iiv03 Posted August 17, 2018 Share Posted August 17, 2018 Hi guys I have this screet published but I was correct it I would add a lot of pictures and when I added one picture InfernusIMG3 and I tried the model and opened a palette and I was press Next come to me 2 pictures only and I want 3 pictures to come What is the problem and please fix problem note: I want to add a lot of pictures : InfernusIMG_state = false addEventHandler("onClientResourceStart", resourceRoot, function() Julian = guiCreateStaticImage(0.24, 0.14, 0.50, 0.70, "data/img/background.png", true) guiSetAlpha(Julian, 0.79) local font0_font = guiCreateFont("data/font/font.ttf", 10) guiSetFont(Nick, font0_font) guiLabelSetHorizontalAlign(Nick, "center", false) guiLabelSetVerticalAlign(Nick, "center") TitleImage = guiCreateStaticImage(0.00, 0.00, 1.00, 0.08, "data/img/background.png", true, Julian) Title = guiCreateLabel(0.00, 0.00, 0.99, 0.88, "× [ Skins Cars ] ×", true, TitleImage) guiSetFont(Title, font0_font) guiLabelSetHorizontalAlign(Title, "center", false) guiLabelSetVerticalAlign(Title, "center") InfernusIMG = guiCreateStaticImage(0.16, 0.24, 0.65, 0.58, "data/infernus/default.png", true, Julian) InfernusIMG2 = guiCreateStaticImage(0.16, 0.24, 0.65, 0.58, "data/infernus/micra-v1.png", true, Julian) InfernusIMG3 = guiCreateStaticImage(0.16, 0.24, 0.65, 0.58, "data/infernus/info1.png", true, Julian) how_to = guiCreateLabel(0.21, 0.81, 0.52, 0.04, "Image Click Active Default Infernus", true, Julian) guiSetFont(how_to, "default-bold-small") guiLabelSetColor(how_to, 255, 143, 0) guiLabelSetHorizontalAlign(how_to, "center", false) guiLabelSetVerticalAlign(how_to, "center") Next = guiCreateStaticImage(0.53, 0.88, 0.08, 0.09, "data/img/next.png", true, Julian) Back = guiCreateStaticImage(0.36, 0.88, 0.08, 0.09, "data/img/back.png", true, Julian) guiSetVisible( InfernusIMG2, false ) guiSetVisible( InfernusIMG3, false ) guiSetVisible( Julian, false ) end ) function button_hover(aX, aY) if source == Back then guiStaticImageLoadImage( Back, "data/img/back2.png" ) elseif source == Next then guiStaticImageLoadImage( Next, "data/img/next2.png" ) end end addEventHandler( "onClientMouseEnter", root, button_hover) function button_out(aX, aY) if source == Back then guiStaticImageLoadImage( Back, "data/img/back.png" ) elseif source == Next then guiStaticImageLoadImage( Next, "data/img/next.png" ) end end addEventHandler( "onClientMouseLeave", root, button_out) function button_infernus() if source == Back then guiSetVisible( InfernusIMG, true ) guiSetVisible( InfernusIMG3, false ) guiSetVisible( InfernusIMG2, false ) elseif source == Next then guiSetVisible( InfernusIMG, false ) guiSetVisible( InfernusIMG2, true ) guiSetVisible( InfernusIMG3, true ) elseif source == InfernusIMG2 then txd = engineLoadTXD ( "data/model/infernus.txd" ) engineImportTXD ( txd, 411 ) dff = engineLoadDFF ( "data/model/infernus.dff" ) engineReplaceModel ( dff, 411 ) elseif source == InfernusIMG3 then txd = engineLoadTXD ( "data/model/infernus1.txd" ) engineImportTXD ( txd, 411 ) dff = engineLoadDFF ( "data/model/infernus1.dff" ) engineReplaceModel ( dff, 411 ) elseif source == InfernusIMG then engineRestoreModel( 411 ) end end addEventHandler( "onClientGUIClick", root, button_infernus) function bind() local IsWindowVisible = guiGetVisible(Julian) if (IsWindowVisible == true) then guiSetVisible(Julian, false) guiSetInputEnabled(false) showCursor(false) end if (IsWindowVisible == false) then guiSetVisible(Julian, true) showCursor(true) end end bindKey("o", "down", bind) Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now