Junim Posted May 15, 2018 Share Posted May 15, 2018 (edited) WeaponCar = {}; Guard1 = {}; Guard2 = {}; addEventHandler("onResourceStart", root, function () StartTrajet (); end ) function StartTrajet () setTimer(function() if (isElement(WeaponCar) ) then destroyElement(WeaponCar); end if (isElement(Guard1) ) then destroyElement(Guard1); end if (isElement(Guard2) ) then destroyElement(Guard2); end WeaponCar = createVehicle(498, 1360, -1279, 14); Guard1 = createPed(73, 0, 0, 0); Guard2 = createPed(73, 0, 0, 0); warpPedIntoVehicle(Guard1, WeaponCar); warpPedIntoVehicle(Guard2, WeaponCar, 1); setElementRotation(WeaponCar, 0, 0, 1); setVehicleColor(WeaponCar, 0, 0, 0, 255); setControlState(WeaponCar, "accelerate", true); end, 1500, 1) end Hi guys, my problem is this "setControlState" my debugscript say "Expected player at argument 1, got vehicle" why he say this? what is the error in my code? Sorry my english I AM FROM BRAZIL ! I want that this vehicle accelerate alone , because i am doing an Artificial Inteligence "Traffic of vehicles". you can help me? Edited May 15, 2018 by Junim I entered the wrong code Link to comment
Moderators IIYAMA Posted May 15, 2018 Moderators Share Posted May 15, 2018 You can't apply control states directly on to vehicles. You can only apply it on to players. (Or peds with another function) In your case you have to use a ped with this function: https://wiki.multitheftauto.com/wiki/SetPedControlState Link to comment
MIKI785 Posted May 15, 2018 Share Posted May 15, 2018 2 hours ago, IIYAMA said: You can't apply control states directly on to vehicles. You can only apply it on to players. (Or peds with another function) In your case you have to use a ped with this function: https://wiki.multitheftauto.com/wiki/SetPedControlState This or you can make the vehicle move on its own using setElementVelocity. 1 Link to comment
Junim Posted May 15, 2018 Author Share Posted May 15, 2018 thank you very much guys! I going try Link to comment
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