Marcelo.S Posted June 16, 2018 Share Posted June 16, 2018 Quando um player mata o outro não aparece no console. killmessages_server.lua local config = { ["lines"] = 5, ["startY"] = 0.35, ["textHeight"] = 16, ["iconHeight"] = 20, ["iconSpacing"] = 4, ["defaultWeapon"] = 255, ["fadeTime"] = 5000, ["startFade"] = 15000, ["align"] = "right", ["startX"] = -10 } local default = { ["lines"] = 5, ["startY"] = 0.25, ["textHeight"] = 16, ["iconHeight"] = 20, ["iconSpacing"] = 4, ["defaultWeapon"] = 255, ["fadeTime"] = 5000, ["startFade"] = 15000, ["align"] = "right", ["startX"] = -10 } local vehicleIDs = { [50]=true,[49]=true,[31]=true,[38]=true,[52]=true } function KillMessages_onPlayerWasted ( totalammo, killer, killerweapon, bodypart ) ---These are special checks for certain kill types local usedVehicle if killerweapon == 19 and isElement(killer) then --rockets killerweapon = killer and getElementType ( killer ) == "player" and getPedWeapon(killer) if not killerweapon then killerweapon = 51 end elseif vehicleIDs[killerweapon] then --heliblades/rammed if ( isElement(killer) and getElementType ( killer ) == "vehicle" ) then usedVehicle = getElementModel ( killer ) killer = getVehicleOccupant ( killer, 0 ) end elseif ( killerweapon == 59 and isElement(killer) ) then if ( getElementType ( killer ) == "player" ) then local vehicle = getPedOccupiedVehicle(killer) if ( vehicle ) then usedVehicle = getElementModel ( vehicle ) end end end --finish this -- Got a killer? Print the normal "* X died" if not if ( killer and isElement(killer) and getElementType ( killer ) == "player" ) then local kr,kg,kb = getPlayerNametagColor ( killer ) if getPlayerTeam ( killer ) then kr,kg,kb = getTeamColor ( getPlayerTeam ( killer ) ) end -- Suicide? if (source == killer) then if not killerweapon then killerweapon = 255 end local triggered = triggerEvent ( "onPlayerKillMessage", source,false,killerweapon,bodypart ) --outputDebugString ( "Cancelled: "..tostring(triggered) ) if ( triggered ) then eventTriggered ( source,false,killerweapon,bodypart,true,usedVehicle) return end end local triggered = triggerEvent ( "onPlayerKillMessage", source,killer,killerweapon,bodypart ) --outputDebugString ( "Cancelled: "..tostring(triggered) ) if ( triggered ) then eventTriggered ( source,killer,killerweapon,bodypart,false,usedVehicle) end else local triggered = triggerEvent ( "onPlayerKillMessage", getRandomPlayer(),false,killerweapon,bodypart ) --outputDebugString ( "Cancelled: "..tostring(triggered) ) if ( triggered ) then eventTriggered ( source,false,killerweapon,bodypart,false,usedVehicle) end end end addEventHandler ( "onPlayerWasted", getRootElement(), KillMessages_onPlayerWasted ) addEvent ( "onPlayerKillMessage" ) function eventTriggered ( source,killer,weapon,bodypart,suicide,usedVehicle ) local wr,wg,wb = getPlayerNametagColor ( source ) if getPlayerTeam ( source ) then wr,wg,wb = getTeamColor ( getPlayerTeam ( source ) ) end local kr,kg,kb = false,false,false if ( killer ) then kr,kg,kb = getPlayerNametagColor ( killer ) if getPlayerTeam ( killer ) then kr,kg,kb = getTeamColor ( getPlayerTeam ( killer ) ) end end if ( usedVehicle ) then weapon = usedVehicle end outputKillMessage ( source, wr,wg,wb,killer,kr,kg,kb,weapon ) -- local extra = "" if ( usedVehicle ) then extra = " (Vehicle)" end if ( killer ) then if suicide then local weaponName = getWeaponNameFromID ( weapon ) if weaponName then outputConsoleKillMessage ( "* "..getPlayerName(source).." killed himself. ("..weaponName..")" ) else outputConsoleKillMessage ( "* "..getPlayerName(source).." killed himself."..extra ) end else local weaponName = getWeaponNameFromID ( weapon ) if weaponName then outputConsoleKillMessage ( "* "..getPlayerName(killer).." killed "..getPlayerName(source)..". ("..weaponName..")" ) else outputConsoleKillMessage ( "* "..getPlayerName(killer).." killed "..getPlayerName(source).."."..extra ) end end else outputConsoleKillMessage ( "* "..getPlayerName(source).." died."..extra ) end -- end function outputConsoleKillMessage ( text ) outputConsole ( text ) end function outputKillMessage ( killed, wr,wg,wb,killer,kr,kg,kb,weapon,width,resource ) if ( resource ) then resource = getResourceName(resource) end if not isElement(killed) then outputDebugString ( "outputKillMessage - Invalid 'wasted' player specified",0,0,0,100) return false end if not getElementType(killed) == "player" then outputDebugString ( "outputKillMessage - Invalid 'wasted' player specified",0,0,0,100) return false end return triggerClientEvent(getRootElement(),"onClientPlayerKillMessage",killed,killer,weapon,wr,wg,wb,kr,kg,kb,width,resource ) end function outputMessage ( message, visibleTo, r, g, b, font ) if type(message) ~= "string" and type(message) ~= "table" then outputDebugString ( "outputMessage - Bad 'message' argument", 0, 112, 112, 112 ) return false end if not isElement(visibleTo) then outputDebugString ( "outputMessage - Bad argument", 0, 112, 112, 112 ) return false end --Turn any resources into resource names if type(message) == "table" then for i,part in ipairs(message) do if type(part) == "table" and part[1] == "image" then if part.resource then message[i].resourceName = getResourceName(part.resource) else part.resourceName = getResourceName(sourceResource) end end end end return triggerClientEvent ( visibleTo, "doOutputMessage", visibleTo, message, r, g, b, font ) end function setKillMessageStyle ( startX,startY,align,lines,fadeStart,fadeAnimTime ) if ( not startX ) then startX = default.startX end if ( not startY ) then startY = default.startY end if ( not align ) then startY = align.startY end if ( not lines ) then lines = default.lines end if ( not fadeStart ) then fadeStart = default.startFade end if ( not fadeAnimTime ) then fadeAnimTime = default.fadeTime end config.startX = startX config.startY = startY config.align = align config.lines = lines config.startFade = fadeStart config.fadeTime = fadeAnimTime for k,v in ipairs(getElementsByType"player") do triggerClientEvent(v,"doSetKillMessageStyle",v,config.startX,config.startY,config.alignX,config.lines,config.startFade,config.fadeTime) end return true end addEvent ("onClientKillmessagesLoaded",true) addEventHandler ( "onClientKillmessagesLoaded", getRootElement(), function() triggerClientEvent(source,"doSetKillMessageStyle",source,config.startX,config.startY,config.alignX,config.lines,config.startFade,config.fadeTime) end ) Link to comment
DNL291 Posted June 17, 2018 Share Posted June 17, 2018 Descomentae as linhas do outputDebugString 72,66,59 e veja o que mostra. A chamada da função depende do valor da variável 'triggered'. 1 Link to comment
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