Stealthy Serval Posted November 20, 2018 Share Posted November 20, 2018 (edited) Hi! So, I am still extremely new to Lua and MTA:SA scripting, but I was doing my best at trying to follow the tutorials on the wiki. I wanted to create a window, that shows when the player loads in, and has them choose a location to spawn in. (Very similar to the wiki's provided example) However, when I load into the game, nothing happens. I was met with a black screen. I added in fadeCamera before the GUI calls to see if that helped (I tried to call it client side after they teleport), and still nothing! Any help on this is MUCH appreciated! Below is my client side code: function createSpawnWindow() --Establish base for GUI window local sWidth, sHeight = guiGetScreenSize() local Width,Height = 231,188 local X = (sWidth/2) - (Width/2) local Y = (sHeight/2) - (Height/2) --Create the window spawnWindow = guiCreateWindow(X,Y,Width,Height,"City Spawn", false) guiWindowSetSizable(spawnWindow,false) --Create the label spawnLabel = guiCreateLabel(18,23,191,33,"Please choose a city to spawn at",false,spawnWindow) guiLabelSetHorizontalAlign(spawnLabel,"center",true) --Create the buttons spawnButtonLS = guiCreateButton(18,63,195,35,"Los Santos",false,spawnWindow) spawnButtonSF = guiCreateButton(18,103,195,35,"San Fierro",false,spawnWindow) spawnButtonLV = guiCreateButton(18,143,195,35,"Las Venturas",false,spawnWindow) --Add the events to detect if the buttons are clicked addEventHandler("onClientGUIClick",spawnButtonLS,spawnThePlayer,false) addEventHandler("onClientGUIClick",spawnButtonSF,spawnThePlayer,false) addEventHandler("onClientGUIClick",spawnButtonLV,spawnThePlayer,false) --Show the UI and Mouse showCursor(true) guiSetVisible(spawnWindow,true) end addEventHandler("onClientResourceStart",resourceRoot,createSpawnWindow) function spawnThePlayer(button,state) --Determine if the mouse has clicked if button == "left" and state == "up" then --Determine if the moust has clicked a button, and which if source == spawnPlayerLS then triggerServerEvent("movePlayerToPosition",getLocalPlayer(),1479.6,-1612.8,14.0,0) outputChatBox("Welcome to Los Santos!",0,255,0) elseif source == spawnPlayerSF then triggerServerEvent("movePlayerToPosition",getLocalPlayer(),-2265.5,534.0,35.0,270) outputChatBox("Welcome to San Fierro!",0,255,0) elseif source == spawnPlayerLV then triggerServerEvent("movePlayerToPosition",getLocalPlayer(),2036.9,1545.2,10.8,270) outputChatBox("Welcome to Las Venturas!",0,255,0) end --Hide the window and the mouse guiSetVisible(spawnWindow,false) showCursor(false) end end and my server side: function joinHandler() outputChatBox("Welcome to our server!",source,0,255,0) outputChatBox(" ",source,0,255,0) outputChatBox("Please choose a spawn location.",source,0,255,0) end addEventHandler("onPlayerJoin",getRootElement(),joinHandler) function moveThePlayer(x,y,z,rotation) if x and y and z and rotation then local skin = getElementModel(client) spawnPlayer(client,x,y,z,rotation,skin,0,0) setCameraTarget(client,client) end end addEvent("movePlayerToPosition",true) addEventHandler("movePlayerToPosition",root,moveThePlayer) EDIT: The window now appears after discovering my initial code had multiple calls for fadeCamera improperly placed. Edited November 20, 2018 by Stealthy Serval Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now