Krex Posted December 7, 2018 Share Posted December 7, 2018 Help, does anyone know a way to like increase the explosive damage from hydra missiles? Link to comment
Z4Zy Posted December 8, 2018 Share Posted December 8, 2018 Hi @Krex ! I don't know 100% working method. But I give you a little support regarding this. Server Side :- addEventHandler("onPlayerDamage",root, function (_,type) if type == 19 then local x,y,z = getElementPosition(source) createExplosion(x,y,z,10) createExplosion(x,y,z,10) createExplosion(x,y,z,10) end end ) This is my little effort results. When a player hit a missile, x3 explosion create. But if missile explode near the player. Our custom explosions done on the player . examine the code and build your own. Good Luck ! 1 Link to comment
Krex Posted December 9, 2018 Author Share Posted December 9, 2018 On 08/12/2018 at 11:03, DeadthStrock said: Hi @Krex ! I don't know 100% working method. But I give you a little support regarding this. Server Side :- addEventHandler("onPlayerDamage",root, function (_,type) if type == 19 then local x,y,z = getElementPosition(source) createExplosion(x,y,z,10) createExplosion(x,y,z,10) createExplosion(x,y,z,10) end end ) This is my little effort results. When a player hit a missile, x3 explosion create. But if missile explode near the player. Our custom explosions done on the player . examine the code and build your own. Good Luck ! It didn't work....... but thanks for trying. ill see what i can do with this code. Link to comment
Moderators IIYAMA Posted December 9, 2018 Moderators Share Posted December 9, 2018 Use this event instead: https://wiki.multitheftauto.com/wiki/OnClientExplosion 1 Link to comment
Z4Zy Posted December 10, 2018 Share Posted December 10, 2018 Thank you @IIYAMA ! According to that event try below code. Client Side :- addEventHandler("onClientExplosion",root, function (x,y,z,type) if type == 2 or type == 3 then triggerServerEvent("hydra.onExplosion",resourceRoot,x,y,z) end end ) Server Side :- addEvent("hydra.onExplosion",true) addEventHandler("hydra.onExplosion",root, function (x,y,z) createExplosion(x,y,z,10) createExplosion(x,y,z,10) createExplosion(x,y,z,10) end ) I do not know weather hydra explosion is '2' or '3'. Find it by yourself @Krex. 1 Link to comment
Krex Posted December 12, 2018 Author Share Posted December 12, 2018 On 10/12/2018 at 14:58, DeadthStrock said: Thank you @IIYAMA ! According to that event try below code. Client Side :- addEventHandler("onClientExplosion",root, function (x,y,z,type) if type == 2 or type == 3 then triggerServerEvent("hydra.onExplosion",resourceRoot,x,y,z) end end ) Server Side :- addEvent("hydra.onExplosion",true) addEventHandler("hydra.onExplosion",root, function (x,y,z) createExplosion(x,y,z,10) createExplosion(x,y,z,10) createExplosion(x,y,z,10) end ) I do not know weather hydra explosion is '2' or '3'. Find it by yourself @Krex. Thanks, i had already figured it out. 1 Link to comment
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