Dinho Posted December 16, 2018 Share Posted December 16, 2018 Não consigo definir quando o player VIP pegar o carro 1 e for trocar pro carro 2 destruir o carro 1. local vipcar = {} addEvent("vgAcao03", true) addEventHandler("vgAcao03", resourceRoot, function(item) if getPedOccupiedVehicle(source) then triggerClientEvent ( client, "exibirNotificacao", resourceRoot, "desativado", item, "Saia do veiculo primeiro!") return end if vipcar[source] and isElement(vipcar[source]) then destroyElement(vipcar[source]) end if (vipcar[client]) and (isElement(vipcar[client])) then destroyElement(vipcar[client]) end if isPedInVehicle(client) then removePedFromVehicle(client) end local rx,ry,rz = getElementRotation(client) local x,y,z = getElementPosition(client) vipcar[client] = createVehicle(451,x,y,z,rx,ry,rz) warpPedIntoVehicle(client,vipcar[client]) triggerClientEvent ( client, "exibirNotificacao", resourceRoot, "ativado", item, "Você pegou o carro VIP") end ) Link to comment
Other Languages Moderators androksi Posted December 16, 2018 Other Languages Moderators Share Posted December 16, 2018 local vipcar = { }; addEvent( "vgAcao03", true ); addEventHandler ( "vgAcao03", root, function ( item ) if ( getPedOccupiedVehicle ( source ) ) then return triggerClientEvent ( source, "exibirNotificacao", source, "desativado", item, "Saia do veiculo primeiro!" ); end if ( vipcar[source] and isElement ( vipcar[source] ) ) then destroyElement ( vipcar[source] ); end local rx, ry, rz = getElementRotation ( source ); local x, y, z = getElementPosition ( source ); vipcar[source] = createVehicle ( 451, x, y, z, rx, ry, rz ); warpPedIntoVehicle ( source, vipcar[source] ); triggerClientEvent ( source, "exibirNotificacao", source, "ativado", item, "Você pegou o carro VIP" ); end ) Link to comment
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