Sergioks Posted October 19, 2018 Share Posted October 19, 2018 (edited) Hola, tengo un problema relacionado a attachElements, he pegado un jugador a una Yosemite y que este rote a través de las teclas de direcciones y A/D, al igual que una minigun (objecto). Sin embargo, a la hora de presionar esas teclas, solo gira la minigun, el usuario no gira. Quisiera saber como puedo hacer que el jugador rote también junto con la minigun. addEventHandler("onClientRender", root, function() local mx, my, mz, mrx, mry, mrz = getElementAttachedOffsets(minigun) local px, py, pz, prx, pry, prz = getElementAttachedOffsets(localPlayer) if ( getKeyState("arrow_r") ) or ( getKeyState("d") ) then setElementAttachedOffsets(minigun, mx, my, mz, mrx, mry, mrz-5) setElementAttachedOffsets(localPlayer, px, py, pz, prx, pry, prz-5) elseif ( getKeyState("arrow_l") ) or ( getKeyState("a") ) then setElementAttachedOffsets(minigun, mx, my, mz, mrx, mry, mrz+5) setElementAttachedOffsets(localPlayer, px, py, pz, prx, pry, prz+5) end end) Gracias de antemano. Edited October 19, 2018 by Sergioks Link to comment
_SAXI_ Posted October 19, 2018 Share Posted October 19, 2018 Intentaste con el setElementRotation? Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now