Stealthy Serval Posted November 29, 2018 Share Posted November 29, 2018 (edited) EDIT: I realize now the issue is that I am calling SQL functions client-side. Any tips on how to migrate the majority of that client-side script server-side? END EDIT I'm trying to make it so when the player signs in, it will count how many characters they have, and create a GUI based on that. But I can not get my script to talk to my clientside event, no matter what I try. Any help on this would be appreciated! Server-Side Script: function characterMain() charCount = 0 acq = sql:query("SELECT * FROM characters") for i,c in ipairs(acq)do cq = sql:query("SELECT * FROM characters WHERE account=?",getElementData(source,"getPlayerUsername")) characters = cq[1] if characters then charCount = charCount+1 end end outputDebugString("Account: "..getElementData(source,"getPlayerUsername").." has "..charCount.." character(s).") triggerClientEvent(source,"showCharacters",source,source,charCount) --return charCount end addEvent("character.main",true) addEventHandler("character.main",getRootElement(),characterMain) Client-Side Script (It's lengthy): function showCharacters(player, characterCount) local loopCount = 0 local character = {} character[1] = {} character[2] = {} character[3] = {} acq = sql:query("SELECT * FROM characters WHERE account=?",getElementData(source,"getPlayerUsername")) for i,c in ipairs(acq)do if(characterCount == 1)then if(loopCount == 0)then character[1].skin = tonumber(c.skin) character[1].name = c.name character[1].cash = c.cash character[1].bank = c.bank loopCount = loopCount+1 end elseif(characterCount == 2)then if(loopCount == 0)then character[1].skin = tonumber(c.skin) character[1].name = c.name character[1].cash = c.cash character[1].bank = c.bank loopCount = loopCount+1 elseif(loopCount == 1)then character[2].skin = tonumber(c.skin) character[2].name = c.name character[2].cash = c.cash character[2].bank = c.bank loopCount = loopCount+1 end elseif(characterCount == 3)then if(loopCount == 0)then character[1].skin = tonumber(c.skin) character[1].name = c.name character[1].cash = c.cash character[1].bank = c.bank loopCount = loopCount+1 elseif(loopCount == 1)then character[2].skin = tonumber(c.skin) character[2].name = c.name character[2].cash = c.cash character[2].bank = c.bank loopCount = loopCount+1 elseif(loopCount == 2)then character[3].skin = tonumber(c.skin) character[3].name = c.name character[3].cash = c.cash character[3].bank = c.bank loopCount = loopCount+1 end end end local screenW, screenH = guiGetScreenSize() characterWindow.window = guiCreateWindow(10, (screenH - 391) / 2, 272, 391, "Select character image to continue", false) guiWindowSetSizable(characterWindow.window, false) characterWindow.accountLogout = guiCreateButton(10, 366, 85, 15, "Logout", false, characterWindow.window) guiSetProperty(characterWindow.accountLogout, "NormalTextColour", "FFAAAAAA") characterWindow.accountDisconnect = guiCreateButton(174, 367, 85, 14, "Disconnect", false, characterWindow.window) guiSetProperty(characterWindow.button[2], "NormalTextColour", "FFAAAAAA") --First Character, position for subsequent characters is +60 if(characterCount == 1)then --[[CHARACTER #1]] characterSelection.character[1] = guiCreateStaticImage(10, 29, 55, 50, ":character-system/images/chars/"..character[1].skin..".png", false, characterWindow.window) characterWindow.characterName[1] = guiCreateLabel(75, 32, 119, 15, character[1].name, false, characterWindow.window) characterWindow.characterCash[1] = guiCreateLabel(75, 47, 119, 15, character[1].cash, false, characterWindow.window) characterWindow.characterBank[1] = guiCreateLabel(75, 62, 119, 15, character[1].bank, false, characterWindow.window) characterWindow.deleteCharacter = guiCreateStaticImage(204, 29, 55, 50, ":character-system/images/delete-char.png", false, characterWindow.window) guiSetVisible(characterWindow.window,true) elseif(characterCount == 2)then --[[CHARACTER #1]] characterSelection.character[1] = guiCreateStaticImage(10, 29, 55, 50, ":character-system/images/chars/"..character[1].skin..".png", false, characterWindow.window) characterWindow.characterName[1] = guiCreateLabel(75, 32, 119, 15, character[1].name, false, characterWindow.window) characterWindow.characterCash[1] = guiCreateLabel(75, 47, 119, 15, character[1].cash, false, characterWindow.window) characterWindow.characterBank[1] = guiCreateLabel(75, 62, 119, 15, character[1].bank, false, characterWindow.window) characterWindow.deleteCharacter = guiCreateStaticImage(204, 29, 55, 50, ":character-system/images/delete-char.png", false, characterWindow.window) --[[CHARACTER #2]] characterSelection.character[2] = guiCreateStaticImage(10, 89, 55, 50, ":character-system/images/chars/"..character[2].skin..".png", false, characterWindow.window) characterWindow.characterName[2] = guiCreateLabel(75, 92, 119, 15, character[2].name, false, characterWindow.window) characterWindow.characterCash[2] = guiCreateLabel(75, 107, 119, 15, character[2].cash, false, characterWindow.window) characterWindow.characterBank[2] = guiCreateLabel(75, 122, 119, 15, character[2].bank, false, characterWindow.window) characterWindow.deleteCharacter = guiCreateStaticImage(204, 89, 55, 50, ":character-system/images/delete-char.png", false, characterWindow.window) guiSetVisible(characterWindow.window,true) elseif(characterCount == 3)then --[[CHARACTER #1]] characterSelection.character[1] = guiCreateStaticImage(10, 29, 55, 50, ":character-system/images/chars/"..character[1].skin..".png", false, characterWindow.window) characterWindow.characterName[1] = guiCreateLabel(75, 32, 119, 15, character[1].name, false, characterWindow.window) characterWindow.characterCash[1] = guiCreateLabel(75, 47, 119, 15, character[1].cash, false, characterWindow.window) characterWindow.characterBank[1] = guiCreateLabel(75, 62, 119, 15, character[1].bank, false, characterWindow.window) characterWindow.deleteCharacter = guiCreateStaticImage(204, 29, 55, 50, ":character-system/images/delete-char.png", false, characterWindow.window) --[[CHARACTER #2]] characterSelection.character[2] = guiCreateStaticImage(10, 89, 55, 50, ":character-system/images/chars/"..character[2].skin..".png", false, characterWindow.window) characterWindow.characterName[2] = guiCreateLabel(75, 92, 119, 15, character[2].name, false, characterWindow.window) characterWindow.characterCash[2] = guiCreateLabel(75, 107, 119, 15, character[2].cash, false, characterWindow.window) characterWindow.characterBank[2] = guiCreateLabel(75, 122, 119, 15, character[2].bank, false, characterWindow.window) characterWindow.deleteCharacter = guiCreateStaticImage(204, 89, 55, 50, ":character-system/images/delete-char.png", false, characterWindow.window) --[[CHARACTER #3]] characterSelection.character[3] = guiCreateStaticImage(10, 149, 55, 50, ":character-system/images/chars/"..character[3].skin..".png", false, characterWindow.window) characterWindow.characterName[3] = guiCreateLabel(75, 152, 119, 15, character[3].name, false, characterWindow.window) characterWindow.characterCash[3] = guiCreateLabel(75, 167, 119, 15, character[3].cash, false, characterWindow.window) characterWindow.characterBank[3] = guiCreateLabel(75, 182, 119, 15, character[3].bank, false, characterWindow.window) characterWindow.deleteCharacter = guiCreateStaticImage(204, 149, 55, 50, ":character-system/images/delete-char.png", false, characterWindow.window) guiSetVisible(characterWindow.window,true) else outputDebugString("It worked, finally.") guiSetVisible(characterWindow.window,false) end end addEvent("showCharacters",true) addEventHandler("showCharacters",getRootElement(),showCharacters) The server-side function is working, and will return to the server "Account has X characters" correctly, but will not trigger the client-side event. Edited November 29, 2018 by Stealthy Serval Link to comment
Discord Moderators Zango Posted November 29, 2018 Discord Moderators Share Posted November 29, 2018 I remember having issues with the player as source element, try using resourceRoot triggerClientEvent(source,"showCharacters",resourceRoot,source,charCount) Link to comment
Stealthy Serval Posted November 29, 2018 Author Share Posted November 29, 2018 5 minutes ago, Zango said: I remember having issues with the player as source element, try using resourceRoot triggerClientEvent(source,"showCharacters",resourceRoot,source,charCount) So, the issue actually was that I forgot you can't call SQL functions client-side. So I've got to find a way to migrate the bulk of that data server-side. Any tips? lol Link to comment
Discord Moderators Zango Posted November 29, 2018 Discord Moderators Share Posted November 29, 2018 Well it looks like you are already selecting the account data in the server code, so you could pass it to the client in the event? Link to comment
Moderators IIYAMA Posted November 29, 2018 Moderators Share Posted November 29, 2018 @Stealthy Serval Why not move this to serverside? As far as I can see your code is already starting there. local loopCount = 0 local character = {} character[1] = {} character[2] = {} character[3] = {} acq = sql:query("SELECT * FROM characters WHERE account=?",getElementData(source,"getPlayerUsername")) for i,c in ipairs(acq)do if(characterCount == 1)then if(loopCount == 0)then character[1].skin = tonumber(c.skin) character[1].name = c.name character[1].cash = c.cash character[1].bank = c.bank loopCount = loopCount+1 end elseif(characterCount == 2)then if(loopCount == 0)then character[1].skin = tonumber(c.skin) character[1].name = c.name character[1].cash = c.cash character[1].bank = c.bank loopCount = loopCount+1 elseif(loopCount == 1)then character[2].skin = tonumber(c.skin) character[2].name = c.name character[2].cash = c.cash character[2].bank = c.bank loopCount = loopCount+1 end elseif(characterCount == 3)then if(loopCount == 0)then character[1].skin = tonumber(c.skin) character[1].name = c.name character[1].cash = c.cash character[1].bank = c.bank loopCount = loopCount+1 elseif(loopCount == 1)then character[2].skin = tonumber(c.skin) character[2].name = c.name character[2].cash = c.cash character[2].bank = c.bank loopCount = loopCount+1 elseif(loopCount == 2)then character[3].skin = tonumber(c.skin) character[3].name = c.name character[3].cash = c.cash character[3].bank = c.bank loopCount = loopCount+1 end end end Link to comment
savour Posted November 29, 2018 Share Posted November 29, 2018 just move the SQL function to the server-side script and pass the resulted table with the same triggerClientEvent Link to comment
Stealthy Serval Posted December 1, 2018 Author Share Posted December 1, 2018 (edited) Hey all, thanks for the replies. So, I ended up migrating a bit of it serverside, and changing it up clientside. If anyone has any general feedback on my code, or anything they see that makes them really question why the heck I did things a certain way, please feel free to share as I am still very very new to Lua and programming in general. Server-side script: sql = exports["sql-system"] function characterMain() charCount = 0 character = {} character[1] = {} character[2] = {} character[3] = {} allAccountQuery = sql:query("SELECT * FROM characters") selectedID = 0 for i,c in ipairs(allAccountQuery)do selectedID = selectedID+1 userCharacterQuery = sql:query("SELECT * FROM characters WHERE id=?",selectedID) characters = userCharacterQuery[1] if characters then if(characters.account == getElementData(source,"getPlayerUsername"))then charCount = charCount+1 if(charCount == 1)then character[1].skin = characters.skin character[1].name = characters.name character[1].cash = characters.cash character[1].bank = characters.bank character[1].valid = true elseif(charCount == 2)then character[2].skin = characters.skin character[2].name = characters.name character[2].cash = characters.cash character[2].bank = characters.bank character[2].valid = true elseif(charCount == 3)then character[3].skin = characters.skin character[3].name = characters.name character[3].cash = characters.cash character[3].bank = characters.bank character[3].valid = true end end end end if(character[1].valid == true)then setElementData(source,"char1skin",character[1].skin) setElementData(source,"char1name",character[1].name) setElementData(source,"char1bank",character[1].bank) setElementData(source,"char1cash",character[1].cash) end if(character[2].valid == true)then setElementData(source,"char2skin",character[2].skin) setElementData(source,"char2name",character[2].name) setElementData(source,"char2bank",character[2].bank) setElementData(source,"char2cash",character[2].cash) end if(character[3].valid == true)then setElementData(source,"char3skin",character[3].skin) setElementData(source,"char3name",character[3].name) setElementData(source,"char3bank",character[3].bank) setElementData(source,"char3cash",character[3].cash) end triggerClientEvent(source,"showCharacters",resourceRoot,source,charCount) end addEvent("character.main",true) addEventHandler("character.main",getRootElement(),characterMain) and the Client-Side script: characterWindow = {} characterWindow.character = {} characterWindow.characterName = {} characterWindow.characterCash = {} characterWindow.characterBank = {} characterWindow.characterButton = {} characterWindow.deleteCharacterButton = {} function showCharacters(player, characterCount) local screenW, screenH = guiGetScreenSize() characterWindow.window = guiCreateWindow(10, (screenH - 391) / 2, 272, 391, "Select character image to continue", false) guiWindowSetSizable(characterWindow.window, false) characterWindow.accountLogout = guiCreateButton(10, 366, 85, 15, "Logout", false, characterWindow.window) guiSetProperty(characterWindow.accountLogout, "NormalTextColour", "FFAAAAAA") characterWindow.accountDisconnect = guiCreateButton(174, 367, 85, 14, "Disconnect", false, characterWindow.window) guiSetProperty(characterWindow.accountDisconnect, "NormalTextColour", "FFAAAAAA") --First Character, position for subsequent characters is +60 if(characterCount == 0)then --[[CREATE CHARACTER]] characterWindow.newChar = guiCreateStaticImage(10, 29, 55, 50, ":character-system/images/create-char.png", false, characterWindow.window) characterWindow.newCharLabel = guiCreateLabel(75, 32, 155, 15, "Create New Character", false, characterWindow.window) characterWindow.newCharSlots = guiCreateLabel(75, 62, 155, 15, "3 Character Slots Remaining", false, characterWindow.window) characterWindow.newCharButton = guiCreateButton(10, 28, 252, 52, "", false, characterWindow.window) guiSetAlpha(characterWindow.newCharButton, 0.00) guiSetProperty(characterWindow.newCharButton, "Alpha", "0.000000") guiSetProperty(characterWindow.newCharButton, "NormalTextColour", "FFAAAAAA") guiSetVisible(characterWindow.window,true) elseif(characterCount == 1)then --[[CHARACTER #1]] characterWindow.character[1] = guiCreateStaticImage(10, 29, 55, 50, ":character-system/images/chars/"..getElementData(player,"char1skin")..".png", false, characterWindow.window) characterWindow.characterName[1] = guiCreateLabel(75, 32, 119, 15, getElementData(player,"char1name"), false, characterWindow.window) characterWindow.characterCash[1] = guiCreateLabel(75, 47, 119, 15, "Cash: $"..getElementData(player,"char1cash"), false, characterWindow.window) characterWindow.characterBank[1] = guiCreateLabel(75, 62, 119, 15, "Bank: $"..getElementData(player,"char1bank"), false, characterWindow.window) characterWindow.deleteCharacter = guiCreateStaticImage(204, 29, 55, 50, ":character-system/images/delete-char.png", false, characterWindow.window) characterWindow.characterButton[1] = guiCreateButton(10, 28, 192, 52, "", false, characterWindow.window) characterWindow.deleteCharacterButton[1] = guiCreateButton(202, 28, 60, 52, "", false, characterWindow.window) guiSetAlpha(characterWindow.characterButton[1], 0.00) guiSetProperty(characterWindow.characterButton[1], "Alpha", "0.000000") guiSetAlpha(characterWindow.deleteCharacterButton[1], 0.00) guiSetProperty(characterWindow.deleteCharacterButton[1], "Alpha", "0.000000") guiSetProperty(characterWindow.characterButton[1], "NormalTextColour", "FFAAAAAA") addEventHandler("onClientGUIClick",characterWindow.characterButton[1],selectCharacter,false) addEventHandler("onClientGUIClick",characterWindow.deleteCharacterButton[1],deleteCharacter,false) --[[CREATE CHARACTER]] characterWindow.newChar = guiCreateStaticImage(10, 89, 55, 50, ":character-system/images/create-char.png", false, characterWindow.window) characterWindow.newCharLabel = guiCreateLabel(75, 92, 155, 15, "Create New Character", false, characterWindow.window) characterWindow.newCharSlots = guiCreateLabel(75, 122, 155, 15, "2 Character Slots Remaining", false, characterWindow.window) characterWindow.newCharButton = guiCreateButton(10, 88, 252, 52, "", false, characterWindow.window) guiSetAlpha(characterWindow.newCharButton, 0.00) guiSetProperty(characterWindow.newCharButton, "Alpha", "0.000000") guiSetProperty(characterWindow.newCharButton, "NormalTextColour", "FFAAAAAA") addEventHandler("onClientGUIClick",characterWindow.newCharButton,createCharacter,false) guiSetVisible(characterWindow.window,true) elseif(characterCount == 2)then --[[CHARACTER #1]] characterWindow.character[1] = guiCreateStaticImage(10, 29, 55, 50, ":character-system/images/chars/"..getElementData(player,"char1skin")..".png", false, characterWindow.window) characterWindow.characterName[1] = guiCreateLabel(75, 32, 119, 15, getElementData(player,"char1name"), false, characterWindow.window) characterWindow.characterCash[1] = guiCreateLabel(75, 47, 119, 15, "Cash: $"..getElementData(player,"char1cash"), false, characterWindow.window) characterWindow.characterBank[1] = guiCreateLabel(75, 62, 119, 15, "Bank: $"..getElementData(player,"char1bank"), false, characterWindow.window) characterWindow.deleteCharacter = guiCreateStaticImage(204, 29, 55, 50, ":character-system/images/delete-char.png", false, characterWindow.window) characterWindow.characterButton[1] = guiCreateButton(10, 28, 192, 52, "", false, characterWindow.window) characterWindow.deleteCharacterButton[1] = guiCreateButton(202, 28, 60, 52, "", false, characterWindow.window) guiSetAlpha(characterWindow.characterButton[1], 0.00) guiSetProperty(characterWindow.characterButton[1], "Alpha", "0.000000") guiSetAlpha(characterWindow.deleteCharacterButton[1], 0.00) guiSetProperty(characterWindow.deleteCharacterButton[1], "Alpha", "0.000000") guiSetProperty(characterWindow.characterButton[1], "NormalTextColour", "FFAAAAAA") guiSetProperty(characterWindow.deleteCharacterButton[1], "NormalTextColour", "FFAAAAAA") addEventHandler("onClientGUIClick",characterWindow.characterButton[1],selectCharacter,false) addEventHandler("onClientGUIClick",characterWindow.deleteCharacterButton[1],deleteCharacter,false) --[[CHARACTER #2]] characterWindow.character[2] = guiCreateStaticImage(10, 89, 55, 50, ":character-system/images/chars/"..getElementData(player,"char2skin")..".png", false, characterWindow.window) characterWindow.characterName[2] = guiCreateLabel(75, 92, 119, 15, getElementData(player,"char2name"), false, characterWindow.window) characterWindow.characterCash[2] = guiCreateLabel(75, 107, 119, 15, "Cash: $"..getElementData(player,"char2cash"), false, characterWindow.window) characterWindow.characterBank[2] = guiCreateLabel(75, 122, 119, 15, "Bank: $"..getElementData(player,"char2bank"), false, characterWindow.window) characterWindow.deleteCharacter = guiCreateStaticImage(204, 89, 55, 50, ":character-system/images/delete-char.png", false, characterWindow.window) characterWindow.characterButton[2] = guiCreateButton(10, 88, 192, 52, "", false, characterWindow.window) characterWindow.deleteCharacterButton[2] = guiCreateButton(202, 88, 60, 52, "", false, characterWindow.window) guiSetAlpha(characterWindow.characterButton[2], 0.00) guiSetProperty(characterWindow.characterButton[2], "Alpha", "0.000000") guiSetAlpha(characterWindow.deleteCharacterButton[2], 0.00) guiSetProperty(characterWindow.deleteCharacterButton[2], "Alpha", "0.000000") guiSetProperty(characterWindow.characterButton[2], "NormalTextColour", "FFAAAAAA") guiSetProperty(characterWindow.deleteCharacterButton[2], "NormalTextColour", "FFAAAAAA") addEventHandler("onClientGUIClick",characterWindow.characterButton[2],selectCharacter,false) addEventHandler("onClientGUIClick",characterWindow.deleteCharacterButton[2],deleteCharacter,false) --[[CREATE CHARACTER]] characterWindow.newChar = guiCreateStaticImage(10, 149, 55, 50, ":character-system/images/create-char.png", false, characterWindow.window) characterWindow.newCharLabel = guiCreateLabel(75, 152, 155, 15, "Create New Character", false, characterWindow.window) characterWindow.newCharSlots = guiCreateLabel(75, 182, 155, 15, "1 Character Slot Remaining", false, characterWindow.window) characterWindow.newCharButton = guiCreateButton(10, 148, 252, 52, "", false, characterWindow.window) guiSetAlpha(characterWindow.newCharButton, 0.00) guiSetProperty(characterWindow.newCharButton, "Alpha", "0.000000") guiSetProperty(characterWindow.newCharButton, "NormalTextColour", "FFAAAAAA") addEventHandler("onClientGUIClick",characterWindow.newCharButton,createCharacter,false) guiSetVisible(characterWindow.window,true) elseif(characterCount == 3)then --[[CHARACTER #1]] characterWindow.character[1] = guiCreateStaticImage(10, 29, 55, 50, ":character-system/images/chars/"..getElementData(player,"char1skin")..".png", false, characterWindow.window) characterWindow.characterName[1] = guiCreateLabel(75, 32, 119, 15, getElementData(player,"char1name"), false, characterWindow.window) characterWindow.characterCash[1] = guiCreateLabel(75, 47, 119, 15, "Cash: $"..getElementData(player,"char1cash"), false, characterWindow.window) characterWindow.characterBank[1] = guiCreateLabel(75, 62, 119, 15, "Bank: $"..getElementData(player,"char1bank"), false, characterWindow.window) characterWindow.deleteCharacter = guiCreateStaticImage(204, 29, 55, 50, ":character-system/images/delete-char.png", false, characterWindow.window) characterWindow.characterButton[1] = guiCreateButton(10, 28, 192, 52, "", false, characterWindow.window) characterWindow.deleteCharacterButton[1] = guiCreateButton(202, 28, 60, 52, "", false, characterWindow.window) guiSetAlpha(characterWindow.characterButton[1], 0.00) guiSetProperty(characterWindow.characterButton[1], "Alpha", "0.000000") guiSetAlpha(characterWindow.deleteCharacterButton[1], 0.00) guiSetProperty(characterWindow.deleteCharacterButton[1], "Alpha", "0.000000") guiSetProperty(characterWindow.characterButton[1], "NormalTextColour", "FFAAAAAA") guiSetProperty(characterWindow.deleteCharacterButton[1], "NormalTextColour", "FFAAAAAA") addEventHandler("onClientGUIClick",characterWindow.characterButton[1],selectCharacter,false) addEventHandler("onClientGUIClick",characterWindow.deleteCharacterButton[1],deleteCharacter,false) --[[CHARACTER #2]] characterWindow.character[2] = guiCreateStaticImage(10, 89, 55, 50, ":character-system/images/chars/"..getElementData(player,"char2skin")..".png", false, characterWindow.window) characterWindow.characterName[2] = guiCreateLabel(75, 92, 119, 15, getElementData(player,"char2name"), false, characterWindow.window) characterWindow.characterCash[2] = guiCreateLabel(75, 107, 119, 15, "Cash: $"..getElementData(player,"char2cash"), false, characterWindow.window) characterWindow.characterBank[2] = guiCreateLabel(75, 122, 119, 15, "Bank: $"..getElementData(player,"char2bank"), false, characterWindow.window) characterWindow.deleteCharacter = guiCreateStaticImage(204, 89, 55, 50, ":character-system/images/delete-char.png", false, characterWindow.window) characterWindow.characterButton[2] = guiCreateButton(10, 88, 192, 52, "", false, characterWindow.window) characterWindow.deleteCharacterButton[2] = guiCreateButton(202, 88, 60, 52, "", false, characterWindow.window) guiSetAlpha(characterWindow.characterButton[2], 0.00) guiSetProperty(characterWindow.characterButton[2], "Alpha", "0.000000") guiSetAlpha(characterWindow.deleteCharacterButton[2], 0.00) guiSetProperty(characterWindow.deleteCharacterButton[2], "Alpha", "0.000000") guiSetProperty(characterWindow.characterButton[2], "NormalTextColour", "FFAAAAAA") guiSetProperty(characterWindow.deleteCharacterButton[2], "NormalTextColour", "FFAAAAAA") addEventHandler("onClientGUIClick",characterWindow.characterButton[2],selectCharacter,false) addEventHandler("onClientGUIClick",characterWindow.deleteCharacterButton[2],deleteCharacter,false) --[[CHARACTER #3]] characterWindow.character[3] = guiCreateStaticImage(10, 149, 55, 50, ":character-system/images/chars/"..getElementData(player,"char3skin")..".png", false, characterWindow.window) characterWindow.characterName[3] = guiCreateLabel(75, 152, 119, 15, getElementData(player,"char3name"), false, characterWindow.window) characterWindow.characterCash[3] = guiCreateLabel(75, 167, 119, 15, "Cash: $"..getElementData(player,"char3cash"), false, characterWindow.window) characterWindow.characterBank[3] = guiCreateLabel(75, 182, 119, 15, "Bank: $"..getElementData(player,"char3bank"), false, characterWindow.window) characterWindow.deleteCharacter = guiCreateStaticImage(204, 149, 55, 50, ":character-system/images/delete-char.png", false, characterWindow.window) characterWindow.characterButton[3] = guiCreateButton(10, 148, 192, 52, "", false, characterWindow.window) characterWindow.deleteCharacterButton[3] = guiCreateButton(202, 148, 60, 52, "", false, characterWindow.window) guiSetAlpha(characterWindow.characterButton[3], 0.00) guiSetProperty(characterWindow.characterButton[3], "Alpha", "0.000000") guiSetAlpha(characterWindow.deleteCharacterButton[3], 0.00) guiSetProperty(characterWindow.deleteCharacterButton[3], "Alpha", "0.000000") guiSetProperty(characterWindow.characterButton[3], "NormalTextColour", "FFAAAAAA") guiSetProperty(characterWindow.deleteCharacterButton[3], "NormalTextColour", "FFAAAAAA") addEventHandler("onClientGUIClick",characterWindow.characterButton[3],selectCharacter,false) addEventHandler("onClientGUIClick",characterWindow.deleteCharacterButton[3],deleteCharacter,false) guiSetVisible(characterWindow.window,true) end end addEvent("showCharacters",true) addEventHandler("showCharacters",getRootElement(),showCharacters) Edited December 1, 2018 by Stealthy Serval Deleted experimental code I pasted by mistake Link to comment
Moderators IIYAMA Posted December 1, 2018 Moderators Share Posted December 1, 2018 (edited) Add more comments! What does your code do? The word `character` means in English different things: https://dictionary.cambridge.org/dictionary/english/characterA person? A letter from a word? Variable names can only partly clarify what the code does. Comments will have to do the rest! Learn some more about local and global variables: Edited December 1, 2018 by IIYAMA Link to comment
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