Yurigarga Posted July 12, 2018 Posted July 12, 2018 What should I do ? function DrawLaser(player) if getElementData(player, "laser.on") then local targetself = getPedTarget(player) if targetself and targetself == player then targetself = true else targetself = false end if getElementData(player, "laser.aim") and IsPlayerWeaponValidForLaser(player) == true and targetself == false then local x,y,z = getPedWeaponMuzzlePosition(player) if not x then outputDebugString("getPedWeaponMuzzlePosition failed") x,y,z = getPedTargetStart(player) end local x2,y2,z2 = getPedTargetEnd(player) if not x2 then --outputDebugString("getPedTargetEnd failed") return end local x3,y3,z3 = getPedTargetCollision(player) local r,g,b,a = GetLaserColor(player) if x3 then -- collision detected, draw til collision and add a dot dxDrawLine3D(x,y,z,x3,y3,z3, tocolor(r,g,b,a), laserWidth) DrawLaserDot(player, x3,y3,z3) else dxDrawLine3D(x,y,z,x2,y2,z2, tocolor(r,g,b,a), laserWidth) ----641.dize DestroyLaserDot(player) end else DestroyLaserDot(player) end else DestroyLaserDot(player) end end
Galactix Posted July 12, 2018 Posted July 12, 2018 I think the error is because you're using player both in your targetself variable and if statement. Try to change the if part to Something like if targetself == source. If you just use player like you did then it will do it for ALL the players targeted and it will Always hide the laser. 1 If I helped you, make sure you click the reaction button on the right to support me! It will grant me more visibility and will help me to help others!If you have any kind of request or subject you would like to discuss about with me, don't hesitate to send me a private message about it!
Yurigarga Posted July 12, 2018 Author Posted July 12, 2018 10 minutes ago, Galactix said: Hatanın nedeni, oyuncuyu hem hedef kendiniz değişkeninde hem de ifadede kullanıyor olmanızdır. Eğer, eğer targetself == source gibi birşeyi değiştirmeyi deneyin. Eğer sadece senin gibi bir oyuncu kullanırsan, o zaman bunu TÜM oyuncular için yapacaktır ve daima lazeri gizleyecektir. I did not understand.Do you want to add code
Galactix Posted July 12, 2018 Posted July 12, 2018 function DrawLaser(player) if getElementData(player, "laser.on") then local targetself = getPedTarget(player) if targetself and targetself == source then targetself = true else targetself = false end if getElementData(player, "laser.aim") and IsPlayerWeaponValidForLaser(player) == true and targetself == false then local x,y,z = getPedWeaponMuzzlePosition(player) if not x then outputDebugString("getPedWeaponMuzzlePosition failed") x,y,z = getPedTargetStart(player) end local x2,y2,z2 = getPedTargetEnd(player) if not x2 then --outputDebugString("getPedTargetEnd failed") return end local x3,y3,z3 = getPedTargetCollision(player) local r,g,b,a = GetLaserColor(player) if x3 then -- collision detected, draw til collision and add a dot dxDrawLine3D(x,y,z,x3,y3,z3, tocolor(r,g,b,a), laserWidth) DrawLaserDot(player, x3,y3,z3) else dxDrawLine3D(x,y,z,x2,y2,z2, tocolor(r,g,b,a), laserWidth) ----641.dize DestroyLaserDot(player) end else DestroyLaserDot(player) end else DestroyLaserDot(player) end 1 If I helped you, make sure you click the reaction button on the right to support me! It will grant me more visibility and will help me to help others!If you have any kind of request or subject you would like to discuss about with me, don't hesitate to send me a private message about it!
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