kevincouto6 Posted November 12, 2018 Share Posted November 12, 2018 Queira sabe como fazer para add fuções na lista Gui, tipo que add missão na lista, tipo voçe escolhe qual missão quer fazer e depois voçe da accept na missao, e outras possibilidades tipo abandon, poderia me ajudar com isso dando dicas ou me mostrando exemplos ? -- Client Side-- GUIEditor = { gridlist = {}, window = {}, button = {} } addEventHandler("onClientResourceStart", resourceRoot, function () WinMission = guiCreateWindow(356, 141, 594, 329, "Mission", false) guiSetVisible (WinMission, false ) guiWindowSetSizable(WinMission, false) accepted = guiCreateButton(12, 236, 180, 34, "ACCCEPTED", false, WinMission) declined = guiCreateButton(207, 236, 180, 34, "DECLINED", false, WinMission) abandon = guiCreateButton(397, 236, 180, 34, "ABANDON", false, WinMission) ListMissions = guiCreateGridList(12, 36, 565, 190, false, WinMission) guiGridListAddColumn(ListMissions, "MISSION", 0.9) for i = 1, 11 do guiGridListAddRow(ListMissions) end guiGridListSetItemText(ListMissions, 0, 1, "Fist Misson", false, false) guiGridListSetItemText(ListMissions, 1, 1, "Seccond Mission", false, false) guiGridListSetItemText(ListMissions, 2, 1, "-", false, false) guiGridListSetItemText(ListMissions, 3, 1, "-", false, false) guiGridListSetItemText(ListMissions, 4, 1, "-", false, false) guiGridListSetItemText(ListMissions, 5, 1, "-", false, false) guiGridListSetItemText(ListMissions, 6, 1, "-", false, false) guiGridListSetItemText(ListMissions, 7, 1, "-", false, false) guiGridListSetItemText(ListMissions, 8, 1, "-", false, false) guiGridListSetItemText(ListMissions, 9, 1, "-", false, false) guiGridListSetItemText(ListMissions, 10, 1, "-", false, false) Buttonexit = guiCreateButton(10, 276, 567, 43, "EXIT", false, WinMission) end ) --if you want add Marker# {}, Mark = { {209.04536, 1871.57690, 12}, } --Marker local Marker1 = createMarker(209.04536, 1871.57690, 12, "cylinder", 1.5, 250,250,0) for k,v in ipairs (Mark) do z = v[3] -1 Marker = createMarker ( v[1], v[2], z, "cylinder", 1.5, 255, 255, 0, 255 ) addEventHandler('onClientMarkerHit', Marker, function ( hitPlayer ) if ( hitPlayer == localPlayer ) then guiSetVisible (WinMission, true ) showCursor( true ) end end ) end addEventHandler ("onClientGUIClick", getRootElement(), function (button, state, absoluteX, absoluteY) local me = not guiGetVisible (WinMission) if (source == Buttonexit) then guiSetVisible (WinMission, me) showCursor (me) end end) Link to comment
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