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Problem whit a button


RecoVantage

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Hello everyone, i got a problem, my problem is : I want to make a custom button in the GM of paradise whit DGS and when i do it, the button changes good but the function doesn´t work, in the inventory doesn´t work the close button, where can be the problem??

 

Code : 

		y = y + line_height
	elseif window.type == "button" then
		local line_height = line_height * 2 - 4
		if not window.button then
			window.button = exports.dgs:dgsCreateButton( x + width / 4, y + 3, width / 2, line_height - 4, tostring( window.text ), false )
			
			addEventHandler( "onClientElementDestroy", window.button, function( ) window.button = nil end, false )
			if window.onClick then
				addEventHandler( "onClientGUIClick", window.button,
					function( button, state )
						if state == "up" then
							if button == "left" then
								window.onClick( 1 )
							elseif button == "right" then
								window.onClick( 2 )
							end
						end
					end,
					false
				)
			end
			
			if window.id then
				destroy[ window.id ] = window.button
			else
				table.insert( destroy, window.button )
			end
		else
			local bx, by = exports.dgs:dgsGetPosition( window.button, false )
			if by ~= y + 3 then
				exports.dgs:dgsSetPosition( window.button, bx, y + 3, false )
			end
		end

 

Original code : 

		y = y + line_height
	elseif window.type == "button" then
		local line_height = line_height * 2 - 4
		if not window.button then
			window.button = guiCreateButton( x + width / 4, y + 3, width / 2, line_height - 4, tostring( window.text ), false )
			
			addEventHandler( "onClientElementDestroy", window.button, function( ) window.button = nil end, false )
			if window.onClick then
				addEventHandler( "onClientGUIClick", window.button,
					function( button, state )
						if state == "up" then
							if button == "left" then
								window.onClick( 1 )
							elseif button == "right" then
								window.onClick( 2 )
							end
						end
					end,
					false
				)
			end
			
			if window.id then
				destroy[ window.id ] = window.button
			else
				table.insert( destroy, window.button )
			end
		else
			local bx, by = guiGetPosition( window.button, false )
			if by ~= y + 3 then
				guiSetPosition( window.button, bx, y + 3, false )
			end
		end
	

 

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