Noriko Posted October 19, 2018 Share Posted October 19, 2018 (edited) function saveData(p) if not source and p then source = p; end local a = getPlayerAccount(source); if a then if not isGuestAccount(a) then setAccountData(a, "user.money", getPlayerMoney(source)); setAccountData(a, "user.skin", getPedSkin(source)); setAccountData(a, "user.health", getElementHealth(source)); setAccountData(a, "user.armor", getPedArmor(source)); local x,y,z = getElementPosition(source); setAccountData(a, "user.pos", toJSON({x,y,z,getElementInterior(source),getElementDimension(source)})); local rx, ry, rz = getElementRotation(source); setAccountData(a, "user.rot", toJSON({rx,ry,rz})); local stats = {}; for i=69,79 do stats[i] = getPedStat(source,i); end setAccountData(a, 'user.stats', toJSON(stats)); end end end addEventHandler("onPlayerQuit",getRootElement(),saveData) addEventHandler("onPlayerLogout",getRootElement(),saveData) addEventHandler("onPlayerWasted",getRootElement(),saveData) function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) local a = getPlayerAccount(source); if not isGuestAccount(a) then local pos = fromJSON(getAccountData(theCurrentAccount,"user.pos")) or {}; if pos[1] and pos[2] and pos[3] then local money = getAccountData(theCurrentAccount,"user.money"); local health = getAccountData(theCurrentAccount,"user.health"); local armor = getAccountData(theCurrentAccount,"user.armor"); local skin = getAccountData(theCurrentAccount,"user.skin"); local rx,ry,rz = fromJSON(getAccountData(theCurrentAccount,"user.rot")); if not rx then rx = 0; end; if not ry then ry = 0; end; if not rz then rz = 0; end; local stats = fromJSON(getAccountData(theCurrentAccount,"user.stats")); spawnPlayer(source,pos[1],pos[2],pos[3],0,skin,pos[4],pos[5]); --setElementRotation(source,tonumber(rx),tonumber(ry),tonumber(rz)); setElementRotation(source,0,0,0); setElementHealth(source,health); setPedArmor(source,armor); setPlayerMoney(source,money); setElementFrozen(source,false); setElementAlpha(source,255) for i=69,79 do setPedStat(source,i,tonumber(stats[tostring(i)])); end else FirstTimePlaying(); end setCameraTarget(source,source); fadeCamera(source,true,2); end end addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) function FirstTimePlaying() local PedSkins = {78,79}; setPlayerMoney(source,2500); giveWeapon(source,math.random(22,23),250); giveWeapon(source,25,25); end function saveWeaponData(p) if not source and p then source = p; end local a = getPlayerAccount(source); if not isGuestAccount(a) then for i=0,11 do setAccountData(a, "weapon."..i,toJSON({getPedWeapon(source,i),getPedTotalAmmo(source,i)})); end end end addEventHandler("onPlayerQuit",getRootElement(),saveWeaponData) addEventHandler("onPlayerWasted",getRootElement(),saveWeaponData) addEventHandler("onPlayerLogout",getRootElement(),saveWeaponData) function loadWeaponData(p) if not source and p then source = p; end local a = getPlayerAccount(source); if not isGuestAccount(a) then for i=0,11 do local w = fromJSON(getAccountData(a, "weapon."..i, getPedWeapon(source,i))); giveWeapon(source,w[1],w[2]); end end end addEventHandler("onPlayerSpawn",getRootElement(),loadWeaponData) Здравствуйте, кто может помочь с такой проблемой, после смерти слетает скин, но система сохранение аккаунтов стоит, пробовал много разных способов ничего не помогло. Прошу кто может помогите! Edited October 19, 2018 by Noriko Link to comment
Dr.Deft Posted October 22, 2018 Share Posted October 22, 2018 В коде который ты скинул вообще нет функции спавна после смерти Link to comment
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