greentumbleweed Posted October 5, 2018 Share Posted October 5, 2018 my black and white screen shader is overlapping my Dx inventory is there a way to fix this? Link to comment
Moderators IIYAMA Posted October 5, 2018 Moderators Share Posted October 5, 2018 Adjust the handler timing: Quote Optional Arguments getPropagated: A boolean representing whether the handler will be triggered if the event was propagated down or up the element tree (starting from the source), and not triggered directly on attachedTo (that is, handlers attached with this argument set to false will only be triggered if source == this). priority : A string representing the trigger order priority relative to other event handlers of the same name. Possible values are: "high" "normal" "low" It is also possible to add finer priority control by appending a positive or negative number to the priority string. For example (in priority order for reference): "high+4" "high" "high-1" "normal-6" "normal-7" "low+1" "low" "low-1" Important note: Anything bound to a specific element will be run before other handlers that are bound to something higher in the element tree (like root) This means that "high+10" bound to root won't trigger before "normal" bound directly to an element. https://wiki.multitheftauto.com/wiki/AddEventHandler OR (if not working) Pick a different processing moment: https://wiki.multitheftauto.com/wiki/Game_Processing_Order https://wiki.multitheftauto.com/wiki/OnClientPreRender https://wiki.multitheftauto.com/wiki/OnClientHUDRender https://wiki.multitheftauto.com/wiki/OnClientRender Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now