maximumdrive Posted November 21, 2018 Posted November 21, 2018 Hi all, is it possible to get a world position of a shader, applied to the only one object? Easier to say, is there a kind of an getElementPosition() analogue or the way to create it, which could allow to know applied shader's/object's specified texture's world position?
maximumdrive Posted November 21, 2018 Author Posted November 21, 2018 (edited) 3 hours ago, Gordon_G said: I didn't understand Look, just imagine a vehicle with the shader applied on it's specific part using engineApplyShaderToWorldTexture(). I just want to know if it is possible to know the world position of that point, where the shader is applied. UPD: I just thought of getting pixels/screen position and using getWorldFromScreenPosition(), but I don't know in which way could I use that correctly. Edited November 21, 2018 by maximumdrive
Discord Moderators Pirulax Posted November 21, 2018 Discord Moderators Posted November 21, 2018 You can do that in the shader itself actually.
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