Tony Brand Posted November 7, 2018 Posted November 7, 2018 hi, i want to make a system that when player leaves a vehicle, engine turns off and if Vehicle was locked, it gets Unlocked! so i made this in Server Side: addEventHandler ("onPlayerVehicleExit", getRootElement(), function(theVehicle, leftSeat, jackerPlayer) if leftSeat == 0 and not jackerPlayer then setVehicleEngineState(theVehicle, false ) setVehicleLocked(theVehicle, false) end end) but it doesn't work(without any warning or error) and Vehicle is still locked and Engine is on when you enter the vehicle! do you know what i must do? tnx
Dimos7 Posted November 7, 2018 Posted November 7, 2018 addEventHandler("onVehicleExit", root, function (thePlayer, seat, jacked) if seat ==0 and not jacked then setVehicleEngineState(source, false) setVehicleLocked(source, false) end end )
Tony Brand Posted November 7, 2018 Author Posted November 7, 2018 3 minutes ago, Dimos7 said: addEventHandler("onVehicleExit", root, function (thePlayer, seat, jacked) if seat ==0 and not jacked then setVehicleEngineState(source, false) setVehicleLocked(source, false) end end ) it is client side then?
mazarati21 Posted November 14, 2018 Posted November 14, 2018 This code works fine here. function engineoff (thePlayer, seat, jacked) if seat ==0 and not jacked then setVehicleEngineState(source, false) setVehicleLocked(source, false) end end addEventHandler("onVehicleExit", root, engineoff) Server side.
Tony Brand Posted November 15, 2018 Author Posted November 15, 2018 12 hours ago, Dimos7 said: Any errors or warnings in /debugscipt 3? nothing
Tony Brand Posted November 16, 2018 Author Posted November 16, 2018 On 15/11/2018 at 01:40, mazarati21 said: This code works fine here. function engineoff (thePlayer, seat, jacked) if seat ==0 and not jacked then setVehicleEngineState(source, false) setVehicleLocked(source, false) end end addEventHandler("onVehicleExit", root, engineoff) Server side. not working!without any error or warning
mazarati21 Posted November 16, 2018 Posted November 16, 2018 Yes i put it on server side and it worked
Tony Brand Posted November 16, 2018 Author Posted November 16, 2018 6 hours ago, Dimos7 said: are you sure put it on server side? yes
mazarati21 Posted November 16, 2018 Posted November 16, 2018 Create a folder. Then create a meta.xml <meta> <info author="Name" description="Engineoff" version="1.0" type="script" /> <script src="server.lua" type="server" /> </meta> and create another file server.lua function engineoff (thePlayer, seat, jacked) if seat ==0 and not jacked then setVehicleEngineState(source, false) setVehicleLocked(source, false) end end addEventHandler("onVehicleExit", root, engineoff)
Tony Brand Posted November 17, 2018 Author Posted November 17, 2018 22 hours ago, mazarati21 said: Create a folder. Then create a meta.xml <meta> <info author="Name" description="Engineoff" version="1.0" type="script" /> <script src="server.lua" type="server" /> </meta> and create another file server.lua function engineoff (thePlayer, seat, jacked) if seat ==0 and not jacked then setVehicleEngineState(source, false) setVehicleLocked(source, false) end end addEventHandler("onVehicleExit", root, engineoff) not working!! i solved Engine problem with this code: function engine(player) local veh = getPedOccupiedVehicle (player) setVehicleEngineState ( veh, false ) end addEventHandler("onVehicleEnter", getRootElement(), engine) but i don't have any idea about car locks!it is so crazy that a player can leave a vehicle while it is locked and it doesn't get unlocked!
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