DarkMagic Posted July 1, 2018 Share Posted July 1, 2018 Hi guys! I want to make script that tell me how much ammo left in my gun , but the getweaponAmmo is not working The script: function ammoRender () local ammo = getWeaponAmmo(theWeapon) local clip = getWeaponClipAmmo(theWeapon) dxDrawText(ammo .. "|" .. clip, 1600/oX*x, 100/oY*y, _, _, _, 2/oX*x, "pricedown", "left", "top") end addEventHandler("onClientRender", root, ammoRender) Link to comment
Moderators IIYAMA Posted July 1, 2018 Moderators Share Posted July 1, 2018 (edited) First set ammo. https://wiki.multitheftauto.com/wiki/SetWeaponAmmo Edited July 1, 2018 by IIYAMA Link to comment
Galactix Posted July 1, 2018 Share Posted July 1, 2018 (edited) I'm really unsure if that would work, but you could try: If it doesn't work, try with local theWeapon = getPlayerWeapon ( source ) function ammoRender () local ammo = getWeaponAmmo(theWeapon) local clip = getWeaponClipAmmo(theWeapon) dxDrawText(''..ammo .. '|' ..clip..'', 1600/oX*x, 100/oY*y, _, _, _, 2/oX*x, "pricedown", "left", "top") end addEventHandler("onClientRender", root, ammoRender Edited July 1, 2018 by Galactix Link to comment
DarkMagic Posted July 1, 2018 Author Share Posted July 1, 2018 Not working Debugscript said :[ERROR]script\client.lua:382:attempt to call local 'clip' (a boolean value) Link to comment
Galactix Posted July 1, 2018 Share Posted July 1, 2018 1 hour ago, DarkMagic said: Not working Debugscript said :[ERROR]script\client.lua:382:attempt to call local 'clip' (a boolean value) The wiki says getWeaponClipAmmo is used for custom weapons, but doesn't seem to work with weapons from GTA:SA. I suggest you make a table with all the weapon IDs and their clip with a variable that would get the clip number and show it on the screen. 1 hour ago, DarkMagic said: Not working Debugscript said :[ERROR]script\client.lua:382:attempt to call local 'clip' (a boolean value) The wiki says getWeaponClipAmmo is used for custom weapons, but doesn't seem to work with weapons from GTA:SA. I suggest you make a table with all the weapon IDs and their clip with a variable that would get the clip number and show it on the screen. To get an idea of this, it would look like: local weaponClip = { [22] = {17}, --colt [23] = {17}, --silenced [24] = {7}, --deagle [25] = {1}, --shotgun [26] = {2}, --sawed-off [27] = {7}, --spaz [28] = {50}, --uzi [29] = {30}, --mp5 [30] = {30}, --ak47 [31] = {50}, --m4 [32] = {50}, --tec9 [33] = {1}, --rifle [34] = {1}, --sniper rifle [37] = {50} --flamethrower [38] = {500} --minigun [41] = {500} --spraycan [41] = {500} --spraycan [42] = {500} --fire extinguisher [43] = {36} --camera } --And the variable you would put to replace your current clip one would be: local clip = weaponClip [ getPedWeapon (source)] You would also have to specify the rest of the weapons but I've normally stated all the weapons that do have a clip, the others are like explosives and others so you'd have to add them to the table or also you could just use a if statement that would check if the weapon clip displayed is from a weapon from the table or if it's not (which means it would be melee or throwable) then just display 1 for the clip. I can't seem to be able to edit my previous post for some reasons, but I just wanna say that I forgot some "," in the table which would get you an error, so dont forget to add them for the lines that do miss one except for the last one. Link to comment
Mr.Loki Posted July 1, 2018 Share Posted July 1, 2018 (edited) Try this: function ammoRender () local total = getPedTotalAmmo( localPlayer ) local clip = getPedAmmoInClip( localPlayer ) dxDrawText(clip..' | '..(total-clip), 1600/oX*x, 100/oY*y, _, _, _, 2/oX*x, "pricedown", "left", "top") end addEventHandler("onClientRender", root, ammoRender) Edited July 1, 2018 by Mr.Loki Link to comment
Galactix Posted July 2, 2018 Share Posted July 2, 2018 I guess Mr.Loki’s solution also work. Link to comment
DarkMagic Posted July 2, 2018 Author Share Posted July 2, 2018 Thank u guys! Mr.Loki ' s solution solved the problem . Thanks for the help! Have a nice day ! Link to comment
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