Hukaeshi Posted November 5, 2018 Share Posted November 5, 2018 (edited) Hola, no se como puedo hacer que al momento de que mi boss exportado por slothbot al morir cree una especie de explosion y que vuelva a reaparecer en 1 hora., espero alguien pueda ayudarme gracias. local hillRadar = createRadarArea ( 1666.548828125, -1057.265625, 0, 0, 0, 0, 0, 255 ) function Nemesisbymanawydan ( ) nemesi = exports [ "slothBot" ]:spawnBot ( 1666.548828125, -1057.265625, 23.8984375, 90, math.random ( 300, 303 ), 0, 0, Nemesis, 34, "hunting", true ) setElementModel ( nemesi, 310 ) outputChatBox ("#FF0000BOSS: #00FF22El Boss Sniper ha vuelto a la vida. en la Ciudad #FF0000 Los Santos",getRootElement(), 255, 255, 255, true ) outputChatBox ("#F7FF00$15.000 como recompenza al matarlo!",getRootElement(), 255, 255, 255, true ) local myBlip = (createBlipAttachedTo ( nemesi, 23 )) attachElements ( baz, nemesi, 0.2, 0.1, 0.5, 0, 90, 0 ) triggerClientEvent ( "nsound", root ) setElementData(Nemesisbymanawydan, "nemesi",true) setTimer( function() exports.extra_health:setElementExtraHealth(nemesi, 500) end, 100, 100) end addEventHandler("onResourceStart", resourceRoot, Nemesisbymanawydan) addEvent("onBotWasted", true) addEventHandler("onBotWasted", getRootElement) function money (theKiller) if (source == nemesi) then givePlayerMoney(theKiller,math.random(1500)) outputChatBox("#FF0000BOSS: #F7FF00".. getPlayerName ( theKiller ) .." #00FF22ha matado al #FF0000Boss Sniper, #00FF22ha ganado $15.000 como recompenza.",player,255, 255, 255, true) setTimer(Nemesisbymanawydan, 16000, 1) end end addEvent("onBotWasted", true) addEventHandler("onBotWasted", getRootElement(), money) addEvent("onBotWasted",true) addEventHandler("onBotWasted",getRootElement(), function () if (source == nemesi) then destroyElement(myBlip) end end ) Edited November 5, 2018 by Hukaeshi Link to comment
AlvareZ_ Posted November 26, 2018 Share Posted November 26, 2018 local c1,c2,c3 = getElementPosition( nemesi ) function money (theKiller) if (source == nemesi) then givePlayerMoney(theKiller,math.random(1500)) outputChatBox("#FF0000BOSS: #F7FF00".. getPlayerName ( theKiller ) .." #00FF22ha matado al #FF0000Boss Sniper, #00FF22ha ganado $15.000 como recompenza.",player,255, 255, 255, true) createExplosion( c1, c2, c3, 2) setTimer(Nemesisbymanawydan, 16000, 1) end end addEvent("onBotWasted", true) addEventHandler("onBotWasted", getRootElement(), money) Con algo así debería ser suficiente, getElementPosition para obtener las coordenadas donde murió el nemesi createExplosion para crear la explocion, si lo deseas cambia el 2 por cualquier otro tipo de explocion disponible: 0: Grenade 1: Molotov 2: Rocket 3: Rocket Weak 4: Car 5: Car Quick 6: Boat 7: Heli 8: Mine 9: Object 10: Tank Grenade 11: Small 12: Tiny Link to comment
Hukaeshi Posted January 16, 2019 Author Share Posted January 16, 2019 Gracias lo hasta ahora veo tu respuesta me sirvio Link to comment
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