Guest Posted December 24, 2005 Share Posted December 24, 2005 alias rpg.give { var %a = $iif($4 == $null,$2,$iif($mta.name($1,$4) != Unknown,$4,$mta.getid($1,$4))) if %a != -1 && %a != $2 { if $5 && $5 isnum && $5 > 0 { mta.say $1 $mta.name($1,$2) gave $chr(36) $+ $5 to $mta.name($1,%a) !writeini -n " $+ $rpg.dir $+ rpg.ini" $mta.name($1,%a) cash $calc($rpg.cash($1,%a) + $5) !writeini -n " $+ $rpg.dir $+ rpg.ini" $mta.name($1,$2) cash $calc($rpg.cash($1,$2) - $5) } else mta.say $1 Syntax: !give } else mta.msg $1 $2 Cannot give urself/invalid person money } how can i stop this from going negative? Link to comment
andeh Posted December 24, 2005 Share Posted December 24, 2005 alias rpg.give { var %a = $iif($4 == $null,$2,$iif($mta.name($1,$4) != Unknown,$4,$mta.getid($1,$4))) if %a != -1 && %a != $2 { if $5 && $5 isnum && $5 => $rpg.cash($1,$2) { mta.say $1 $mta.name($1,$2) gave $chr(36) $+ $5 to $mta.name($1,%a) !writeini -n " $+ $rpg.dir $+ rpg.ini" $mta.name($1,%a) cash $calc($rpg.cash($1,%a) + $5) !writeini -n " $+ $rpg.dir $+ rpg.ini" $mta.name($1,$2) cash $calc($rpg.cash($1,$2) - $5) } else mta.say $1 Syntax: !give } else mta.msg $1 $2 Cannot give urself/invalid person money } Link to comment
Guest Posted December 25, 2005 Share Posted December 25, 2005 how can i stop this from going negative ? elseif ($3 == !smoke) { mta.msg $1 $2 You Have Smoked One Of Your Drugs! !writeini -n " $+ $rpg.dir $+ rpg.ini" $mta.name($1,$2) drug $calc($rpg.drug($1,$2) - 1) !.timer 1 0 mta.slap $1 $2 } } thxs Link to comment
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