Discord Moderators Pirulax Posted July 28, 2018 Discord Moderators Posted July 28, 2018 So, I have a shader: float4 PixelShader3Function(float2 UVCoords : TEXCOORD0) : COLOR0 { return float4(0, 0, 0, 1); } technique Normal { pass P0 { PixelShader = compile ps_3_0 PixelShader3Function(); } } Which should make the texture black, but instead it makes it transparent. But, if I use compile ps_2_0 instead it works just fine, and turns my texture into black. Anyone any idea?
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