aliredha Posted September 3, 2018 Share Posted September 3, 2018 how can i make marker group to use in the same function ? i made this script what give you possibility to take a tire to block the street, but i need to make another markers. i use this format but its not working please help me >_< ... local pylonid = 1327 local pylon_x, pylon_y = -0.05, 0.5 local pylonheight = 0.2 local pylonscale1 = 0.45 local pylonscale2 = 0.5 local themarker = {{createMarker(2533, -1714, 12.5, "cylinder", 5, 0, 0, 255, 150)}, --i used this format {createMarker(2495, -1750, 12.5, "cylinder", 5, 0, 0, 255, 150)}} function tayrHead(player, command ) if (not tayr or tayr == nil) and (isElementWithinMarker( player, themarker)) then local px, py, pz = getElementPosition( player ) tayr = createObject( pylonid, px, py, pz ) attachElements(tayr, player, pylon_x, pylon_y, pylonheight) setObjectScale( tayr, pylonscale1 ) setElementCollisionsEnabled( tayr, false ) toggleControl(player, "sprint", false) setPedWalkingStyle(player,60) else detachElements( tayr, player ) setElementRotation(tayr, 0, 90, 0) local px, py, pz = getElementPosition( player ) setElementPosition(tayr, px, py, pz - 0.9 ) setElementCollisionsEnabled( tayr, true ) setObjectScale( tayr, pylonscale2 ) tayr = nil toggleControl(player, "sprint", true) setPedWalkingStyle(player,0) end end addEventHandler ( "onPlayerSpawn", root, -- It binds when you connect. function () Link to comment
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