Ryan2233 Posted June 1, 2018 Share Posted June 1, 2018 function detectHit() if getElementType(markerBlip)=="vehicle" then outputChatBox("Get out of that vehicle",markerBlip,255,0,0) else outputChatBox("Get out of that vehicle",markerBlip,255,0,0) end end function devMarker() local deliveryMarker = createMarker(-2300.9340820313, -1649.5125732422, 483.56658935547, "checkpoint") local markerBlip = createBlipAttachedTo(deliveryMarker, 23) addEventHandler("onMarkerHit", markerBlip, devMarker) end function setupSpawns(thePlayer, command) local x, y, z = getElementPosition(thePlayer) local helicopter = createVehicle(417, 0, 0, 0) local spawnVehicle = spawnVehicle (helicopter, x+3, y+3, z) if spawnVehicle then exports.SANGcommands:sendMessage("A helicopter has been abandonded (R Icon). Deliver it for a good payday!", 255, 255, 255) local heliBlip = createBlipAttachedTo(helicopter, 34) end end addCommandHandler("startheli", setupSpawns) addCommandHandler("startheli", devMarker) setElementParent(heliBlip, helicopter) [expected element at argument 1, got nil] ~ How to fix? Link to comment
Storm-Hanma Posted June 1, 2018 Share Posted June 1, 2018 Define it with hit element nor get elements by type ,you r creating markers so you will hit the markers then the function will work change line 2 Link to comment
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