Dimos7 Posted May 16, 2018 Posted May 16, 2018 (edited) createWeapon dxCreateShader dxCreateTexture Edited May 16, 2018 by Dimos7
TEDERIs Posted May 16, 2018 Posted May 16, 2018 At the moment a completely new weapon isn't possible to add because some technical limitations is there. But you certainly may replace existing weapons by functions in the engine section: engineLoadDFF engineLoadTXD engineReplaceModel Or, if you want just to place a weapon in the world, follow the @Dimos7's directives.
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