JeViCo Posted September 12, 2018 Share Posted September 12, 2018 Hello everyone! How about expanding raw data abilities? For example you can use raw data in dxCreateShader, dxCreateTexture to read files and make them more secure? Link to comment
MIKI785 Posted September 14, 2018 Share Posted September 14, 2018 There already is a PR for the shader creation, see here: https://github.com/multitheftauto/mtasa-blue/pull/441. So it could be implemented soon. Link to comment
JeViCo Posted September 14, 2018 Author Share Posted September 14, 2018 4 hours ago, MIKI785 said: There already is a PR for the shader creation, see here: https://github.com/multitheftauto/mtasa-blue/pull/441. So it could be implemented soon. gooooood Link to comment
JeViCo Posted September 15, 2018 Author Share Posted September 15, 2018 thanks to @samr46. I didn't know that i can use string pixels, manage it and convert to image back using dxConvertPixels Link to comment
qaisjp Posted September 25, 2018 Share Posted September 25, 2018 On 12/09/2018 at 18:36, JeViCo said: make them more secure It is not "more secure". If you are downloading lots of files everytime just to be "more secure" it will just be slower Please don't do this. Link to comment
JeViCo Posted September 26, 2018 Author Share Posted September 26, 2018 17 hours ago, qaisjp said: It is not "more secure". If you are downloading lots of files everytime just to be "more secure" it will just be slower Please don't do this. Sorry for bothering you. A agree that downloading files and removing them is really bad. I've already found out that i can add enctypted files to meta.xml, download them, and load them using temporary file. Link to comment
Recommended Posts