side Posted July 27, 2018 Share Posted July 27, 2018 (edited) Hello, excuse me, I have a question, how can I make the cj clothing store panel appear through a bookmark? and not by command, I appreciate your help! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ root = getRootElement () outputChatBox ( "Tienda Cj Iniciada " ) function activateMenu ( player, key ) if (mainWindow) then guiSetVisible ( mainWindow, true ) else mainWindow = guiCreateWindow ( 0.01, 0.17, 0.3, 0.6, "CJ Customization - Enter Numbers & Apply", true ) guiCreateLabel(0.03, 0.045, 0.94, 0.5, " Shirt:", true, mainWindow) guiCreateLabel(0.03, 0.09, 0.94, 0.5, " Hair:", true, mainWindow) guiCreateLabel(0.03, 0.135, 0.94, 0.5, " Pants:", true, mainWindow) guiCreateLabel(0.03, 0.18, 0.94, 0.5, " Shoes:", true, mainWindow) guiCreateLabel(0.03, 0.225, 0.94, 0.5, " Hat:", true, mainWindow) guiCreateLabel(0.03, 0.27, 0.94, 0.5, " Glasses:", true, mainWindow) guiCreateLabel(0.03, 0.315, 0.94, 0.5, " Necklace:", true, mainWindow) guiCreateLabel(0.03, 0.36, 0.94, 0.5, " Watch:", true, mainWindow) guiCreateLabel(0.03, 0.405, 0.94, 0.5, " Tattoos Left Chest:", true, mainWindow) guiCreateLabel(0.03, 0.45, 0.94, 0.5, " Tattoos Right Chest:", true, mainWindow) guiCreateLabel(0.03, 0.495, 0.94, 0.5, " Tattoos Stomach:", true, mainWindow) guiCreateLabel(0.03, 0.54, 0.94, 0.5, " Tattoos Back:", true, mainWindow) guiCreateLabel(0.03, 0.585, 0.94, 0.5, " Tattoos Lower Back:", true, mainWindow) guiCreateLabel(0.03, 0.63, 0.94, 0.5, " Tattoos Left Upper Arm:", true, mainWindow) guiCreateLabel(0.03, 0.675, 0.94, 0.5, " Tattoos Left Lower Arm:", true, mainWindow) guiCreateLabel(0.03, 0.72, 0.94, 0.5, "Tattoos Right Upper Arm:", true, mainWindow) guiCreateLabel(0.03, 0.765, 0.94, 0.5, "Tattoos Right Lower Arm:", true, mainWindow) guiCreateLabel(0.03, 0.81, 0.94, 0.5, " \"Extra\" CJ Skins:", true, mainWindow) guiCreateLabel(0.03, 0.855, 0.94, 0.5, " Fat Stat:", true, mainWindow) guiCreateLabel(0.03, 0.9, 0.94, 0.5, " Muscle Stat:", true, mainWindow) editA = guiCreateEdit( 0.5, 0.045, 0.2, 0.045, "", true, mainWindow ) editB = guiCreateEdit( 0.5, 0.09, 0.2, 0.045, "", true, mainWindow ) editC = guiCreateEdit( 0.5, 0.135, 0.2, 0.045, "", true, mainWindow ) editD = guiCreateEdit( 0.5, 0.18, 0.2, 0.045, "", true, mainWindow ) editQ = guiCreateEdit( 0.5, 0.225, 0.2, 0.045, "", true, mainWindow ) editP = guiCreateEdit( 0.5, 0.27, 0.2, 0.045, "", true, mainWindow ) editN = guiCreateEdit( 0.5, 0.315, 0.2, 0.045, "", true, mainWindow ) editO = guiCreateEdit( 0.5, 0.36, 0.2, 0.045, "", true, mainWindow ) editJ = guiCreateEdit( 0.5, 0.405, 0.2, 0.045, "", true, mainWindow ) editK = guiCreateEdit( 0.5, 0.45, 0.2, 0.045, "", true, mainWindow ) editL = guiCreateEdit( 0.5, 0.495, 0.2, 0.045, "", true, mainWindow ) editI = guiCreateEdit( 0.5, 0.54, 0.2, 0.045, "", true, mainWindow ) editM = guiCreateEdit( 0.5, 0.585, 0.2, 0.045, "", true, mainWindow ) editE = guiCreateEdit( 0.5, 0.63, 0.2, 0.045, "", true, mainWindow ) editF = guiCreateEdit( 0.5, 0.675, 0.2, 0.045, "", true, mainWindow ) editG = guiCreateEdit( 0.5, 0.72, 0.2, 0.045, "", true, mainWindow ) editH = guiCreateEdit( 0.5, 0.765, 0.2, 0.045, "", true, mainWindow ) editR = guiCreateEdit( 0.5, 0.81, 0.2, 0.045, "", true, mainWindow ) editS = guiCreateEdit( 0.5, 0.855, 0.2, 0.045, "", true, mainWindow ) editT = guiCreateEdit( 0.5, 0.9, 0.2, 0.045, "", true, mainWindow ) applyButton = guiCreateButton( 0.8, 0.1, 0.2, 0.3, "Apply", true, mainWindow ) exitButton = guiCreateButton( 0.8, 0.5, 0.2, 0.3, "Exit", true, mainWindow ) end showCursor ( true ) end addCommandHandler ( "c", activateMenu ) function clickedButtonCheck ( element ) if source == applyButton then incredibleTable = { --the order is mixed because i sorted GUI menu better than type listings in code [0] = { storedValue = guiGetText ( editA ) }, [1] = { storedValue = guiGetText ( editB ) }, [2] = { storedValue = guiGetText ( editC ) }, [3] = { storedValue = guiGetText ( editD ) }, [4] = { storedValue = guiGetText ( editE ) }, [5] = { storedValue = guiGetText ( editF ) }, [6] = { storedValue = guiGetText ( editG ) }, [7] = { storedValue = guiGetText ( editH ) }, [8] = { storedValue = guiGetText ( editI ) }, [9] = { storedValue = guiGetText ( editJ ) }, [10] = { storedValue = guiGetText ( editK ) }, [11] = { storedValue = guiGetText ( editL ) }, [12] = { storedValue = guiGetText ( editM ) }, [13] = { storedValue = guiGetText ( editN ) }, [14] = { storedValue = guiGetText ( editO ) }, [15] = { storedValue = guiGetText ( editP ) }, [16] = { storedValue = guiGetText ( editQ ) }, [17] = { storedValue = guiGetText ( editR ) }, [18] = { storedValue = guiGetText ( editS ) --Fat Stat }, [19] = { storedValue = guiGetText ( editT ) --Muscle Stat } } triggerServerEvent ( "applyClothes", getLocalPlayer (), incredibleTable ) elseif source == exitButton then guiSetVisible ( mainWindow, false ) showCursor ( false ) end end addEventHandler ( "onClientGUIClick", root, clickedButtonCheck ) Edited July 27, 2018 by side Link to comment
Question
side
Hello, excuse me, I have a question, how can I make the cj clothing store panel appear through a bookmark? and not by command, I appreciate your help!
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
root = getRootElement ()
outputChatBox ( "Tienda Cj Iniciada " )
function activateMenu ( player, key )
if (mainWindow) then
guiSetVisible ( mainWindow, true )
else
mainWindow = guiCreateWindow ( 0.01, 0.17, 0.3, 0.6, "CJ Customization - Enter Numbers & Apply", true )
guiCreateLabel(0.03, 0.045, 0.94, 0.5, " Shirt:", true, mainWindow)
guiCreateLabel(0.03, 0.09, 0.94, 0.5, " Hair:", true, mainWindow)
guiCreateLabel(0.03, 0.135, 0.94, 0.5, " Pants:", true, mainWindow)
guiCreateLabel(0.03, 0.18, 0.94, 0.5, " Shoes:", true, mainWindow)
guiCreateLabel(0.03, 0.225, 0.94, 0.5, " Hat:", true, mainWindow)
guiCreateLabel(0.03, 0.27, 0.94, 0.5, " Glasses:", true, mainWindow)
guiCreateLabel(0.03, 0.315, 0.94, 0.5, " Necklace:", true, mainWindow)
guiCreateLabel(0.03, 0.36, 0.94, 0.5, " Watch:", true, mainWindow)
guiCreateLabel(0.03, 0.405, 0.94, 0.5, " Tattoos Left Chest:", true, mainWindow)
guiCreateLabel(0.03, 0.45, 0.94, 0.5, " Tattoos Right Chest:", true, mainWindow)
guiCreateLabel(0.03, 0.495, 0.94, 0.5, " Tattoos Stomach:", true, mainWindow)
guiCreateLabel(0.03, 0.54, 0.94, 0.5, " Tattoos Back:", true, mainWindow)
guiCreateLabel(0.03, 0.585, 0.94, 0.5, " Tattoos Lower Back:", true, mainWindow)
guiCreateLabel(0.03, 0.63, 0.94, 0.5, " Tattoos Left Upper Arm:", true, mainWindow)
guiCreateLabel(0.03, 0.675, 0.94, 0.5, " Tattoos Left Lower Arm:", true, mainWindow)
guiCreateLabel(0.03, 0.72, 0.94, 0.5, "Tattoos Right Upper Arm:", true, mainWindow)
guiCreateLabel(0.03, 0.765, 0.94, 0.5, "Tattoos Right Lower Arm:", true, mainWindow)
guiCreateLabel(0.03, 0.81, 0.94, 0.5, " \"Extra\" CJ Skins:", true, mainWindow)
guiCreateLabel(0.03, 0.855, 0.94, 0.5, " Fat Stat:", true, mainWindow)
guiCreateLabel(0.03, 0.9, 0.94, 0.5, " Muscle Stat:", true, mainWindow)
editA = guiCreateEdit( 0.5, 0.045, 0.2, 0.045, "", true, mainWindow )
editB = guiCreateEdit( 0.5, 0.09, 0.2, 0.045, "", true, mainWindow )
editC = guiCreateEdit( 0.5, 0.135, 0.2, 0.045, "", true, mainWindow )
editD = guiCreateEdit( 0.5, 0.18, 0.2, 0.045, "", true, mainWindow )
editQ = guiCreateEdit( 0.5, 0.225, 0.2, 0.045, "", true, mainWindow )
editP = guiCreateEdit( 0.5, 0.27, 0.2, 0.045, "", true, mainWindow )
editN = guiCreateEdit( 0.5, 0.315, 0.2, 0.045, "", true, mainWindow )
editO = guiCreateEdit( 0.5, 0.36, 0.2, 0.045, "", true, mainWindow )
editJ = guiCreateEdit( 0.5, 0.405, 0.2, 0.045, "", true, mainWindow )
editK = guiCreateEdit( 0.5, 0.45, 0.2, 0.045, "", true, mainWindow )
editL = guiCreateEdit( 0.5, 0.495, 0.2, 0.045, "", true, mainWindow )
editI = guiCreateEdit( 0.5, 0.54, 0.2, 0.045, "", true, mainWindow )
editM = guiCreateEdit( 0.5, 0.585, 0.2, 0.045, "", true, mainWindow )
editE = guiCreateEdit( 0.5, 0.63, 0.2, 0.045, "", true, mainWindow )
editF = guiCreateEdit( 0.5, 0.675, 0.2, 0.045, "", true, mainWindow )
editG = guiCreateEdit( 0.5, 0.72, 0.2, 0.045, "", true, mainWindow )
editH = guiCreateEdit( 0.5, 0.765, 0.2, 0.045, "", true, mainWindow )
editR = guiCreateEdit( 0.5, 0.81, 0.2, 0.045, "", true, mainWindow )
editS = guiCreateEdit( 0.5, 0.855, 0.2, 0.045, "", true, mainWindow )
editT = guiCreateEdit( 0.5, 0.9, 0.2, 0.045, "", true, mainWindow )
applyButton = guiCreateButton( 0.8, 0.1, 0.2, 0.3, "Apply", true, mainWindow )
exitButton = guiCreateButton( 0.8, 0.5, 0.2, 0.3, "Exit", true, mainWindow )
end
showCursor ( true )
end
addCommandHandler ( "c", activateMenu )
function clickedButtonCheck ( element )
Edited by sideif source == applyButton then
incredibleTable = { --the order is mixed because i sorted GUI menu better than type listings in code
[0] = { storedValue = guiGetText ( editA )
},
[1] = { storedValue = guiGetText ( editB )
},
[2] = { storedValue = guiGetText ( editC )
},
[3] = { storedValue = guiGetText ( editD )
},
[4] = { storedValue = guiGetText ( editE )
},
[5] = { storedValue = guiGetText ( editF )
},
[6] = { storedValue = guiGetText ( editG )
},
[7] = { storedValue = guiGetText ( editH )
},
[8] = { storedValue = guiGetText ( editI )
},
[9] = { storedValue = guiGetText ( editJ )
},
[10] = { storedValue = guiGetText ( editK )
},
[11] = { storedValue = guiGetText ( editL )
},
[12] = { storedValue = guiGetText ( editM )
},
[13] = { storedValue = guiGetText ( editN )
},
[14] = { storedValue = guiGetText ( editO )
},
[15] = { storedValue = guiGetText ( editP )
},
[16] = { storedValue = guiGetText ( editQ )
},
[17] = { storedValue = guiGetText ( editR )
},
[18] = { storedValue = guiGetText ( editS ) --Fat Stat
},
[19] = { storedValue = guiGetText ( editT ) --Muscle Stat
}
}
triggerServerEvent ( "applyClothes", getLocalPlayer (), incredibleTable )
elseif source == exitButton then
guiSetVisible ( mainWindow, false )
showCursor ( false )
end
end
addEventHandler ( "onClientGUIClick", root, clickedButtonCheck )
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