Guest Posted November 14, 2005 Share Posted November 14, 2005 it could be like all these enemy gang members around you and your friend and you gotta kill all of them Link to comment
zerb Posted November 14, 2005 Share Posted November 14, 2005 More like 2 player on PS2 though, more like deathmatch but with a partner fighting every member on the server etc. Link to comment
rockstarrem Posted November 24, 2005 Share Posted November 24, 2005 Yeah maybe like Team Deathmatch like Valve's Team Deathmatch. Link to comment
xGj Posted November 25, 2005 Share Posted November 25, 2005 You could make it with the SDK, but theres also another team working on a 2 player SA mod: http://www.sa-2p.com/. Hasn't been updated for months tho. Link to comment
zerb Posted November 26, 2005 Share Posted November 26, 2005 If im correct thats because the project is dead. Link to comment
{Static} Posted November 26, 2005 Share Posted November 26, 2005 If im correct thats because the project is dead. Indeed, Jacob doesn't have time for it anymore, and there are certain things that he can't do by himself. The co-op thing sounds ok, would also be ideal for LAN games too. As xGj said, the SDK will allow for things like that, so who knows.. Link to comment
m21 Posted November 26, 2005 Share Posted November 26, 2005 but how to make enemy gang members? the moderators said many times that they cant do mobs... i think that this idea is good but just impossible to do with multiplayer... Link to comment
zerb Posted November 26, 2005 Share Posted November 26, 2005 The closest thing to a gangwar is probably just a good old fasion clan war or maybe something different. Link to comment
{Static} Posted November 26, 2005 Share Posted November 26, 2005 but how to make enemy gang members?the moderators said many times that they cant do mobs... i think that this idea is good but just impossible to do with multiplayer... NPC's (non-playable characters) like cops and swat team. Link to comment
Starbuckz Posted November 26, 2005 Share Posted November 26, 2005 Thats the problem, they can't implement an NPC because of the way there set up to work. Link to comment
m21 Posted November 26, 2005 Share Posted November 26, 2005 thats my problem im calling mobs what u calling npc Link to comment
Starbuckz Posted November 27, 2005 Share Posted November 27, 2005 thats my problem im calling mobs what u calling npc Does it matter what they call them? either way there pedestrians with no current way of adding them. Link to comment
m21 Posted November 27, 2005 Share Posted November 27, 2005 so thatn what i said whats the problem with that??? Link to comment
Starbuckz Posted November 27, 2005 Share Posted November 27, 2005 so thatn what i said whats the problem with that??? What? Link to comment
m21 Posted November 28, 2005 Share Posted November 28, 2005 nvrmind forget it... just no npcs thats it.... Link to comment
xGj Posted November 28, 2005 Share Posted November 28, 2005 (edited) nvrmind forget it... just no npcs thats it.... How many times is it gonna be asked again? They use too much bandwidth but with blue's SDK you'll be able to create them yourself...... Edited November 28, 2005 by Guest Link to comment
xGj Posted November 28, 2005 Share Posted November 28, 2005 nvrmind forget it... just no npcs thats it.... How many times is it gonna be asked again? They use too much bandwidth but with blue's SDK you'll be able to create them yourself...... Link to comment
m21 Posted November 28, 2005 Share Posted November 28, 2005 im not asking im answering and dont make double posts Link to comment
{Static} Posted November 29, 2005 Share Posted November 29, 2005 im not asking im answering and dont make double posts Says the guy who makes quadruple posts Link to comment
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