Mr.Mostafa Posted August 14, 2018 Share Posted August 14, 2018 سلام عليكم هل في طريقة , آقدر آقسم فيهآ آلآعبين لآتنين ؟ يعني مثلا معي سيرفر فيه 10 لآعبين آقدر آسوي 5 يطلعوآ آسمهم بآلشآت وجمبهم علآمة صح و5 يطلعوآ آسمهم بآلشآت وجمبهم علآمة خطآ آقدر؟ Link to comment
^iiEcoo'x_) Posted August 14, 2018 Share Posted August 14, 2018 - Loop , - Value , - Data or Table , Link to comment
Mr.Mostafa Posted August 14, 2018 Author Share Posted August 14, 2018 Just now, #_iMr,[E]coo said: - Loop , - Value , - Data or Table , وضح آكتر آنآ آبي لو كتبت تقسيم مثلا بآف8 كل آلي عندهم دآتآ تست ينقسموآ لآثنين addCommandHandler("تقسيم", function ( ) for k, v in ipairs ( getElementsByType ( "player" ) ) do if getElementData(v, "testData" ) then end end end ) Link to comment
^iiEcoo'x_) Posted August 14, 2018 Share Posted August 14, 2018 (edited) 40 minutes ago, Mr.Mostafa said: وضح آكتر آنآ آبي لو كتبت تقسيم مثلا بآف8 كل آلي عندهم دآتآ تست ينقسموآ لآثنين addCommandHandler("تقسيم", function ( ) for k, v in ipairs ( getElementsByType ( "player" ) ) do if getElementData(v, "testData" ) then end end end ) function GetHalfPlayer ( ) local Players , Value = getElementsByType ( 'player' ) , 0 for _ , v in ipairs ( Players ) do Value = Value + 1 outputChatBox ( getPlayerName..' noop ' , root ) if ( Value == #Players / 2 ) then outputChatBox ( getPlayerName..' pro ' , root ) end end Value = 0 end Testing it . Edited August 14, 2018 by #_iMr,[E]coo Link to comment
Mr.Mostafa Posted August 14, 2018 Author Share Posted August 14, 2018 Just now, #_iMr,[E]coo said: function GetHalfPlayer ( ) local Players , Value = getElementsByType ( 'player' ) , 0 for _ , v in ipairs ( Players ) do Value = Value + 1 outputChatBox ( getPlayerName..' noop ' , root ) if ( Value == #Players / 2 ) then outputChatBox ( getPlayerName..' pro ' , root ) end end ens Testing it . مآ فهمت آلكود ! آبي يجيب لآعبين عندهم دآتآ محددة ويقسمهم علي آتنين آل 5 آلآوآئل يعطيهم فلوس وآل 5 آلثآنين يسحب منهم فلوس مثلا Link to comment
^iiEcoo'x_) Posted August 14, 2018 Share Posted August 14, 2018 1 minute ago, Mr.Mostafa said: مآ فهمت آلكود ! آبي يجيب لآعبين عندهم دآتآ محددة ويقسمهم علي آتنين آل 5 آلآوآئل يعطيهم فلوس وآل 5 آلثآنين يسحب منهم فلوس مثلا طلبك فوق انت بس عدله , Link to comment
Mr.Mostafa Posted August 14, 2018 Author Share Posted August 14, 2018 1 minute ago, #_iMr,[E]coo said: طلبك فوق انت بس عدله , مآ فهمت آلكود ض Link to comment
^iiEcoo'x_) Posted August 14, 2018 Share Posted August 14, 2018 function GetHalfPlayer ( ) local Players , Value = getElementsByType ( 'player' ) , 0 for _ , v in ipairs ( Players ) do if ( getElementData ( v , 'Data' ) == true ) then Value = Value + 1 givePlayerMoney ( v , 10000 ) if ( Value == #Players / 2 ) then takePlayerMoney ( v , 1000 ) end end end Value = 0 end Link to comment
Mr.Mostafa Posted August 14, 2018 Author Share Posted August 14, 2018 Just now, #_iMr,[E]coo said: function GetHalfPlayer ( ) local Players , Value = getElementsByType ( 'player' ) , 0 for _ , v in ipairs ( Players ) do if ( getElementData ( v , 'Data' ) == true ) then Value = Value + 1 givePlayerMoney ( v , 10000 ) if ( Value == #Players / 2 ) then takePlayerMoney ( v , 1000 ) end end end Value = 0 end كفو تسلم بجربه وآقولك Link to comment
Rockyz Posted August 14, 2018 Share Posted August 14, 2018 8 minutes ago, #_iMr,[E]coo said: function GetHalfPlayer ( ) local Players , Value = getElementsByType ( 'player' ) , 0 for _ , v in ipairs ( Players ) do if ( getElementData ( v , 'Data' ) == true ) then Value = Value + 1 givePlayerMoney ( v , 10000 ) if ( Value == #Players / 2 ) then takePlayerMoney ( v , 1000 ) end end end Value = 0 end ليش تسوي متغير وانت تقدر تسويه من نفس اللوب Link to comment
^iiEcoo'x_) Posted August 14, 2018 Share Posted August 14, 2018 22 minutes ago, #,xiRocKyz said: ليش تسوي متغير وانت تقدر تسويه من نفس اللوب يووو , راحت عن بالي , Link to comment
Mr.Mostafa Posted August 14, 2018 Author Share Posted August 14, 2018 مآ ظبطت طريقتك آنآ آبي آقسمهم فريقين ويحط آلفريق آلآول بتيم رقم 1 وآلفريق آلتآني بتيم رقم 2 @#_iMr,[E]coo Link to comment
^iiEcoo'x_) Posted August 14, 2018 Share Posted August 14, 2018 4 minutes ago, Mr.Mostafa said: مآ ظبطت طريقتك آنآ آبي آقسمهم فريقين ويحط آلفريق آلآول بتيم رقم 1 وآلفريق آلتآني بتيم رقم 2 @#_iMr,[E]coo كل مرة تطلب طلب , اثبت ع طلب وآحد . Link to comment
Mr.Mostafa Posted August 14, 2018 Author Share Posted August 14, 2018 Just now, #_iMr,[E]coo said: كل مرة تطلب طلب , اثبت ع طلب وآحد . آقول كآ مثآل , ض1 Link to comment
Mr.Mostafa Posted August 18, 2018 Author Share Posted August 18, 2018 On 8/14/2018 at 22:04, #_iMr,[E]coo said: function GetHalfPlayer ( ) local Players , Value = getElementsByType ( 'player' ) , 0 for _ , v in ipairs ( Players ) do if ( getElementData ( v , 'Data' ) == true ) then Value = Value + 1 givePlayerMoney ( v , 10000 ) if ( Value == #Players / 2 ) then takePlayerMoney ( v , 1000 ) end end end Value = 0 end ترآ هآدآ آلكل مآ ظبط Link to comment
SycroX Posted August 18, 2018 Share Posted August 18, 2018 On 15/08/2018 at 01:07, Mr.Mostafa said: مآ ظبطت طريقتك آنآ آبي آقسمهم فريقين ويحط آلفريق آلآول بتيم رقم 1 وآلفريق آلتآني بتيم رقم 2 @#_iMr,[E]coo countPlayersInTeam Shared function This function is for returning the number of players in the specified team. Syntax[edit] int countPlayersInTeam ( team theTeam ) OOP Syntax Help! I don't understand this! Method: team:countPlayers(...) Variable: .playerCount Optional Arguments[edit] theTeam: The team you wish to retrieve the player count of. Returns[edit] Returns an integer containing the number of players in the team, false if it could not be retrieved. Example[edit] Click to collapse [-] Example 3 This example balances a gamemode, to ensure equal number of players between the "grove" and "ballas" teams. This could be triggered when a player joins the server, or for all players currently in the server when the gamemode starts. function balanceTeams ( thePlayer ) --get the team pointers from their names local groveTeam = getTeamFromName ( "grove" ) local ballasTeam = getTeamFromName ( "ballas" ) --count the number of players in each team, and store them local groveCount = countPlayersInTeam ( groveTeam ) local ballasCount = countPlayersInTeam ( ballasTeam ) if groveCount == ballasCount then --if the teams are equal setPlayerTeam ( thePlayer , groveTeam ) --place the player in grove elseif groveCount > ballasCount then --if there are more in grove setPlayerTeam ( thePlayer , ballasTeam ) --place him in ballas elseif groveCount < ballasCount then --if there are more in ballas setPlayerTeam ( thePlayer , groveTeam ) --place him in grove. end end طلبك جاهز بالويكي اصلا :- for _,player in ipairs(getElementsByType("player")) do balanceTeams (player) end Link to comment
Mr.Mostafa Posted August 18, 2018 Author Share Posted August 18, 2018 1 minute ago, #َxLysandeR said: int countPlayersInTeam ( team theTeam ) مآله فآيدة هآدآ , آنآ آبي آقسم آلآعبين علي آتنين نص آلآعبين يآخد تيم رقم 1 ونفس آلآعبين آلثآنين يآخدوآ تيم رقم 2 Link to comment
SycroX Posted August 18, 2018 Share Posted August 18, 2018 2 minutes ago, Mr.Mostafa said: مآله فآيدة هآدآ , آنآ آبي آقسم آلآعبين علي آتنين نص آلآعبين يآخد تيم رقم 1 ونفس آلآعبين آلثآنين يآخدوآ تيم رقم 2 شوف المثال Link to comment
Mr.Mostafa Posted August 18, 2018 Author Share Posted August 18, 2018 يب لكن هآدآ مآ يقسمهم آتنين يعني لو آبي آعطي فلوس للآتنين آلتآنين بنفس سطر آلكود كيف Link to comment
SycroX Posted August 18, 2018 Share Posted August 18, 2018 (edited) 6 minutes ago, Mr.Mostafa said: يب لكن هآدآ مآ يقسمهم آتنين يعني لو آبي آعطي فلوس للآتنين آلتآنين بنفس سطر آلكود كيف كيف ما يقسمهم ؟ الكود كالتالي : يحسب اللاعبين الي بالتيم الأول و التيم التاني لو الكود لقي ان لاعبين التيم الأول اكبر من التاني يدخلهم التيم التاني و لو لقي العكس نفس الحكايه و لو لقي الأتنين قد بعض هيدخلهم الأول for _,player in ipairs(getElementsByType("player")) do balanceTeams(player) end + كود مستر ايكو يمشي لو السيرفر فيه 10 12 , رقم زوجي يعني لاكن لو به 11 ما هيظبط كوده لهيك المفروض تستخدم math.floor او الكود الجاهز من الويكي Edited August 18, 2018 by #َxLysandeR Link to comment
Mr.Mostafa Posted August 18, 2018 Author Share Posted August 18, 2018 3 minutes ago, #َxLysandeR said: كيف ما يقسمهم ؟ الكود كالتالي : يحسب اللاعبين الي بالتيم الأول و التيم التاني لو الكود لقي ان لاعبين التيم الأول اكبر من التاني يدخلهم التيم التاني و لو لقي العكس نفس الحكايه و لو لقي الأتنين قد بعض هيدخلهم الأول for _,player in ipairs(getElementsByType("player")) do balanceTeams(player) end مم , يعني لو آبي آعطي فلوس للتقسيم آلآول , آعطي علي حسب آلتيم ؟ Link to comment
SycroX Posted August 18, 2018 Share Posted August 18, 2018 Just now, Mr.Mostafa said: مم , يعني لو آبي آعطي فلوس للتقسيم آلآول , آعطي علي حسب آلتيم ؟ يب Link to comment
Mr.Mostafa Posted August 18, 2018 Author Share Posted August 18, 2018 function startTime () if ( #getPlayersInMission() >= 2 ) then stateMission = "started" for _,player in ipairs(getElementsByType("player")) do if ( getElementData (player , 'doneStartMission' ) == true ) then balanceTeams(player) end end local theTeamPolice = getTeamFromName ( "Police" ) local theTeamRobbert = getTeamFromName ( "Robbers" ) local playersPolice = getPlayersInTeam ( theTeamPolice ) local playersRobbert = getPlayersInTeam ( theTeamRobbert ) outputChatBox("تم دخولك كآ شرطي",playersPolice,255,0,0) outputChatBox("#990000* [ War Mission ] : #ffffff[ "..getPlayerName(playersPolice).." ( "..tostring(#getPlayersInMission()).."/30 ) ] قآم بآلآنضمآم آلي آلشرطة",root,255,0,0,true) setElementPosition ( playersPolice, -1784.86060,-1606.27417+math.random(1,5),21.78221 ) setElementModel ( playersPolice, 266 ) setElementInterior ( playersPolice, 0 ) outputChatBox("تم دخولك كآ عصآبة",playersRobbert,255,0,0) outputChatBox("#990000* [ War Mission ] : #ffffff[ "..getPlayerName(playersRobbert).." ( "..tostring(#getPlayersInMission()).."/30 ) ] قآم بآلآنضمآم آلي آلعصآبة",root,255,0,0,true) setElementPosition ( playersRobbert, -1933.83997,-1669.91809+math.random(1,5),21.75000 ) setElementInterior ( playersRobbert, 0 ) وش آلخطآ كدآ , مآ يبي يظبط Link to comment
SycroX Posted August 18, 2018 Share Posted August 18, 2018 function balanceTeams(player) local team1 = getTeamFromName("Police") local team2 = getTeamFromName("Robbers") local team1Count = countPlayersInTeam(team1) local team2Count = countPlayersInTeam(team2) if team1Count == team2Count then setPlayerTeam(player, team1) outputChatBox("تم دخولك كآ شرطي",player,255,0,0) outputChatBox("#990000* [ War Mission ] : #ffffff[ "..getPlayerName(player).." ( "..tostring(#getPlayersInMission()).."/30 ) ] قآم بآلآنضمآم آلي آلشرطة",root,255,0,0,true) setElementPosition(player, -1784.86060, -1606.27417+math.random(1,5), 21.78221) setElementModel(player, 266) setElementInterior(player, 0) elseif team1Count > team2Count then setPlayerTeam(player, team2) outputChatBox("تم دخولك كآ عصآبة", player,255,0,0) outputChatBox("#990000* [ War Mission ] : #ffffff[ "..getPlayerName(player).." ( "..tostring(#getPlayersInMission()).."/30 ) ] قآم بآلآنضمآم آلي آلعصآبة",root,255,0,0,true) setElementPosition(player, -1933.83997, -1669.91809+math.random(1,5), 21.75000) setElementInterior(player, 0) elseif team1Count < team2Count then setPlayerTeam(player, team1) outputChatBox("تم دخولك كآ شرطي",player,255,0,0) outputChatBox("#990000* [ War Mission ] : #ffffff[ "..getPlayerName(player).." ( "..tostring(#getPlayersInMission()).."/30 ) ] قآم بآلآنضمآم آلي آلشرطة",root,255,0,0,true) setElementPosition(player, -1784.86060, -1606.27417+math.random(1,5), 21.78221) setElementModel(player, 266) setElementInterior(player, 0) end end function startTime() if ( #getPlayersInMission() >= 2 ) then stateMission = "started" for _,player in ipairs(getElementsByType("player")) do if ( getElementData (player , 'doneStartMission' ) == true ) then balanceTeams(player) end end end end Link to comment
Mr.Mostafa Posted August 18, 2018 Author Share Posted August 18, 2018 5 minutes ago, #َxLysandeR said: balanceTeams(player) تسلم آشتغلت Link to comment
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