Popular Post HunT Posted October 8, 2018 Popular Post Posted October 8, 2018 Original Images : Current Project (really alpha) : 4 1
Gordon_G Posted October 9, 2018 Posted October 9, 2018 I'm always pretty anxious to use a single model for a big projet (i already had bug with collisions because of this) I prefer splitting objects Great job anyway
HunT Posted October 9, 2018 Author Posted October 9, 2018 (edited) I have already split some projects for dont have lag relax. After finish this base i split on 10 objects. Edited October 9, 2018 by HunT
HunT Posted October 10, 2018 Author Posted October 10, 2018 Bit upgrade. 20 hours ago, CodyJ(L) said: You planning on doing prelighting for it? Of Couse. But i want finish first with some details. 1
Jmaniacs Posted October 11, 2018 Posted October 11, 2018 looks good, a question: when you will release your fortnite models?
temple Posted January 3, 2019 Posted January 3, 2019 Your skills and the dedication you put in this are absolutely fascinating, HunT, and I really expect to see more of your work. However, the textures for the walls do look a bit HQ, I think? Maybe downgrading them would be a good idea so it can fit more with the GTA:SA atmosphere. Nonetheless, I really hope we get the chance to see this map in-game some day. Good work and keep these screenshots coming, my friend.
HunT Posted January 3, 2019 Author Posted January 3, 2019 1 hour ago, temple said: Your skills and the dedication you put in this are absolutely fascinating, HunT, and I really expect to see more of your work. However, the textures for the walls do look a bit HQ, I think? Maybe downgrading them would be a good idea so it can fit more with the GTA:SA atmosphere. Nonetheless, I really hope we get the chance to see this map in-game some day. Good work and keep these screenshots coming, my friend. Unfortunately, my job is killing me and I do not have much time lately. Thanks for the comment.
Captain Cody Posted January 3, 2019 Posted January 3, 2019 Well to make it fit you simply down size the textures. A massive chunk of SA textures were originally up to 2k before optimizations.
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