Calciumtrice Posted August 19, 2018 Posted August 19, 2018 (edited) Hello everyone, I have a taco question, in the new versions of MTA, you can change the object.dat file? or how to make the physics object that I created in 3ds max Edited August 19, 2018 by Calciumtrice
Keiichi1 Posted August 19, 2018 Posted August 19, 2018 (edited) Replace the default objects with custom ones. This is the only method, you can't add more objects. https://wiki.multitheftauto.com/wiki/EngineLoadDFF Example 4. Edited August 19, 2018 by Keiichi1
Calciumtrice Posted August 19, 2018 Author Posted August 19, 2018 Just now, Keiichi1 said: Replace the default objects with custom ones. This is the only method, you can't add more objects. https://wiki.multitheftauto.com/wiki/EngineLoadDFF Example 4. You do not understand, I need to change the physics of the added object, according to the standard, it changes (in part) to objects.dat ..
Keiichi1 Posted August 19, 2018 Posted August 19, 2018 You can change some object properties using ColEditor 2. Try it.
Calciumtrice Posted August 19, 2018 Author Posted August 19, 2018 There, the mass can not be changed .. For example, I made a barrel model (one more) or a box. And put it on the road model I want to change the mass of this model so that the barrel has dynamic or other properties. How do I understand this can not be done in MTA?
Keiichi1 Posted August 19, 2018 Posted August 19, 2018 I think it is not possible in MTA, but wait for someone elses' answer.
Discord Moderators Pirulax Posted August 19, 2018 Discord Moderators Posted August 19, 2018 Those billiard balls have a good physics applied to them If I'm correct, so you could use them
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