_Evo_ Posted July 10, 2018 Posted July 10, 2018 texture replace for BUS id instead of "vehiclegrunge256" ?
Moderators IIYAMA Posted July 10, 2018 Moderators Posted July 10, 2018 You can't do it per id automatic afaik, but you can do it per element. Which means you can do it also per id with lua scripting. https://wiki.multitheftauto.com/wiki/EngineApplyShaderToWorldTexture bool engineApplyShaderToWorldTexture ( element shader, string textureName [, element targetElement = nil, bool appendLayers = true ] ) bool engineApplyShaderToWorldTexture ( element shader, string textureName [, element targetElement = nil, bool appendLayers = true ] ) 1
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