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Shader question


JeViCo

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Hello everyone!

I have a simple shader:

texture Tex0;

technique paint {
    pass P0 {
        Texture[0] = Tex0;
    }
}

For example i have several images on 1 texture but background is black (even with transparent render target). How can i fix it? I want to replace black background with another texture

Edited by Juuve
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17 minutes ago, MrTasty said:

Do you mean you want to have alpha blending enabled? That requires slightly more than this simple shader, namely, AlphaBlendEnable, SrcBlend and DestBlend and I believe that might require a pixel shader.

Thank you so much) You helped me a lot

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