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Bullet colshape


ds1-e

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Hey, does something like "bullets" colshape exists in MTA? I'm asking because i have function which bypass players and i don't know how to make that this function will avoid bullets.

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  • Scripting Moderators
21 hours ago, IIYAMA said:

There are two(three*) functions that can detect things between two points, which you could describe as "line detection". A line would be similar to a flying bullet.

 

https://wiki.multitheftauto.com/wiki/IsLineOfSightClear

 

https://wiki.multitheftauto.com/wiki/ProcessLineOfSight

 

* Water detection.

 

 

 

So it's the only way to detect bullets?

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