGetTextWidth(getVehicleName(veh),1.02,"default-bold") dxDrawText ( getVehicleName(veh), sx-(w/2), sy, sx-(w/2), sy, tocolor ( 100, 255, 100, 200 ), 1.02, "default-bold" ) end end end end end --Vehicle Infos local veh = getPedOccupiedVehicle (getLocalPlayer()) if veh then local alan = getElementData(veh,"parent") if alan then local maxfuel = getElementData(alan,"maxfuel") or 0 local fuel = getElementData(alan,"fuel") or 0 local needengine = (getElementData(alan,"needengines") or 1) local needtires = (getElementData(alan,"needtires") or 4) local needparts = (getElementData(alan,"needparts") or 1) local engine = getElementData(alan,"Engine_inVehicle") or 0 local tires = getElementData(alan,"Tire_inVehicle") or 0 local parts = getElementData(alan,"Parts_inVehicle") or 0 local enginerenk =(engine == needengine and tocolor(0,255,0,220) or tocolor(255,0,0,220)) local tiresrenk = (tires == needtires and tocolor(0,255,0,220) or tocolor(255,0,0,220)) local partsrenk = (parts == needparts and tocolor(0,255,0,220) or tocolor(255,0,0,220)) dxDrawText (engine.."/"..needengine.." Engine" ,0,0,sx,sy,enginerenk,1,"default-bold", "center", "top" ) dxDrawText (tires.."/"..needtires.." Tires",0,13,sx,sy,tiresrenk,1,"default-bold", "center", "top" ) dxDrawText (parts.."/"..needparts.." Tank Parts",0,24,sx,sy,partsrenk,1,"default-bold", "center", "top" ) if fuel == maxfuel then r,g,b = 0,255,0 elseif fuel < maxfuel/10 then r,g,b = 255,0,0 elseif fuel < maxfuel/4 then r,g,b = 255,50,0 elseif fuel < maxfuel/3 then r,g,b = 200,100,0 elseif fuel < maxfuel/2 then r,g,b = 125,200,0 elseif fuel < maxfuel/1.5 then r,g,b = 50,200,0 end dxDrawText ("Fuel:"..math.floor(fuel).."/"..maxfuel,0,36,sx,sy,tocolor( r,g,b, 220),1,"default-bold", "center", "top" ) end end if not playerTarget then return end local x,y,z = getElementPosition(playerTarget) local x,y,distance = getScreenFromWorldPosition (x,y,z+0.5) distance = 20 if getElementData(playerTarget,"bandit") then text = string.gsub(getPlayerName(playerTarget), '#%x%x%x%x%x%x', '' ).." (Bandit)" else text = string.gsub(getPlayerName(playerTarget), '#%x%x%x%x%x%x', '' ) end local w = dxGetTextWidth(text,distance*0.033,"default-bold") dxDrawText (text,x-(w/2),y,x-(w/2), y, tocolor ( 100, 255, 100, 200 ), distance*0.033, "default-bold" ) Edited January 11, 2019 by CodyJ(L) Fixed lua shiz
India Posted January 12, 2019 Author Posted January 12, 2019 (edited) VehiclesTable.lua and vehicle_spawns.lua vehiclesTable = { --{Name,ID,Eng,Tire,Parts,Rot,Glass,Slots,Fuel,FuelPerMinute} {"Bullet",541,1,4,1,0,4,100,100,0.1}, {"Bobcat",422,1,4,1,0,4,20,80,0.25}, {"Patriot",470,1,4,1,0,4,40,100,0.1}, {"Camper",483,1,4,1,0,4,20,80,0.25}, {"Clover",542,1,4,1,0,4,35,45,0.3}, {"Quadbike",471,1,4,1,0,0,15,30,0.1}, {"Sanchez",468,1,2,1,0,0,10,30,0.1}, {"FCR900",521,1,2,1,0,0,10,40,0.1}, {"Regina",479,1,4,1,0,4,40,60,0.035}, {"Barracks",433,1,6,1,0,4,70,140,0.5}, {"Coach",437,1,6,1,0,4,70,140,0.5}, {"BMX",481,0,0,0,0,0,00,000,0}, {"Dodo",593,1,3,1,1,4,20,60,0.25}, {"Maverick",487,1,0,1,1,4,30,60,0.25}, {"P Maverick",497,1,0,1,1,4,35,60,0.25}, {"Cargobob",548,1,3,1,1,4,60,160,0.5}, {"Tractor",531,1,4,1,0,0,25,80,0.25}, {"Mesa",500,1,4,1,0,4,20,40,0.1}, {"Sandking",495,1,4,1,0,4,60,80,0.7}, {"Police Car",596,1,4,1,0,4,25,60,0.7}, {"Infernus",411,1,4,1,0,4,25,60,0.8}, {"Reefer",453,1,0,1,0,4,30,60,0.1}, } --engine,tires,parts,rotor,glass,slots,fuel,fuelpm = getVehicleAddonInfos(getElementModel(veh)) function getVehicleAddonInfos(ID) for _,veh in pairs(vehiclesTable)do if ID == veh[2] then return veh[3],veh[4],veh[5],veh[6],veh[7],veh[8],veh[9],veh[10] end end end vehSpawns = {} vehSpawns["Bullet"] = { {-1829.5804443359,1288.6861572266,59.734375}} vehSpawns["Sandking"] = {} vehSpawns["Infernus"] = { {408.83032226563,2495.2810058594,20.329418182373}} vehSpawns["Bobcat"] = { {-2479.6240234375,2223.6669921875,4.84375}, {-92.9951171875,2823.0908203125,76.721649169922}, {-2448.99609375,-1335.8662109375,310.97662353516}, {-173.2470703125,-2635.5341796875,26.608192443848}, {2108.447265625,-1600.916015625,13.552597045898}, {2452.7392578125,1607.9833984375,10.8203125}, {-1800.8984375,-1950.9736328125,93.561332702637}, {402.92279052734,2496.9677734375,16.484375}} vehSpawns["Patriot"] = { {-1473.5791015625,320.2294921875,7.1875}, {-1373.998046875,460.62109375,7.1875}, {419.150390625,2186.087890625,39.499450683594}, {2821.1796875,793.4658203125,10.8984375}} vehSpawns["Camper"] = { {303.8581,2040.5405,17.6406,184.6847}, {-235.5664,-207.0945,1.4297,27.6536}, {-1740.5837,-67.5864,3.5547,13.4941}, {2094.1072,-1581.1379,13.2511,27.7677}} vehSpawns["Clover"] = {} vehSpawns["Quadbike"] = { {-738.1989,-125.3214,67.1632,203.8758}, {-1016.8008,-688.9416,32.0078,22.4471}, {-1545.8480,628.1342,7.1875,180.2506}} vehSpawns["Sanchez"] = { {-812.470703125,-2629.912109375,90.105056762695}, {-1729.8525390625,-1940.3154296875,99.840209960938}, {-2130.90234375,178.4375,35.257678985596}, {-2656.7333984375,1352.4873046875,7.0596733093262}, {-1598.302734375,2694.947265625,55.07092666626}, {-809.96484375,2430.037109375,156.97012329102}, {2920.38671875,2486.0087890625,10.8203125}, {505.732421875,-291.8681640625,20.00952911377}, {-428.8828125,-694.8310546875,19.14847946167}, {1190.41015625,-2109.0341796875,64.738548278809}, {1658.9716796875,-1069.0224609375,23.906229019165}} vehSpawns["Regina"] = { {280.61630249023,2020.4465332031,17.640625}, {138.6126,1784.9572,17.6406,98.7775}} vehSpawns["Barracks"] = { {86.486328125,1950.9013671875,17.846803665161}, {440.185546875,1464.173828125,6.3338670730591}} vehSpawns["Coach"] = { {-1971.4619140625,97.4658203125,27.6875}, {1735.8720703125,1429.0693359375,10.797702789307}, {2797.1318359375,-1868.8359375,9.8603811264038}, {1941.900390625,1975.1904296875,7.59375}} vehSpawns["BMX"] = { {194.685546875,-120.2333984375,1.5497757196426}, {173.0146484375,-95.0634765625,1.5516006946564}, {2369.9599609375,29.712890625,28.0416431427}, {710.87109375,-566.7548828125,16.3359375}, {1109.6025390625,-1667.6689453125,13.615442276001}, {2014.6689453125,-1113.4013671875,26.203125}, {2447.41015625,-1967.1845703125,13.546875}, {2633.7236328125,1835.291015625,11.0234375}, {1489.3974609375,2681.54296875,10.8203125}, {-2428.5654296875,2280.875,4.984375}, {-2501.0869140625,2224.880859375,4.9861993789673}, {-2142.8515625,-2457.84765625,30.625}, {-2456.078125,-141.115234375,26.112222671509}, {-1881.4453125,954.3837890625,35.171875}} vehSpawns["Dodo"] = { {279.32537841797,2020.9741210938,17.640625}, {-1227.2910,-127.5485,14.1484,152.2099}, {1282.6152,1323.6509,10.8203,91.4783}} vehSpawns["Maverick"] = { {-1495.888671875,-2691.40234375,57.325229644775}, {-2688.42578125,1471.634765625,7.1875}, {-1534.28125,2842.9482421875,97.463409423828}, {2221.8583984375,-1344.396484375,23.984273910522}} vehSpawns["P Maverick"] = { {-1354.9009,-580.84528,14.148438}, {-1467.4047,1488.0812,8.2500687}, {-1680.4514160156,707.12536621094,30.6015625}} vehSpawns["Cargobob"] = {} vehSpawns["FCR900"] = {} vehSpawns["Tractor"] = {} vehSpawns["Mesa"] = {} vehSpawns["Police Car"] = { {2314.9506835938,2460.3657226563,3.2734375}, {1601.1104736328,-1629.669921875,13.477452278137}} vehSpawns["Reefer"] = {} vehicle_spawns.lua function spawnDayZVehicles() for i,vehs in pairs(vehiclesTable)do spawnedVehs = {} count = math.random(0,#vehSpawns[vehs[1]]) for i=1,count do num = math.random(1,#vehSpawns[vehs[1]]) if not isVehSpawned(num) then table.insert(spawnedVehs,num) x,y,z = vehSpawns[vehs[1]][num][1],vehSpawns[vehs[1]][num][2],vehSpawns[vehs[1]][num][3] veh = createVehicle(vehs[2],x,y,z) vehCol = createColSphere(x,y,z,4) attachElements(vehCol,veh,0,0,0) setElementData(vehCol,"parent",veh) setElementData(veh,"parent",vehCol) setElementData(vehCol,"vehicle",true) setElementData(vehCol,"MAX_Slots",vehs[8]) engRand = math.random(0,vehs[3]) tireRand = math.random(0,vehs[4]) partRand = math.random(0,vehs[5]) rotorRand = math.random(0,vehs[6]) glaRand = math.random(0,vehs[7]) setElementData(vehCol,"Engine_inVehicle",engRand) setElementData(vehCol,"Tire_inVehicle",tireRand) setElementData(vehCol,"Parts_inVehicle",partRand) setElementData(vehCol,"Rotor_inVehicle",rotorRand) setElementData(vehCol,"Glass_inVehicle",glaRand) setElementData(vehCol,"spawn",{vehs[2],x,y,z}) setElementData(vehCol,"fuel",10) setElementData(vehCol,"ProtectionPercent",0) setElementData(vehCol,"maxfuel",vehs[9]) setElementData(vehCol,"needengines",vehs[3]) setElementData(vehCol,"needtires",vehs[4]) setElementData(vehCol,"needparts",vehs[5]) setElementData(vehCol,"needrotor",vehs[6]) setElementData(vehCol,"needglass",vehs[7]) if tireRand >= 1 then setElementData(vehCol,"TireState",math.random(0,100)) else setElementData(vehCol,"TireState",100) end if engRand >= 1 then setElementData(vehCol,"EngineState",math.random(0,100)) else setElementData(vehCol,"EngineState",100) end if rotorRand >= 1 then setElementData(vehCol,"RotorState",math.random(0,100)) else setElementData(vehCol,"RotorState",100) end if partRand >= 1 then setElementData(vehCol,"PartsState",math.random(0,100)) else setElementData(vehCol,"PartsState",100) end end end end end function notifyAboutExplosion() occupants = getVehicleOccupants(source) or {} for _,peds in pairs(occupants)do removePedFromVehicle(peds) end local col = getElementData(source,"parent") if col and getElementData(col,"helicrash") then return end id,x,y,z = getElementData(col,"spawn")[1],getElementData(col,"spawn")[2],getElementData(col,"spawn")[3],getElementData(col,"spawn")[4] setTimer(respawnDayZVehicle,600000,1,id,x,y,z,source,col) setElementData(col,"deadVehicle",true) setElementData(source,"isExploded",true) x1,y1,z1 = getElementPosition(source) createExplosion(x1+1,y1+1,z1,4) createExplosion(x1-1,y1-1,z1,4) createExplosion(x1+1,y1-1,z1,4) createExplosion(x1-1,y1+1,z1,4) end addEventHandler("onVehicleExplode",getRootElement(),notifyAboutExplosion) function respawnVehiclesInWater(vehiclesInWater) for i,veh in ipairs(getElementsByType("vehicle"))do if isElementInWater(veh) and getVehicleType(veh) ~= "Boat" then local col = getElementData(veh,"parent") id,x,y,z = getElementData(col,"spawn")[1],getElementData(col,"spawn")[2],getElementData(col,"spawn")[3],getElementData(col,"spawn")[4] respawnDayZVehicle(id,x,y,z,veh,col) end end end setTimer(respawnVehiclesInWater,600000,0) function respawnDayZVehicle(id,x,y,z,veh,col) destroyElement(veh) destroyElement(col) local engine,tires,parts,rotor,glass,slots,fuel,fuelpm = getVehicleAddonInfos(id) veh = createVehicle(id,x,y,z) vehCol = createColSphere(x,y,z,4) attachElements(vehCol,veh,0,0,0) setElementData(vehCol,"parent",veh) setElementData(veh,"parent",vehCol) setElementData(vehCol,"vehicle",true) setElementData(vehCol,"MAX_Slots",slots) engRand = math.random(0,engine) tireRand = math.random(0,tires) partRand = math.random(0,parts) rotorRand = math.random(0,rotor) glaRand = math.random(0,glass) setElementData(vehCol,"Engine_inVehicle",engRand) setElementData(vehCol,"Tire_inVehicle",tireRand) setElementData(vehCol,"Parts_inVehicle",partRand) setElementData(vehCol,"Rotor_inVehicle",rotorRand) setElementData(vehCol,"Glass_inVehicle",glaRand) setElementData(vehCol,"spawn",{id,x,y,z}) setElementData(vehCol,"fuel",10) setElementData(vehCol,"ProtectionPercent",0) setElementData(vehCol,"maxfuel",fuel) setElementData(vehCol,"needengines",engine) setElementData(vehCol,"needtires",tires) setElementData(vehCol,"needparts",parts) setElementData(vehCol,"needrotor",rotor) setElementData(vehCol,"needglass",glass) if tireRand >= 1 then setElementData(vehCol,"TireState",math.random(0,100)) else setElementData(vehCol,"TireState",100) end if engRand >= 1 then setElementData(vehCol,"EngineState",math.random(0,100)) else setElementData(vehCol,"EngineState",100) end if rotorRand >= 1 then setElementData(vehCol,"RotorState",math.random(0,100)) else setElementData(vehCol,"RotorState",100) end if partRand >= 1 then setElementData(vehCol,"PartsState",math.random(0,100)) else setElementData(vehCol,"PartsState",100) local randomNumber = math.random(1,10) if randomNumber == 5 then setElementData(vehCol,items[1],1) end end end function spawnVehiclePack(ps,cmd) if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(ps)),aclGetGroup("Console")) then spawnDayZVehicles() outputChatBox("Vehicles has been spawned!",ps,255,0,0,true) end end addCommandHandler("svp",spawnVehiclePack) function onPlayerEnterDayzVehicle(veh,seat) if seat == 0 then setVehicleEngineState(veh,false) outputChatBox("Press 'K' to turn the engine on/off!",source,255,255,255) end end addEventHandler("onPlayerVehicleEnter",getRootElement(),onPlayerEnterDayzVehicle) function onPlayerExitDayzVehicle(veh,seat) if seat == 0 then setVehicleEngineState(veh,false) end end addEventHandler("onPlayerVehicleExit",getRootElement(),onPlayerExitDayzVehicle) function setVehiclesFuelPerMinute () for i,veh in ipairs(getElementsByType("vehicle")) do if getVehicleEngineState(veh) == true then if getElementData(getElementData(veh,"parent"),"fuel") >= 0 then setElementData(getElementData(veh,"parent"),"fuel",getElementData(getElementData(veh,"parent"),"fuel")-getVehicleFuelRemove(getElementModel(veh),getElementData(veh,"parent"))) else setVehicleEngineState ( veh, false ) end end end end setTimer(setVehiclesFuelPerMinute,20000,0) function isVehicleReadyToStart2 (veh) if getElementData(getElementData(veh,"parent"),"fuel") >= 1 then local tires,engine,parts,metal = getVehicleAddonInfos (getElementModel(veh)) if (getElementData(getElementData(veh,"parent"),"Tire_inVehicle") or 0) > tonumber(tires) and (getElementData(getElementData(veh,"parent"),"Engine_inVehicle") or 0) > tonumber(engine) and (getElementData(getElementData(veh,"parent"),"Parts_inVehicle") or 0) > tonumber(parts) then setVehicleEngineState ( veh, true ) end end setTimer(isVehicleReadyToStart2,1000,1,veh) end function setVehiclesFuelPerMinute() for i,veh in ipairs(getElementsByType("vehicle")) do if getVehicleEngineState(veh) == true then if getElementData(getElementData(veh,"parent"),"fuel") >= 0 then setElementData(getElementData(veh,"parent"),"fuel",getElementData(getElementData(veh,"parent"),"fuel")-getVehicleFuelRemove(getElementModel(veh),getElementData(veh,"parent"))) else local driver = getVehicleOccupant ( veh ) unbindKey(driver,"k","down",setEngineStateByPlayer) setVehicleEngineState(veh,false) end end end end setTimer(setVehiclesFuelPerMinute,2000,0) function isVehicleReadyToStart2 (veh) if getElementData(getElementData(veh,"parent"),"fuel") >= 1 then local tires,engine,parts = getVehicleAddonInfos (getElementModel(veh)) if (getElementData(getElementData(veh,"parent"),"Tire_inVehicle") or 0) > tonumber(tires) and (getElementData(getElementData(veh,"parent"),"Engine_inVehicle") or 0) > tonumber(engine) and (getElementData(getElementData(veh,"parent"),"Parts_inVehicle") or 0) > tonumber(parts) then setVehicleEngineState ( veh, true ) end end setTimer(isVehicleReadyToStart2,1000,1,veh) end repairTimer = {} function repairVehicle(veh) if repairTimer[veh] then triggerClientEvent(source,"displayClientInfo",source,"Vehicle",getVehicleName(veh).." is currently being repaired!",255,22,0) return end local health = math.floor(getElementHealth(veh)) repairTimer[veh] = setTimer(fixVehicleDayZ,(1000 - health)*120,1,veh,source) setElementFrozen(veh,true) setElementData(veh,"repairer",source) setElementData(source,"repairingvehicle",veh) setPedAnimation(source,"SCRATCHING","sclng_r",-1,true,false) triggerClientEvent(source,"displayClientInfo",source,"Vehicle","You started to repair "..getVehicleName(veh),22,255,0) end addEvent("repairVehicle",true) addEventHandler("repairVehicle",getRootElement(),repairVehicle) function fixVehicleDayZ(veh,player) local FL,RL,FR,RR = getVehicleWheelStates(veh) setElementHealth(veh,1000) fixVehicle(veh) setVehicleWheelStates(veh,FL,RL,FR,RR) setPedAnimation(player,false) setElementFrozen(veh,false) repairTimer[veh] = nil setElementData(veh,"repairer",nil) setElementData(player,"repairingvehicle",nil) triggerClientEvent(player,"displayClientInfo",player,"Vehicle","You finished repairing "..getVehicleName(veh),22,255,0) end function stopFixxingWhileMoving() local veh = getElementData(source,"repairingvehicle") setPedAnimation(source) setElementFrozen(veh,false) setElementData(veh,"repairer",nil) setElementData(source,"repairingvehicle",nil) triggerClientEvent(source,"displayClientInfo",source,"Vehicle","You stopped repairing "..getVehicleName(veh),255,22,0) killTimer(repairTimer[veh]) repairTimer[veh] = nil end addEvent("onClientMovesWhileAnimation",true) addEventHandler("onClientMovesWhileAnimation",getRootElement(),stopFixxingWhileMoving) function debugFixxing() for i,veh in ipairs(getElementsByType("vehicle"))do if getElementData(veh,"repairer")== source then outputDebugString("Vehicle repairer disconnected - destroyed tables") killTimer(repairTimer[veh]) setElementFrozen(veh,false) repairTimer[veh] = nil setElementData(veh,"repairer",nil) end end end addEventHandler("onPlayerQuit",getRootElement(),debugFixxing) Edited January 12, 2019 by India
Feche1320 Posted January 14, 2019 Posted January 14, 2019 You are posting client side scripts, if it's a fuel system, the server-side scripts do the math to 'lower' fuel, so go check server side scripts for any errors (you can use /debugscript 3)
India Posted January 14, 2019 Author Posted January 14, 2019 5 hours ago, Feche1320 said: You are posting client side scripts, if it's a fuel system, the server-side scripts do the math to 'lower' fuel, so go check server side scripts for any errors (you can use /debugscript 3) No error about fuel which lua files u need?
India Posted January 20, 2019 Author Posted January 20, 2019 7 hours ago, WASSIm. said: Post server-side Its DayZ mode, which server-side? i didnt understand My files; addons animals animals_client BackpacksTable coma_c coma_s CraftRecipes dataTables editor_server inventory login menu_client pickups spawn SurvivorSystem survivorSystem_client textlib vehicle_spawns VehiclesTable VestsMasksTable WeaponsTable
Mr.Loki Posted January 20, 2019 Posted January 20, 2019 It looks like 1 of the old days gamemodes which gets bugged easily by spawning vehicles outside of the gamemode. rip
India Posted January 21, 2019 Author Posted January 21, 2019 It is DayZ mode I have that files about fuel; survivorSystem_client.lua vehicle_spawns VehiclesTable
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