Guest Posted September 29, 2005 Share Posted September 29, 2005 The first time i've played whit MTA was on gta3 and i was very disappointed seeing no people around in the streets, no pedestrians! So I've started looking in the several posts to find out what was the problem to get pedestrians in the multiplayer.. apparently the problem is the speed of connection, increasing the number of informations you send gets the gameplay very slow..but... i think all people realized that the pedestrians and the cars that you see in single player are only around you and not in all the city ..and not so many... whit MTA VC i've played against more than 20 people, so..a lot of informations! But the gameplay was still really precise. My questions are: 1 - is it possible to create a version of MTA SanAndreas with a maximum of 4 people connected but whit pedestrians and cars? 2 - is it possible to make visible the same cars and pedestrians for all the 4 computers whit the same x,y,z positions sent by the server? Lets imagine this: in the first computer(server) the player is walking and there are pedestrians around him ..but the players of the other 3 PCs are not in the same place so the peds around them are not the same, and are generated by their own computers. The PC1(server) doesn't need to send the positions of peds. Also the other 3 PCs aren't sending positions of peds...so the positions of peds will be sent by each computer only if the visible area of a player is starting colliding whit the visible area of the other player, only in that case informations will be sent. what about this? let me know.... Link to comment
l2ebel Posted September 29, 2005 Share Posted September 29, 2005 im pretty sure this would work if you got the streamers working like that, im sure that at least someones going to try it when the sdk is out, or maybe even the team itself Link to comment
eAi Posted September 29, 2005 Share Posted September 29, 2005 Its somthing that I've implemented in the past (with blue), but I haven't had time to transfer it over to Blue-SA. The way you suggest is actally exactly how I did it. I never got it to a point where it was useable, but that was certainly the basis we were working on. I'm sure most people would agree that other vehicles and peds are nice to have, but there are other things that are more important. Link to comment
Guest Posted September 29, 2005 Share Posted September 29, 2005 I am really proud that you had the same idea of me ,resolving that,eAi. I've understood that this implementation is secondary ... anyway, the way I imagine MTA SA to be , is not much different from the single player mode (like vehicles and peds appearing randomly around us) with the difference that the people connected can assume control of any peds (not only the cast characters) ,but the rest remains the same.So if I want a vehicle I'll steal one on the street as in the SPgame,also for weapons I'll have to go to AmmuNation or stealing it from dead people or policeman etc.. Maybe this big choice of characters could get a very big start menu.. or is really difficult to organize this in game(onestly I don't know, i'am trying to study how the main.scm works etc... but I'am still at the beginning) I think this mix between CPU and Player controls could be very intresting and giving us the illusion of a real populated city! Am I going too far? Link to comment
kaboom Posted October 1, 2005 Share Posted October 1, 2005 Just so you know: The FIRST release will be race only, so don't be disapointed later. And GtaT: SA basically works this way, although it's the player sync, not ped. Link to comment
Guest Posted October 4, 2005 Share Posted October 4, 2005 ok ,I will be not disappointed. Link to comment
zerb Posted October 4, 2005 Share Posted October 4, 2005 Remember there will still be a Deathmatch mode though. Link to comment
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