overlocus Posted September 5, 2018 Share Posted September 5, 2018 This is my spawnmanager script but i have a problem. addEventHandler("onResourceStart", resourceRoot, function() resetMapInfo() for i,player in ipairs(getElementsByType("player")) do spawn(player) end end ) function spawn(player) if not isElement(player) then return end repeat until spawnPlayer ( player, 835.6+math.random(1,5), -2081.6000976563+math.random(5,9), 12.59999961853, 180, 290, 0, 0) fadeCamera(player, true) setCameraTarget(player, player) showChat(player, true) end addEventHandler("onPlayerJoin", root, function() spawn(source) end ) addEventHandler("onPlayerWasted", root, function() setTimer(spawn, 1800, 1, source) end ) How can i change spawn skin? I want the starting character to be the character before the die. pls help Link to comment
Dimos7 Posted September 5, 2018 Share Posted September 5, 2018 addEventHandler("onResourceStart", resourceRoot, function() resetMapInfo() for i,player in ipairs(getElementsByType("player")) do spawn(player) end end ) function spawn(player) if not isElement(player) then return end repeat until spawnPlayer ( player, 835.6+math.random(1,5), -2081.6000976563+math.random(5,9), 12.59999961853, 180, getPedSkin(player), 0, 0) fadeCamera(player, true) setCameraTarget(player, player) showChat(player, true) end addEventHandler("onPlayerJoin", root, function() spawn(source) end ) addEventHandler("onPlayerWasted", root, function() setTimer(spawn, 1800, 1, source) end ) Link to comment
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