Skraund Posted June 30, 2018 Share Posted June 30, 2018 Hello, I have a few questions about the various resolutions of the displays for players: 1. Does MTA support widescreen monitors, such as, for example, a Samsung monitor with a resolution of 3840x1080? ( I mean, the picture in the MTA is stretched to the full resolution or only to a certain, and on the sides are black bars? ) 2. Are there ways to optimize the custom graphical server interface for different monitor resolutions for players? Sorry for my bad english. Link to comment
Dimos7 Posted June 30, 2018 Share Posted June 30, 2018 I think the first no as for second idk Link to comment
Moderators IIYAMA Posted June 30, 2018 Moderators Share Posted June 30, 2018 (edited) you can use the in-game web browser to do the svg thingy. Edited June 30, 2018 by IIYAMA Link to comment
Discord Moderators Pirulax Posted July 1, 2018 Discord Moderators Share Posted July 1, 2018 I'll answer on your second question only, because I dont know the answer for the first: So, yeah it does, and I'm just about to implement a simple argument to dxDrawFunctions(only rectangle, image, image section and text for now) which will automatically position everything based on the screen resolution, and the source resolution on which the whole thing was designed. But its just kinda s*it. Use CEF instead, HTML+CSS is designed for such purposes, and yeah bootstrap will help you a lot, but for that you'll need to learn a little. I boostrap I personally cant help you, since, I'm a total noob in it. Link to comment
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