Samking Posted September 11, 2018 Posted September 11, 2018 (edited) x, y, size = -2095.97632, -280.48669, 120 local greenzone = createColRectangle ( -2095.97632, -280.48669,85, 200) local greenzonemaparea = createRadarArea (-2095.97632, -280.48669,85, 200, 255,215,0, 120) function greenzoneEnter ( thePlayer, matchingDimension ) if getElementType( thePlayer ) ~= "player" then return end outputChatBox ( "* You Entered The VIP Vehicle recover Area", thePlayer, 0, 255, 0 ) toggleControl ( thePlayer, "fire", false ) toggleControl ( thePlayer, "next_weapon", true ) toggleControl ( thePlayer, "previous_weapon", true ) setPedWeaponSlot ( thePlayer, 0 ) toggleControl ( thePlayer, "aim_weapon", false ) toggleControl ( thePlayer, "vehicle_fire", false ) toggleControl ( thePlayer, "vehicle_secondary_fire", false ) end addEventHandler ( "onColShapeHit", greenzone, greenzoneEnter ) function greenzoneExit ( thePlayer, matchingDimension ) if getElementType( thePlayer ) ~= "player" then return end outputChatBox ( "* You Left The VIP Vehicle recover Area", thePlayer, 0, 255, 0 ) toggleControl ( thePlayer, "fire", true ) toggleControl ( thePlayer, "next_weapon", true ) toggleControl ( thePlayer, "previous_weapon", true ) toggleControl ( thePlayer, "aim_weapon", true ) toggleControl ( thePlayer, "vehicle_fire", true ) toggleControl ( thePlayer, "vehicle_secondary_fire", true ) end addEventHandler ( "onColShapeLeave", greenzone, greenzoneExit ) How I can make this Area That Only ACL group "VIP" can enter? Edited September 11, 2018 by Samking
Dimos7 Posted September 11, 2018 Posted September 11, 2018 isObjectInACLGroup aclGetGroup getAccountName getPlayerAccount
JeViCo Posted September 12, 2018 Posted September 12, 2018 + onPlayerLogin event + set/getElementData @Samking
VenomOG Posted September 13, 2018 Posted September 13, 2018 x, y, size = -2095.97632, -280.48669, 120 local greenzone = createColRectangle ( -2095.97632, -280.48669,85, 200) local greenzonemaparea = createRadarArea (-2095.97632, -280.48669,85, 200, 255,215,0, 120) function greenzoneEnter ( thePlayer, matchingDimension ) if getElementType( thePlayer ) ~= "player" then return end if (isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Owner"))) then outputChatBox ( "* You Entered The VIP Vehicle recover Area", thePlayer, 0, 255, 0 ) toggleControl ( thePlayer, "fire", false ) toggleControl ( thePlayer, "next_weapon", true ) toggleControl ( thePlayer, "previous_weapon", true ) setPedWeaponSlot ( thePlayer, 0 ) toggleControl ( thePlayer, "aim_weapon", false ) toggleControl ( thePlayer, "vehicle_fire", false ) toggleControl ( thePlayer, "vehicle_secondary_fire", false ) end end else outputChatBox("exit your not allowed here xd leave madafaker",root,255,0,0) addEventHandler ( "onColShapeHit", greenzone, greenzoneEnter ) function greenzoneExit ( thePlayer, matchingDimension ) if getElementType( thePlayer ) ~= "player" then return end outputChatBox ( "* You Left The VIP Vehicle recover Area", thePlayer, 0, 255, 0 ) toggleControl ( thePlayer, "fire", true ) toggleControl ( thePlayer, "next_weapon", true ) toggleControl ( thePlayer, "previous_weapon", true ) toggleControl ( thePlayer, "aim_weapon", true ) toggleControl ( thePlayer, "vehicle_fire", true ) toggleControl ( thePlayer, "vehicle_secondary_fire", true ) end addEventHandler ( "onColShapeLeave", greenzone, greenzoneExit ) @Samking not tested Enjoy
Samking Posted September 14, 2018 Author Posted September 14, 2018 On 12/09/2018 at 18:13, KnucklesSAEG said: x, y, size = -2095.97632, -280.48669, 120 local greenzone = createColRectangle ( -2095.97632, -280.48669,85, 200) local greenzonemaparea = createRadarArea (-2095.97632, -280.48669,85, 200, 255,215,0, 120) function greenzoneEnter ( thePlayer, matchingDimension ) if getElementType( thePlayer ) ~= "player" then return end if (isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Owner"))) then outputChatBox ( "* You Entered The VIP Vehicle recover Area", thePlayer, 0, 255, 0 ) toggleControl ( thePlayer, "fire", false ) toggleControl ( thePlayer, "next_weapon", true ) toggleControl ( thePlayer, "previous_weapon", true ) setPedWeaponSlot ( thePlayer, 0 ) toggleControl ( thePlayer, "aim_weapon", false ) toggleControl ( thePlayer, "vehicle_fire", false ) toggleControl ( thePlayer, "vehicle_secondary_fire", false ) end end else outputChatBox("exit your not allowed here xd leave madafaker",root,255,0,0) addEventHandler ( "onColShapeHit", greenzone, greenzoneEnter ) function greenzoneExit ( thePlayer, matchingDimension ) if getElementType( thePlayer ) ~= "player" then return end outputChatBox ( "* You Left The VIP Vehicle recover Area", thePlayer, 0, 255, 0 ) toggleControl ( thePlayer, "fire", true ) toggleControl ( thePlayer, "next_weapon", true ) toggleControl ( thePlayer, "previous_weapon", true ) toggleControl ( thePlayer, "aim_weapon", true ) toggleControl ( thePlayer, "vehicle_fire", true ) toggleControl ( thePlayer, "vehicle_secondary_fire", true ) end addEventHandler ( "onColShapeLeave", greenzone, greenzoneExit ) @Samking not tested Enjoy Error Excepted Near 'else
Sorata_Kanda Posted September 14, 2018 Posted September 14, 2018 x, y, size = -2095.97632, -280.48669, 120 local greenzone = createColRectangle ( -2095.97632, -280.48669,85, 200) local greenzonemaparea = createRadarArea (-2095.97632, -280.48669,85, 200, 255,215,0, 120) function greenzoneEnter ( thePlayer, matchingDimension ) if getElementType( thePlayer ) ~= "player" then return end if (isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Owner"))) then outputChatBox ( "* You Entered The VIP Vehicle recover Area", thePlayer, 0, 255, 0 ) toggleControl ( thePlayer, "fire", false ) toggleControl ( thePlayer, "next_weapon", true ) toggleControl ( thePlayer, "previous_weapon", true ) setPedWeaponSlot ( thePlayer, 0 ) toggleControl ( thePlayer, "aim_weapon", false ) toggleControl ( thePlayer, "vehicle_fire", false ) toggleControl ( thePlayer, "vehicle_secondary_fire", false ) else outputChatBox("exit your not allowed here xd leave madafaker",root,255,0,0) end end addEventHandler ( "onColShapeHit", greenzone, greenzoneEnter ) function greenzoneExit ( thePlayer, matchingDimension ) if getElementType( thePlayer ) ~= "player" then return end outputChatBox ( "* You Left The VIP Vehicle recover Area", thePlayer, 0, 255, 0 ) toggleControl ( thePlayer, "fire", true ) toggleControl ( thePlayer, "next_weapon", true ) toggleControl ( thePlayer, "previous_weapon", true ) toggleControl ( thePlayer, "aim_weapon", true ) toggleControl ( thePlayer, "vehicle_fire", true ) toggleControl ( thePlayer, "vehicle_secondary_fire", true ) end addEventHandler ( "onColShapeLeave", greenzone, greenzoneExit ) Just as a tip: Try to keep your code clean and intented. Makes it much more readable and easier to spot errors like <eof>
VenomOG Posted September 14, 2018 Posted September 14, 2018 3 hours ago, Sorata_Kanda said: x, y, size = -2095.97632, -280.48669, 120 local greenzone = createColRectangle ( -2095.97632, -280.48669,85, 200) local greenzonemaparea = createRadarArea (-2095.97632, -280.48669,85, 200, 255,215,0, 120) function greenzoneEnter ( thePlayer, matchingDimension ) if getElementType( thePlayer ) ~= "player" then return end if (isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Owner"))) then outputChatBox ( "* You Entered The VIP Vehicle recover Area", thePlayer, 0, 255, 0 ) toggleControl ( thePlayer, "fire", false ) toggleControl ( thePlayer, "next_weapon", true ) toggleControl ( thePlayer, "previous_weapon", true ) setPedWeaponSlot ( thePlayer, 0 ) toggleControl ( thePlayer, "aim_weapon", false ) toggleControl ( thePlayer, "vehicle_fire", false ) toggleControl ( thePlayer, "vehicle_secondary_fire", false ) else outputChatBox("exit your not allowed here xd leave madafaker",root,255,0,0) end end addEventHandler ( "onColShapeHit", greenzone, greenzoneEnter ) function greenzoneExit ( thePlayer, matchingDimension ) if getElementType( thePlayer ) ~= "player" then return end outputChatBox ( "* You Left The VIP Vehicle recover Area", thePlayer, 0, 255, 0 ) toggleControl ( thePlayer, "fire", true ) toggleControl ( thePlayer, "next_weapon", true ) toggleControl ( thePlayer, "previous_weapon", true ) toggleControl ( thePlayer, "aim_weapon", true ) toggleControl ( thePlayer, "vehicle_fire", true ) toggleControl ( thePlayer, "vehicle_secondary_fire", true ) end addEventHandler ( "onColShapeLeave", greenzone, greenzoneExit ) Just as a tip: Try to keep your code clean and intented. Makes it much more readable and easier to spot errors like <eof> Sorry I was on phone
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