Lucas07 Posted December 30, 2018 Share Posted December 30, 2018 Tenho um servidor de mta dayz, e quando eu retiro o paraquedas do meu inventario, eu ainda consigo usar ele, ai atrapalha na hora de puxar a arma, alguem sabe me ajudar a resolver isso? Link to comment
Jonas^ Posted December 30, 2018 Share Posted December 30, 2018 Poste o script do paraquedas aqui. Link to comment
Lucas07 Posted December 30, 2018 Author Share Posted December 30, 2018 4 hours ago, OverKILL said: Poste o script do paraquedas aqui. não tem script do paraquedas, o que vehicleDataTableForTent = { {"Wood Pile"}, {"Bandage"}, {"Water Bottle"}, {"Pasta Can"}, {"Beans Can"}, {"Burger"}, {"Box of Matches"}, {"M911 Mag"}, {"M9 SD Mag"}, {"Desert Eagle Mag"}, {"M911"}, {"M9 SD"}, {"Winchester 1866"}, {"PDW"}, {"Morphine"}, {"Hatchet"}, {"Pizza"}, {"Soda Bottle"}, {"Empty Gas Canister"}, {"Full Gas Canister"}, {"Roadflare"}, {"Milk"}, {"PDW Mag"}, {"MP5A5 Mag"}, {"AK Mag"}, {"M4 Mag"}, {"Tear Gas"}, {"Grenade"}, {"Desert Eagle"}, {"Sawn-Off Shotgun"}, {"SPAZ-12 Combat Shotgun"}, {"MP5A5"}, {"Watch"}, {"Medic Kit"}, {"Heat Pack"}, {"Lee Enfield"}, {"AK-47"}, {"Blood Bag"}, {"GPS"}, {"Map"}, {"Toolbox"}, {"Wire Fence"}, {"Tire"}, {"Engine"}, {"Tank Parts"}, --{"M136 Rocket"}, {"CZ 550 Mag"}, {"Lee Enfield Mag"}, {"M4"}, {"CZ 550"}, --{"Heat-Seeking RPG"}, {"Satchel"}, {"Infrared Goggles"}, {"Night Vision Goggles"}, {"Tent"}, {"Raw Meat"}, {"Cooked Meat"}, {"Camouflage Clothing"}, {"Ghillie Suit"}, {"Civilian Clothing"}, {"Survivor Clothing"}, {"Painkiller"}, {"Binoculars"}, {"Empty Water Bottle"}, {"Empty Soda Cans"}, {"Scruffy Burgers"}, {"1866 Slug"}, {"2Rnd. Slug"}, {"SPAZ-12 Pellet"}, {"Assault Pack (ACU)"}, {"Alice Pack"}, {"Radio Device"}, {"Coyote Backpack"}, {"Czech Backpack"}, --{"Thermal GPS"}, --{"GPS Jammer"}, {"Baseball Bat"}, {"Shovel"}, {"Golf Club"}, --[[ {"Diary, Page 1"}, {"Diary, Page 2"}, {"Diary, Page 3"}, {"Diary, Page 4"}, {"Diary, Page 5"}, {"Diary, Page 6"}, {"Diary, Page 7"}, {"Diary, Page 8"}, {"Small Note 1"}, {"Small Note 2"}, {"Small Note 3"}, {"Research Report 1"}, {"Research Report 2"}, {"Letter to Mum"}, ]] } weaponAmmoTable = { --[[ ["Pistol Ammo"] = { {"Pistol",22}, {"Silenced Pistol",23}, {"Desert Eagle",24}, }, ]]-- ["M1911 Mag"] = { {"M1911",22}, }, ["M9 SD Mag"] = { {"M9 SD",23}, }, ["Desert Eagle Mag"] = { {"Desert Eagle",24}, }, --[[ ["Smg Ammo"] = { {"Uzi",28}, {"TEC-9",32}, {"MP5",29}, }, ]]-- ["PDW Mag"] = { {"PDW",28}, }, ["MP5A5 Mag"] = { {"MP5A5",29}, }, --[[["Assault Ammo"] = { {"AK-47",30}, {"M4",31}, }, ]] ["AK Mag"] = { {"AK-47",30}, }, ["M4 Mag"] = { {"M4",31}, }, --[[ ["Shotgun Ammo"] = { {"Shotgun",25}, {"Sawn-Off Shotgun",26}, {"SPAZ-12 Combat Shotgun",27}, }, ]] ["1866 Slug"] = { {"Winchester 1866",25}, }, ["2Rnd. Slug"] = { {"Sawn-Off Shotgun",26}, }, ["SPAZ-12 Pellet"] = { {"SPAZ-12 Combat Shotgun",27}, }, --[[ ["Sniper Ammo"] = { {"Country Rifle",33}, {"Sniper Rifle",34}, }, ]] ["CZ 550 Mag"] = { {"CZ 550",34}, }, ["Lee Enfield Mag"] = { {"Lee Enfield",33}, }, --[[ ["Rocket Ammo"] = { {"Heat-Seeking RPG",36}, {"Rocket Launcher",35}, }, ]] ["M136 Rocket"] = { {"Heat-Seeking RPG",36}, {"M136 Rocket Launcher",35}, }, ["others"] = { {"Parachute",46}, {"Satchel",39}, {"Tear Gas",17}, {"Grenade",16}, {"Hatchet",8}, {"Binoculars",43}, {"Baseball Bat",5}, {"Shovel",6}, {"Golf Club",2}, {"Radio Device",1}, --[[ {"Diary, Page 1",1}, {"Diary, Page 2",1}, {"Diary, Page 3",1}, {"Diary, Page 4",1}, {"Diary, Page 5",1}, {"Diary, Page 6",1}, {"Diary, Page 7",1}, {"Diary, Page 8",1}, {"Small Note 1",1}, {"Small Note 2",1}, {"Small Note 3",1}, {"Research Report 1",1}, {"Research Report 2",1}, {"Letter to Mum",1}, ]] }, } function getWeaponAmmoType (weaponName,notOthers) if not notOthers then for i,weaponData in ipairs(weaponAmmoTable["others"]) do if weaponName == weaponData[1] then return weaponData[1],weaponData[2] end end end for i,weaponData in ipairs(weaponAmmoTable["M1911 Mag"]) do if weaponName == weaponData[1] then return "M1911 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["M9 SD Mag"]) do if weaponName == weaponData[1] then return "M9 SD Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["Desert Eagle Mag"]) do if weaponName == weaponData[1] then return "Desert Eagle Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["PDW Mag"]) do if weaponName == weaponData[1] then return "PDW Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["MP5A5 Mag"]) do if weaponName == weaponData[1] then return "MP5A5 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["AK Mag"]) do if weaponName == weaponData[1] then return "AK Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["M4 Mag"]) do if weaponName == weaponData[1] then return "M4 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["1866 Slug"]) do if weaponName == weaponData[1] then return "1866 Slug",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["2Rnd. Slug"]) do if weaponName == weaponData[1] then return "2Rnd. Slug",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["SPAZ-12 Pellet"]) do if weaponName == weaponData[1] then return "SPAZ-12 Pellet",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["CZ 550 Mag"]) do if weaponName == weaponData[1] then return "CZ 550 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["Lee Enfield Mag"]) do if weaponName == weaponData[1] then return "Lee Enfield Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["M136 Rocket"]) do if weaponName == weaponData[1] then return "M136 Rocket",weaponData[2] end end return false end function rearmPlayerWeapon (weaponName,slot) takeAllWeapons (source) --Rearm local ammoData,weapID = getWeaponAmmoType (weaponName) if getElementData(source,ammoData) <= 0 then triggerClientEvent (source, "displayClientInfo", source,"Rearm",shownInfos["nomag"],255,22,0) return end setElementData(source,"currentweapon_"..slot,weaponName) --Old Weapons local weapon = getElementData(source,"currentweapon_1") if weapon then local ammoData,weapID = getWeaponAmmoType (weapon) giveWeapon(source,weapID,getElementData(source,ammoData), true ) end local weapon = getElementData(source,"currentweapon_2") if weapon then local ammoData,weapID = getWeaponAmmoType (weapon) giveWeapon(source,weapID,getElementData(source,ammoData), false ) end local weapon = getElementData(source,"currentweapon_3") if weapon then local ammoData,weapID = getWeaponAmmoType (weapon) giveWeapon(source,weapID,getElementData(source,ammoData), false ) end if elementWeaponBack[source] then detachElementFromBone(elementWeaponBack[source]) destroyElement(elementWeaponBack[source]) elementWeaponBack[source] = false end setPedSkin(getElementData(source,"skin")) end addEvent("onPlayerRearmWeapon",true) addEventHandler("onPlayerRearmWeapon",getRootElement(),rearmPlayerWeapon) weaponIDtoObjectID = { {30,355}, {31,356}, {25,349}, {26,350}, {27,351}, {33,357}, {34,358}, {36,360}, {35,359}, {2,333}, {5,336}, {6,337}, } function getWeaponObjectID (weaponID) for i,weaponData in ipairs(weaponIDtoObjectID) do if weaponID == weaponData[1] then return weaponData[2] end end end --attaches local elementBackpack = {} function backPackBack (dataName,oldValue) if getElementType(source) == "player" and dataName =="MAX_Slots" then local newValue = getElementData(source,dataName) if elementBackpack[source] then detachElementFromBone(elementBackpack[source]) destroyElement(elementBackpack[source]) elementBackpack[source] = false end local x,y,z = getElementPosition(source) local rx,ry,rz = getElementRotation(source) if newValue == 12 then elementBackpack[source] = createObject(3026,x,y,z) elseif newValue == 16 then elementBackpack[source] = createObject(1248,x,y,z) elseif newValue == 26 then elementBackpack[source] = createObject(2472,x,y,z) elseif newValue == 36 then elementBackpack[source] = createObject(1252,x,y,z) elseif newValue == 8 then return end if newValue == 26 then attachElementToBone(elementBackpack[source],source,3,0,-0.16,0.05,270,0,180) else attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) end end end addEventHandler ( "onElementDataChange", getRootElement(), backPackBack ) function backpackRemoveQuit () if elementBackpack[source] then detachElementFromBone(elementBackpack[source]) destroyElement(elementBackpack[source]) end if elementWeaponBack[source] then detachElementFromBone(elementWeaponBack[source]) destroyElement(elementWeaponBack[source]) elementWeaponBack[source] = false end end addEventHandler ( "onPlayerQuit", getRootElement(), backpackRemoveQuit ) elementWeaponBack = {} function weaponSwitchBack ( previousWeaponID, currentWeaponID ) local weapon1 = getElementData(source,"currentweapon_1") if not weapon1 then return end local ammoData1,weapID1 = getWeaponAmmoType(weapon1) local x,y,z = getElementPosition(source) local rx,ry,rz = getElementRotation(source) if previousWeaponID == weapID1 then if elementWeaponBack[source] then detachElementFromBone(elementWeaponBack[source]) destroyElement(elementWeaponBack[source]) elementWeaponBack[source] = false end elementWeaponBack[source] = createObject(getWeaponObjectID(weapID1),x,y,z) setObjectScale(elementWeaponBack[source],0.875) if elementBackpack[source] then attachElementToBone(elementWeaponBack[source],source,3,0.19,-0.31,-0.1,0,270,-90) else attachElementToBone(elementWeaponBack[source],source,3,0.19,-0.11,-0.1,0,270,10) end elseif currentWeaponID == weapID1 then detachElementFromBone(elementWeaponBack[source]) destroyElement(elementWeaponBack[source]) elementWeaponBack[source] = false end end addEventHandler ( "onPlayerWeaponSwitch", getRootElement(), weaponSwitchBack ) function removeBackWeaponOnDrop () if elementWeaponBack[source] then detachElementFromBone(elementWeaponBack[source]) destroyElement(elementWeaponBack[source]) elementWeaponBack[source] = false end end addEvent("removeBackWeaponOnDrop",true) addEventHandler("removeBackWeaponOnDrop",getRootElement(),removeBackWeaponOnDrop) function removeAttachedOnDeath () if elementBackpack[source] then detachElementFromBone(elementBackpack[source]) destroyElement(elementBackpack[source]) end if elementWeaponBack[source] then detachElementFromBone(elementWeaponBack[source]) destroyElement(elementWeaponBack[source]) elementWeaponBack[source] = false end end addEvent("kilLDayZPlayer",true) addEventHandler("kilLDayZPlayer",getRootElement(),removeAttachedOnDeath) function weaponDelete(dataName,oldValue) if getElementType(source) == "player" then -- check if the element is a player local weapon1 = getElementData(source,"currentweapon_1") local weapon2 = getElementData(source,"currentweapon_2") local weapon3 = getElementData(source,"currentweapon_3") if dataName == weapon1 or dataName == weapon2 or dataName == weapon3 then if getElementData (source,dataName) == 0 then local ammoData,weapID = getWeaponAmmoType(dataName) takeWeapon (source,weapID) end end local weapon1 = getElementData(source,"currentweapon_1") local weapon2 = getElementData(source,"currentweapon_2") local weapon3 = getElementData(source,"currentweapon_3") local ammoData1,weapID1 = getWeaponAmmoType(weapon1) local ammoData2,weapID2 = getWeaponAmmoType(weapon2) local ammoData3,weapID3 = getWeaponAmmoType(weapon3) if dataName == ammoData1 then local newammo = oldValue - getElementData (source,dataName) if newammo == 1 then return end if getElementData (source,dataName) < oldValue then takeWeapon (source,weapID1,newammo) if elementWeaponBack[source] then detachElementFromBone(elementWeaponBack[source]) destroyElement(elementWeaponBack[source]) elementWeaponBack[source] = false end elseif getElementData (source,dataName) > oldValue then giveWeapon(source,weapID1,getElementData (source,dataName)-oldValue,true) end end if dataName == ammoData2 then local newammo = oldValue - getElementData (source,dataName) if newammo == 1 then return end if getElementData (source,dataName) < oldValue then takeWeapon (source,weapID2,newammo) elseif getElementData (source,dataName) > oldValue then giveWeapon(source,weapID2,getElementData (source,dataName)-oldValue,false) end end if dataName == ammoData3 then local newammo = oldValue - getElementData (source,dataName) if newammo == 1 then return end if getElementData (source,dataName) < oldValue then takeWeapon (source,weapID3,newammo) elseif getElementData (source,dataName) > oldValue then giveWeapon(source,weapID3,getElementData (source,dataName)-oldValue,false) end end end end addEventHandler("onElementDataChange",getRootElement(),weaponDelete) function addPlayerStats (player,data,value) if data == "food" then local current = getElementData(player,data) if current + value > 100 then setElementData(player,data,100) elseif current + value < 1 then setElementData(player,data,0) setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) else setElementData(player,data,current+value) end elseif data == "thirst" then local current = getElementData(player,data) if current + value > 100 then setElementData(player,data,100) elseif current + value < 1 then setElementData(player,data,0) setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) else setElementData(player,data,current+value) end elseif data == "blood" then local current = getElementData(player,data) if current + value > 12000 then setElementData(player,data,12000) elseif current + value < 1 then setElementData(player,data,0) else setElementData(player,data,current+value) end elseif data == "temperature" then local current = getElementData(player,data) if current + value > 41 then setElementData(player,data,41) elseif current + value <= 31 then setElementData(player,data,31) else setElementData(player,data,current+value) end elseif data == "humanity" then local current = getElementData(player,data) if current + value > 5000 then setElementData(player,data,5000) else setElementData(player,data,current+value) end end end function checkTemperature() for i,player in ipairs(getElementsByType("player")) do if getElementData(player,"logedin") then value = 0 if getWeather == 7 then value = -0.1 elseif getWeather == 12 then value = 0 elseif getWeather == 16 then value = -0.4 elseif getWeather == 4 then value = -0.1 end local hour, minutes = getTime() if hour >= 21 and hour <= 8 then value = value-0.05 end addPlayerStats (player,"temperature",value) end end end setTimer(checkTemperature,60000,0) function checkTemperature2() for i,player in ipairs(getElementsByType("player")) do if getElementData(player,"logedin") then value = 0 if isElementInWater(player) then value = gameplayVariables["temperaturewater"] -- Changed value as it tends to drain temperature fairly quickly when in water (SHOULD BE EDITABLE BY SERVER OWNERS) - default: -0.01 end if getControlState (player,"sprint") then value = value+gameplayVariables["temperaturesprint"] end addPlayerStats (player,"temperature",value) end end end setTimer(checkTemperature2,10000,0) function setHunger() for i,player in ipairs(getElementsByType("player")) do if getElementData(player,"logedin") then value = gameplayVariables["loseHunger"] addPlayerStats (player,"food",value) end end end setTimer(setHunger,60000,0) function setThirsty() for i,player in ipairs(getElementsByType("player")) do if getElementData(player,"logedin") then value = gameplayVariables["loseThirst"] addPlayerStats (player,"thirst",value) end end end setTimer(setThirsty,60000,0) function checkThirsty() for i,player in ipairs(getElementsByType("player")) do if getElementData(player,"logedin") then value = 0 if getControlState (player,"sprint") then value = gameplayVariables["sprintthirst"] -- Increased value to make sprinting a less favourable option (SHOULD BE EDITABLE BY SERVER OWNERS) - default: -0.2 end addPlayerStats (player,"thirst",value) end end end setTimer(checkThirsty,10000,0) function checkHumanity() for i,player in ipairs(getElementsByType("player")) do if getElementData(player,"logedin") then if getElementData(player,"humanity") < 2500 then addPlayerStats (player,"humanity",30) if getElementData(player,"humanity") > 2000 then setElementData(player,"bandit",false) end end end end end setTimer(checkHumanity,60000,0) function onPlayerRequestChangingStats(itemName,itemInfo,data) if data == "food" then if itemName == "Burger" then blood = 300 elseif itemName == "Pizza" then blood = 300 elseif itemName == "Cooked Meat" then blood = 800 elseif itemName == "Beans Can" then blood = 200 elseif itemName == "Pasta Can" then blood = 200 end setPedAnimation (source,"FOOD","EAT_Burger",-1, false, false, false, false) setElementData(source,itemName,getElementData(source,itemName)-1) addPlayerStats (source,"blood",blood) addPlayerStats (source,data,gameplayVariables["foodrestore"]) -- Restores a random amount between 40-100 (hunger) - default: 100 elseif data == "thirst" then setElementData(source,itemName,getElementData(source,itemName)-1) addPlayerStats (source,data,gameplayVariables["thirstrestore"]) -- Restores a random amount between 40-100 (thirst) default: 100 setPedAnimation (source,"VENDING","VEND_Drink2_P",-1, false, false, false, false) if itemName == "Water Bottle" then setElementData(source,"Empty Water Bottle",(getElementData(source,"Empty Water Bottle") or 0)+1) end end triggerClientEvent (source, "displayClientInfo", source,"Food",shownInfos["youconsumed"].." "..itemName,22,255,0) triggerClientEvent(source,"refreshInventoryManual",source) end addEvent("onPlayerRequestChangingStats",true) addEventHandler("onPlayerRequestChangingStats",getRootElement(),onPlayerRequestChangingStats) function onPlayerUseMedicObject(itemName) local playersource = source setPedAnimation (playersource,"BOMBER","BOM_Plant",-1, false, false, false, false) setTimer( function () if itemName == "Bandage" then setElementData(playersource,"bleeding",0) setElementData(playersource,itemName,getElementData(playersource,itemName)-1) elseif itemName == "Medic Kit" then addPlayerStats (playersource,"blood",7000) setElementData(playersource,"bleeding",0) setElementData(playersource,itemName,getElementData(playersource,itemName)-1) elseif itemName == "Heat Pack" then setElementData(playersource,"cold",false) setElementData(playersource,"temperature",37) setElementData(playersource,itemName,getElementData(playersource,itemName)-1) elseif itemName == "Painkiller" then setElementData(playersource,"pain",false) setElementData(playersource,itemName,getElementData(playersource,itemName)-1) elseif itemName == "Morphine" then setElementData(playersource,"brokenbone",false) setElementData(playersource,itemName,getElementData(playersource,itemName)-1) elseif itemName == "Blood Bag" then addPlayerStats (playersource,"blood",12000) setElementData(playersource,itemName,getElementData(playersource,itemName)-1) end end,1500,1) triggerClientEvent(playersource,"refreshInventoryManual",playersource) end addEvent("onPlayerUseMedicObject",true) addEventHandler("onPlayerUseMedicObject",getRootElement(),onPlayerUseMedicObject) function onPlayerGiveMedicObject(itemName,player) local playersource = source setPedAnimation (playersource,"BOMBER","BOM_Plant",-1, false, false, false, false) setTimer( function () if itemName == "bandage" then setElementData(player,"bleeding",0) setElementData(playersource,"Bandage",getElementData(playersource,"Bandage")-1) addPlayerStats (playersource,humanity,40) addPlayerStats (player,data,value) elseif itemName == "giveblood" then addPlayerStats (player,"blood",12000) setElementData(playersource,"Blood Bag",getElementData(playersource,"Blood Bag")-1) addPlayerStats (playersource,humanity,250) addPlayerStats (player,data,value) end end,1500,1) end addEvent("onPlayerGiveMedicObject",true) addEventHandler("onPlayerGiveMedicObject",getRootElement(),onPlayerGiveMedicObject) --[[function onPlayerReadMessage2(itemName,player) if itemName == "Research Report 2" then guiSetVisible(MessageWindow2,true) end end -- RESEARCH REPORT 2 -- MessageWindow2 = guiCreateWindow(553, 154, 221, 366, "MESSAGE", false) guiWindowSetSizable(MessageWindow2, false) ResearchReportPage2 = guiCreateMemo(10, 33, 199, 253, " RESEARCH REPORT - PAGE 2\n\nSUBJECT X89A4\nSTATUS: PRESUMED DEAD\n\nDate: ---\n\nSubject X89A4 has been released for further field tests. Implanted a GPS to check coordinates, but GPS is malfunctioning. Subject is assumed dead.\nMutation of GPCR caused\nsubject to contract several opportunistic diseases. Subject X89A5, who was next to Subject X89A4, died shortly thereafter. Subject X89A5's corpse disappeared three hours later. \n\nWhere did it go...?\n\nEND OF REPORT", false, MessageWindow2) guiMemoSetReadOnly(ResearchReportPage2, true) closeButton2 = guiCreateButton(70, 336, 85, 21, "CLOSE", false, MessageWindow2) guiSetFont(CloseButton2, "default-bold-small") guiSetVisible(MessageWindow2, false) function CloseWindow() local showingmessage2 = guiGetVisible(MessageWindow2) guiSetVisible(MessageWindow2,false) showCursor(false) end addEventHandler("onClientGUIClick", closeButton2,CloseWindow, false) guiSetVisible(MessageWindow2,false) ]] skinTable = { {"Camouflage Clothing",287}, {"Civilian Clothing",179}, {"Ghillie Suit",285}, {"Survivor Clothing",73}, } function getSkinIDFromName(name) for i,skin in ipairs(skinTable) do if name == skin[1] then return skin[2] end end end function getSkinNameFromID(id) for i,skin in ipairs(skinTable) do if id == skin[2] then return skin[1] end end end function addPlayerSkin (skin) local current = getElementData(source,"skin") local name = getSkinNameFromID(current) setElementData(source,name,getElementData(source,name)+1) setElementData(source,skin,getElementData(source,skin)-1) local id = getSkinIDFromName(skin) setElementData(source,"skin",id) setPedSkin(source,id) triggerClientEvent(source,"refreshInventoryManual",source) end addEvent("onPlayerChangeSkin",true) addEventHandler("onPlayerChangeSkin",getRootElement(),addPlayerSkin) function onPlayerRefillWaterBottle (itemName) if isElementInWater(source) then setElementData(source,"Water Bottle",getElementData(source,"Water Bottle")+1) setElementData(source,itemName,getElementData(source,itemName)-1) triggerClientEvent(source,"refreshInventoryManual",source) triggerClientEvent (source, "displayClientInfo", source,"Water Bottle",shownInfos["filledup"],22,255,0) else triggerClientEvent (source, "displayClientInfo", source,"Water Bottle",shownInfos["needwatersource"],255,22,0) end end addEvent("onPlayerRefillWaterBottle",true) addEventHandler("onPlayerRefillWaterBottle",getRootElement(),onPlayerRefillWaterBottle) function getPointFromDistanceRotation(x, y, dist, angle) local a = math.rad(90 - angle); local dx = math.cos(a) * dist; local dy = math.sin(a) * dist; return x+dx, y+dy; end function onPlayerPitchATent (itemName) setElementData(source,itemName,getElementData(source,itemName)-1) setPedAnimation (source,"BOMBER","BOM_Plant",nil,false,false,nil,false) local source = source setTimer( function () local x,y,z = getElementPosition(source) local xr,yr,zr = getElementRotation(source) px, py, pz = getElementPosition(source) prot = getPedRotation(source) local offsetRot = math.rad(prot+90) local vx = px + 5 * math.cos(offsetRot) local vy = py + 5 * math.sin(offsetRot) local vz = pz + 2 local vrot = prot+180 tent = createObject(3243,vx,vy,z-1,0,0,vrot) setObjectScale(tent,1.3) tentCol = createColSphere(x,y,z,4) attachElements ( tentCol, tent, 0, 0, 0 ) setElementData(tentCol,"parent",tent) setElementData(tent,"parent",tentCol) setElementData(tentCol,"tent",true) setElementData(tentCol,"vehicle",true) setElementData(tentCol,"MAX_Slots",100) triggerClientEvent(source,"refreshInventoryManual",source) end,1500,1) end addEvent("onPlayerPitchATent",true) addEventHandler("onPlayerPitchATent",getRootElement(),onPlayerPitchATent) function onPlayerBuildAWireFence (itemName) setElementData(source,itemName,getElementData(source,itemName)-1) setPedAnimation (source,"BOMBER","BOM_Plant",nil,false,false,nil,false) local source = source setTimer( function () local x,y,z = getElementPosition(source) local xr,yr,zr = getElementRotation(source) --outputChatBox(zr) px, py, pz = getElementPosition(source) prot = getPedRotation(source) local offsetRot = math.rad(prot+90) local vx = px + 1 * math.cos(offsetRot) local vy = py + 1 * math.sin(offsetRot) local vz = pz + 2 local vrot = prot+90 --local x,y = getPointFromDistanceRotation(x,y,5,0) tent = createObject(983,vx,vy,pz,xr,yr,vrot) setObjectScale(tent,1) tentCol = createColSphere(x,y,z,2) attachElements ( tentCol, tent, 0, 0, 0 ) setElementData(tentCol,"parent",tent) setElementData(tent,"parent",tentCol) setElementData(tentCol,"wirefence",true) triggerClientEvent(source,"refreshInventoryManual",source) end,1500,1) end addEvent("onPlayerBuildAWireFence",true) addEventHandler("onPlayerBuildAWireFence",getRootElement(),onPlayerBuildAWireFence) function removeWirefence (object) destroyElement(getElementData(object,"parent")) destroyElement(object) end addEvent("removeWirefence",true) addEventHandler("removeWirefence",getRootElement(),removeWirefence) function removeTent (object) local x,y,z = getElementPosition(getElementData(object,"parent")) local item,itemString = getItemTablePosition("Tent") local itemPickup = createItemPickup(item,x,y,z+1,itemString) destroyElement(getElementData(object,"parent")) destroyElement(object) end addEvent("removeTent",true) addEventHandler("removeTent",getRootElement(),removeTent) function addPlayerCookMeat () local playersource = source setPedAnimation (playersource,"BOMBER","BOM_Plant",nil,false,false,nil,false) local meat = getElementData(playersource,"Raw Meat") setTimer(function() setElementData(playersource,"Raw Meat",0) setElementData(playersource,"Cooked Meat",getElementData(playersource,"Cooked Meat")+meat) triggerClientEvent (playersource, "displayClientInfo", playersource,"Fireplace","You cooked "..meat.." Raw Meat.",22,255,0) end,5000,1) end addEvent("addPlayerCookMeat",true) addEventHandler("addPlayerCookMeat",getRootElement(),addPlayerCookMeat) function onPlayerMakeAFire (itemName) setElementData(source,"Wood Pile",getElementData(source,"Wood Pile")-1) local x,y,z = getElementPosition(source) local xr,yr,zr = getElementRotation(source) px, py, pz = getElementPosition(source) prot = getPedRotation(source) local offsetRot = math.rad(prot+90) local vx = px + 1 * math.cos(offsetRot) local vy = py + 1 * math.sin(offsetRot) local vz = pz + 2 local vrot = prot+90 --local x,y = getPointFromDistanceRotation(x,y,5,0) local wood = createObject(1463,vx,vy,pz-0.75,xr,yr,vrot) setObjectScale(wood,0.55) setElementCollisionsEnabled(wood, false) setElementFrozen (wood,true) local fire = createObject(3525,vx,vy,pz-0.75,xr,yr,vrot) setObjectScale(fire,0) local fireCol = createColSphere(x,y,z,2) setElementData(fireCol,"parent",wood) setElementData("Wood Pile","parent",fireCol) setElementData(fireCol,"fireplace",true) triggerClientEvent(source,"refreshInventoryManual",source) setPedAnimation (playersource,"BOMBER","BOM_Plant",nil,false,false,nil,false) setTimer(function() destroyElement(fireCol) destroyElement(fire) destroyElement(wood) end,120000,1) end addEvent("onPlayerMakeAFire",true) addEventHandler("onPlayerMakeAFire",getRootElement(),onPlayerMakeAFire) function onPlayerPlaceRoadflare (itemName) setElementData(source,itemName,getElementData(source,itemName)-1) local x,y,z = getElementPosition(source) local object = createObject(354,x,y,z-0.6) setTimer(destroyElement,300000,1,object) triggerClientEvent(source,"refreshInventoryManual",source) end addEvent("onPlayerPlaceRoadflare",true) addEventHandler("onPlayerPlaceRoadflare",getRootElement(),onPlayerPlaceRoadflare) function math.round(number, decimals, method) decimals = decimals or 0 local factor = 10 ^ decimals if (method == "ceil" or method == "floor") then return math[method](number * factor) / factor else return tonumber(("%."..decimals.."f"):format(number)) end end -------------------------------------------------------- --Chat Systeme -- -------------------------------------------------------- local chatRadius = 15 local chatEadioRadius = 250 function sendMessageToNearbyPlayers( message, messageType ) cancelEvent() if (messageType == 0) then local posX, posY, posZ = getElementPosition( source ) local chatSphere = createColSphere( posX, posY, posZ, chatRadius ) local nearbyPlayers = getElementsWithinColShape( chatSphere, "player" ) destroyElement( chatSphere ) for index, nearbyPlayer in ipairs( nearbyPlayers ) do outputChatBox("[LOCAL]"..string.gsub((getPlayerName(source).." : "..message), '#%x%x%x%x%x%x', ''),nearbyPlayer, 211,211,211,true ) -- Color changed from 60,200,40 to 211,211,211 end end end addEventHandler( "onPlayerChat", getRootElement(), sendMessageToNearbyPlayers ) function playerRadioChat(playersource,cmd,...) if cmd == "radiochat" then local msg2 = table.concat({...}, " ") if (getElementData(playersource,"Radio Device") or 0) <= 0 then outputChatBox(shownInfos["noradio"],playersource) return end local posX, posY, posZ = getElementPosition( playersource ) local chatSphere = createColSphere( posX, posY, posZ, chatEadioRadius ) local nearbyPlayers = getElementsWithinColShape( chatSphere, "player" ) destroyElement( chatSphere ) for index, nearbyPlayer in ipairs( nearbyPlayers ) do if getElementData(nearbyPlayer,"Radio Device") > 0 then outputChatBox("[RADIO]"..string.gsub((getPlayerName(playersource).." : "..msg2), '#%x%x%x%x%x%x', ''),nearbyPlayer, 238,238,0,true ) -- Color changed from 60,200,40 to 238,238,0 end end end end addCommandHandler( "radiochat", playerRadioChat ) function blockChatMessage(m,mt) if mt == 1 then cancelEvent() end end addEventHandler( "onPlayerChat", getRootElement(), blockChatMessage ) function checkBandit () for i, player in ipairs(getElementsByType("player")) do if getElementData(player,"logedin") then local current = getElementData(player,"skin") if getElementData(player,"bandit") then if current == 179 or current == 287 then setElementModel(player,288) elseif current == 73 then setElementModel(player,180) end elseif getElementData(player,"humanity") == 5000 then if current == 73 or current == 179 or current == 287 then setElementModel(player,210) end else setElementModel(player,getElementData(player,"skin")) end end end end setTimer(checkBandit,20000,0) local infoTimer = 240000 function outputInfo1 () for i, player in ipairs(getElementsByType("player")) do triggerClientEvent (player, "displayClientInfo", player,"Info","Para pegar itens dropados, clique 2x com o Scroll do Mouse!",200,200,22) end setTimer(outputInfo2,infoTimer,1) end setTimer(outputInfo1,infoTimer,1) function outputInfo2 () for i, player in ipairs(getElementsByType("player")) do triggerClientEvent (player, "displayClientInfo", player,"Info","Dica: Debug Munitor -> F5!",200,200,22) end setTimer(outputInfo3,infoTimer,1) end function outputInfo3 () for i, player in ipairs(getElementsByType("player")) do triggerClientEvent (player, "displayClientInfo", player,"Info","Skype: mtasilentdayz",200,200,22) end setTimer(outputInfo4,infoTimer,1) end function outputInfo4 () for i, player in ipairs(getElementsByType("player")) do triggerClientEvent (player, "displayClientInfo", player,"Info","Facebook: fb.com/mtasilentdayz",200,200,22) end setTimer(outputInfo5,infoTimer,1) end function outputInfo5 () for i, player in ipairs(getElementsByType("player")) do triggerClientEvent (player, "displayClientInfo", player,"Info","Admins online: "..getTeamMemberOnline(),200,200,22) end setTimer(outputInfo1,infoTimer,1) end function getTeamMemberOnline () theTableMembersOnline = "" for i,player in ipairs(getElementsByType("player")) do local account = getPlayerAccount(player) if not isGuestAccount(account) then if getElementData(player,"supporter") or getElementData(player,"admin") then theTableMembersOnline = theTableMembersOnline..","..getPlayerName(player) end end end if theTableMembersOnline == "" then return "None" else return theTableMembersOnline end end --player Wildcard function getPlayerWildcard(namePart) namePart = string.lower(namePart) local bestaccuracy = 0 local foundPlayer, b, e for _,player in ipairs(getElementsByType("player")) do b,e = string.find(string.lower(string.gsub(getPlayerName(player), "#%x%x%x%x%x%x", "")), namePart) if b and e then if e-b > bestaccuracy then bestaccuracy = e-b foundPlayer = player end end end if (foundPlayer) then return foundPlayer else return false end end ---------------------Set Admin/Supporter-------------------------------------------------- function setGroup (playersource,command,teamName,targetString) if (isObjectInACLGroup("user." ..getAccountName(getPlayerAccount(playersource)), aclGetGroup("Admin"))) then local foundTargetPlayer = getPlayerWildcard(targetString) if (foundTargetPlayer) then --Team Strings Rework if teamName == "admin" or teamName == "supporter" or teamName == "remove" then --nüx else outputChatBox ("#FFFFFFCorrect names are admin, supporter and remove!",playersource,27, 89, 224,true) return end --Set Player to Teams if teamName == "remove" then value = false account = getPlayerAccount(foundTargetPlayer) setAccountData(account,"admin",value) setAccountData(account,"supporter",value) setElementData(foundTargetPlayer,"admin",value) setElementData(foundTargetPlayer,"supporter",value) else value = true end account = getPlayerAccount(foundTargetPlayer) accountname = getAccountName(account) setAccountData(account,teamName,value) setElementData(foundTargetPlayer,teamName,value) if value == true then outputChatBox ("#FFFFFF"..getPlayerName (foundTargetPlayer).." #FF0000 has been promoted to "..teamName.."!",getRootElement(),27, 89, 224,true) else outputChatBox ("#FFFFFF"..getPlayerName (foundTargetPlayer).." #FF0000 lost his status...",getRootElement(),27, 89, 224,true) end else outputChatBox ("#FFFFFFCan't find player! Did you input the correct name?",playersource,27, 89, 224,true) end else outputChatBox ("#FFFFFFYou are not an admin!",playersource,27, 89, 224,true) end end addCommandHandler("add",setGroup) function banPLayer (playersource,command,targetString,banTime,reason) if getAccountData(getPlayerAccount(playersource),"admin") == true then local foundTargetPlayer = getPlayerWildcard(targetString) local banTime = banTime or 0 local reason = reason or "Unknown" if (foundTargetPlayer) then local account = getPlayerAccount() local ip = getPlayerIP(foundTargetPlayer) local serial = getPlayerSerial(foundTargetPlayer) local name = getPlayerName(foundTargetPlayer) kickPlayer(foundTargetPlayer,playersource,reason) addBan (ip,name,serial,playersource,reason,banTime*86400) outputChatBox ("#FFFFFF"..name.." #FF0000 has been banned for "..banTime.." Day(Z)'s.",getRootElement(),27, 89, 224,true) else outputChatBox ("#FFFFFFCan't find player! Did you input the correct name?",playersource,27, 89, 224,true) end else outputChatBox ("#FFFFFFYou are not an admin! ",playersource,27, 89, 224,true) end end addCommandHandler("playerban",banPLayer) function pmsgAdmin (playersource,command,...) local msg = table.concat({...}, " ") if getAccountData(getPlayerAccount(playersource),"admin") == true then outputChatBox ("[GLOBAL]"..getPlayerName(playersource)..": "..msg,getRootElement(),60,200,40,true) else outputChatBox ("#FFFFFFYou are not an admin! ",playersource,27, 89, 224,true) end end addCommandHandler("pmsg",pmsgAdmin) --[[ function SideChannel (playersource,command,...) local msg5 = table.concat({...}, " ") if cmd == "sidechannel" then outputChatBox ("[SIDE CHANNEL]"..getPlayerName(playersource)..":" ..msg,getRootElement(),100,149,237,true) else outputChatBox ("#FFFFFFSide Channel is disabled!",playersource,27,89,224,true) end end addCommandHandler("sidechannel", SideChannel) bindKey(source,"g","down",SideChannel) ]] botSupportTable = { --Website {"website","what","","The URL is: www.community.vavegames.net.","","James"}, {"website","where","","The URL is: www.community.vavegames.net.","","James"}, {"website","which","","The URL is: www.community.vavegames.net.","","James"}, {"website","how","","The URL is: www.community.vavegames.net.","","James"}, {"website","got","","The URL is: www.community.vavegames.net.","","James"}, {"website","know","","The URL is: www.community.vavegames.net.","","James"}, --Chat {"hey","james","","Hey.","","James"}, {"hey","paul","","Yo!.","","Paul"}, {"hey","sandra","","Hello.","","Sandra"}, {"how are","you","james","I am fine, thank you.","","James"}, {"how are","you","paul","Feeling absolutely splendid today, why, thanks!","","Paul"}, {"how are","you","sandra","I am perfectly fine.","","Sandra"}, {"i love","you","sandra","ERROR: Can't access emotions.exe.","Thanks.","Sandra"}, {"thank","you","james","You are welcome.","","James"}, {"thank","paul","you","Hey, that's my job!","","Paul"}, {"thank","sandra","you","You are welcome.","","Sandra"}, --IngameHelp (james) {"how","use","map","Press F11 to use the map.","","James"}, {"how","use","gps","The GPS activates automatically. You can see it at the lower left corner.","","James"}, {"how","take","items","Press 'J' to open your inventory. Alternatively, you can press the middle mouse button or '-' to pick items up.","","James"}, {"how","open","inven","By pressing 'J', you can open your inventory.","","James"}, --Cyxno {"drop","item","","Press 'J' to open your inventory, select the item you want to drop and press the arrow pointing to the left.","","Paul"}, {"fuel","car","how","You need an 'Empty Gas Canister'. You can fill it at a gas station.","","Sandra"}, {"pick","items","how","Press the middle mouse button (or '-') when the name of the item is written on the left of your screen.","","Sandra"}, {"fence","wire","destroy","You need a toolbox to destroy a wirefence.","","James"}, {"register","how","to","You need to fill in your name and password. Afterwards, press 'Register'. If it doesn't work, reconnect.","","James"}, {"bugged","stuck","help","Wait until an admin contacts and helps you.","","Sandra"}, --Marwin {"radio","chat","","Press 'U' to use the radio device.","","James"}, } function botCheck (text,player) for i, data in ipairs(botSupportTable) do if string.find(text:lower(), data[1]:lower(), 1, true) and string.find(text:lower(), data[2]:lower(), 1, true) and string.find(text:lower(), data[3]:lower(), 1, true) then answere = data[4] if data[5] ~= "" then local randomNumber = math.random(4,5) answere = data[randomNumber] end setTimer(onServerSupportChatMessage,math.random(3000,6000),1,data[6],string.gsub(getPlayerName ( player ), '#%x%x%x%x%x%x', '')..", "..answere) end end end function onServerSupportChatMessage (player2,text) notGoOn = false mutedmessage = false for i, player in ipairs(getElementsByType("player")) do if player2 == "Sandra" or player2 == "James" or player2 == "Paul" then triggerClientEvent(player,"onSupportChatMessage",player,player2,text) notGoOn = true elseif getElementData(player,"supporter") or getElementData(player,"admin") then if not getElementData(player2,"admin") then if not getElementData(player2,"supporter") then if not isPlayerMuted(player2) then outputChatBox("#E01BBCNew Support Message by "..getPlayerName(player2),player,255,255,255,true) end end end end if not notGoOn then if not isPlayerMuted(player2) then triggerClientEvent(player,"onSupportChatMessage",player,player2,text) else mutedmessage = true end end end if not notGoOn then botCheck(text,player2) end if mutedmessage then outputChatBox("#2200ddYou are muted!",player2,255,255,255,true) end end addEvent("onServerSupportChatMessage",true) addEventHandler("onServerSupportChatMessage", getRootElement(),onServerSupportChatMessage) --Weapon Property setWeaponProperty ("m4","poor","maximum_clip_ammo",30) setWeaponProperty ("m4","std","maximum_clip_ammo",30) setWeaponProperty ("m4","pro","maximum_clip_ammo",30) function kickPLayer (playersource,command,targetString,banTime,reason) if getAccountData(getPlayerAccount(playersource),"admin") == true then for i,player in ipairs(getElementsByType("player")) do if player ~= playersource then kickPlayer(player,"Server Script Restart, #Hotfix") end end else outputChatBox ("#FFFFFFYou are not an admin! ",playersource,27, 89, 224,true) end end addCommandHandler("kickplayer",banPLayer) function kickAll (playersource,command,reason) if (isObjectInACLGroup("user." ..getAccountName(getPlayerAccount(playersource)), aclGetGroup("Admin"))) then for i, player in ipairs(getElementsByType("player")) do if player == playersource then break end kickPlayer(player,reason) end else outputChatBox ("#FFFFFFYou are not an admin!",playersource,27, 89, 224,true) end end addCommandHandler("kickall",kickAll) --Supportermode local supporterMode = {} local foodd = {} local thirstt = {} function Supportermode (playersource,command) if getAccountData(getPlayerAccount(playersource),"supporter") == true then supporterMode[playersource] = not (supporterMode[playersource] or false) if supporterMode[playersource] then setElementAlpha(playersource,0) setElementFrozen(playersource,true) foodd[playersource] = getElementData(playersource,"food") thirstt[playersource] = getElementData(playersource,"thirst") else setElementAlpha(playersource,255) setElementFrozen(playersource,false) end else outputChatBox ("#FFFFFFYou are not a supporter, you can't use this command!",playersource,27, 89, 224,true) end end addCommandHandler("supportmode",Supportermode) function StatsSupportermode () for i,player in ipairs(getElementsByType("player")) do if supporterMode[player] then setElementData (player,"food",foodd[player]) setElementData (player,"thirst",thirstt[player]) end end end setTimer(StatsSupportermode,60000,0) function preventCommandSpam(commandName) if commandName == "login" or commandName == "logout" then cancelEvent() end end addEventHandler("onPlayerCommand", root, preventCommandSpam) --Pingkick function kickPlayerOnHighPing () outputChatBox (getPlayerName(source).." was kicked due to high ping!",getRootElement(),27, 89, 224,true) kickPlayer(source,"Your Ping was straight too high.") end addEvent("kickPlayerOnHighPing",true) addEventHandler("kickPlayerOnHighPing", getRootElement(),kickPlayerOnHighPing) local handsUp = false local siting = false local lying = false function funcBindHandsup ( player, key, keyState ) if handsUp then setPedAnimation (player,false) handsUp = false else if isPedInVehicle (player) then return end setPedAnimation (player,"BEACH","ParkSit_M_loop",true,false,false,false) handsUp = true end end function funcBindSit ( player, key, keyState ) if siting then setPedAnimation (player,false) siting = false else if isPedInVehicle (player) then return end setPedAnimation (player,"SHOP","SHP_Rob_HandsUp",true,false,false,false) siting = true end end -- NEW ANIMATION: PRONE function funcBindLie ( player, key, keyState ) if lying then setPedAnimation (player,false) lying = false else if isPedInVehicle (player) then return end setPedAnimation (player,"WUZI","CS_Dead_Guy",true,false,false,false) lying = true function setVisibility() value = 0 end end end function bindTheKeys () bindKey(source,",","down",funcBindHandsup) bindKey(source,".","down",funcBindSit) bindKey(source,"l","down",funcBindLie) end addEventHandler("onPlayerLogin", getRootElement(), bindTheKeys) eu acho que seja, é neste script abaixo, ele fica dentro da gm. 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Jonas^ Posted December 30, 2018 Share Posted December 30, 2018 Já tentou ativar a resource de paraquedas nativa do MTA e testar ? Link to comment
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