DouglaS666 Posted May 27, 2018 Share Posted May 27, 2018 (edited) function MakePlayerHeadshot( attacker, weapon, bodypart, loss ) if getElementType ( attacker ) == "ped" then if bodypart == 9 then triggerEvent( "onPlayerHeadshot", source, attacker, weapon, loss ) setPedHeadless ( source, true ) killPed( source, attacker, weapon, bodypart ) setTimer( BackUp, 900, 1, source ) end end end function MakeHeadshot( source, attacker, weapon, loss ) triggerEvent( "onPlayerHeadshot", source, attacker, weapon, loss ) killPed( source, attacker, weapon, 9 ) setPedHeadless ( source, true ) setTimer( BackUp, 900, 1, source ) end function BackUp( source ) if getElementType ( source ) == "player" then setPedHeadless ( source, false ) end end function outputHeadshotIcon (killer, weapon, bodypart) if bodypart == 9 then cancelEvent() exports.killmessages:outputMessage ( {getPlayerName(killer),{"padding",width=3},{"icon",id=weapon},{"padding",width=3},{"icon",id=256},{"padding",width=3},{"color",r=r1,g=g1,b=b1},getPlayerName(source) }, getRootElement(),r2,g2,b2) end end addEvent ( "onServerHeadshot", true ) addEventHandler( "onPlayerDamage", getRootElement(), MakePlayerHeadshot ) addEventHandler( "onPlayerKillMessage", getRootElement(), outputHeadshotIcon ) addEventHandler( "onServerHeadshot", getRootElement(), MakeHeadshot ) Edited May 29, 2018 by CodyJ(L) Added proper format (Hurts my eyes) Link to comment
DNL291 Posted May 29, 2018 Share Posted May 29, 2018 Try checking the attacker parameter first: function MakePlayerHeadshot( attacker, weapon, bodypart, loss ) if attacker and getElementType ( attacker ) == "ped" then if bodypart == 9 then triggerEvent( "onPlayerHeadshot", source, attacker, weapon, loss ) setPedHeadless ( source, true ) killPed( source, attacker, weapon, bodypart ) setTimer( BackUp, 900, 1, source ) end end end Link to comment
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