n0rt0x Posted June 3, 2018 Share Posted June 3, 2018 Heya all, On our server we have this ingame map editor called offedit, which has quite some options to manipulate objects and stuff. For example "mcol", which toggles objects (only colled objects by default) to remove their collision. So lately i was wondering, is it possible to make a similar script for objects that break by default? So with that, you can remove/suppress the break animation. Would the game engine allow us to do that? I know that the default map editor has such an option, but i don't know if it would work in a scripted form. And nope, i don't have LUA knowledge, but i do like to think about possibilities.. Regards, n0rt0x Link to comment
Moderators IIYAMA Posted June 3, 2018 Moderators Share Posted June 3, 2018 The maps that are exported from the map editor do have a script to make this possible. But of course without understanding lua, you will not be able to achieve this if the end format isn't the same. Link to comment
n0rt0x Posted June 5, 2018 Author Share Posted June 5, 2018 John Flower made a script, but it isn't working satisfactory yet. I wonder if it also works on the doubleside function... Link to comment
ShayF2 Posted June 5, 2018 Share Posted June 5, 2018 N0rt0x, Offroader23 made the offedit script and John Edited it, you may want to talk to them both about this. Link to comment
n0rt0x Posted June 14, 2018 Author Share Posted June 14, 2018 Yes I know that, but it's sorted out anyway. I mainly made this topic to let other LUA scripters think about my idea too. This topic can be locked by the way Link to comment
Captain Cody Posted June 14, 2018 Share Posted June 14, 2018 https://wiki.multitheftauto.com/wiki/SetObjectBreakable 1 Link to comment
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