#,Dr.To[sh]iBa Posted May 12, 2018 Share Posted May 12, 2018 (edited) اليوم حملت سكربت حفظ الاسلحة عند الموت ... الحين انا لو شغلت السكربت وشغلت مود play وعطيت لنفسي سلاح وانتحر السلاح يجي عادي لكن لو شغلت الفري روم المتعدل واجي انتحر اول انتحار السلاح يجي ثاني انتحار السلاح ما يجي وش الحل ؟ function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount (getPlayerAccount (source))) then local accountData = getAccountData (theCurrentAccount, "funmodev2-money") if (accountData) then local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") local R = getAccountData (theCurrentAccount, "funmodev2-R") local G = getAccountData (theCurrentAccount, "funmodev2-G") local B = getAccountData (theCurrentAccount, "funmodev2-B") local playerX = getAccountData (theCurrentAccount, "funmodev2-x") local playerY = getAccountData (theCurrentAccount, "funmodev2-y") local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) setPlayerMoney (source, playerMoney) setTimer (setElementHealth, 500, 1, source, playerHealth) setTimer (setPedArmor, 500, 1, source, playerArmor) setTimer (setPlayerWantedLevel, 500, 1, source, playerWanted) giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) setCameraTarget (source, source) fadeCamera(source, true, 2.0) setPlayerNametagColor (source, R, G, B) else spawnPlayer (source, 1481.0855712891, -1771.2996826172, 18.795753479004, 0,78, 0, 0) setPlayerMoney (source, 200) setCameraTarget (source, source) fadeCamera(source, true, 2.0) setPlayerNametagColor (source, 255, 255, 255) end end end addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) function onLogout () kickPlayer (source, nil, "Logging out is disallowed.") end addEventHandler ("onPlayerLogout", getRootElement(), onLogout) function onQuit (quitType, reason, responsibleElement) if not (isGuestAccount (getPlayerAccount (source))) then account = getPlayerAccount (source) if (account) then local x,y,z = getElementPosition (source) local r,g,b = getPlayerNametagColor (source) setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) setAccountData (account, "funmodev2-R", r) setAccountData (account, "funmodev2-G", g) setAccountData (account, "funmodev2-B", b) setAccountData (account, "funmodev2-x", x) setAccountData (account, "funmodev2-y", y) setAccountData (account, "funmodev2-z", z) setAccountData (account, "funmodev2-int", getElementInterior (source)) setAccountData (account, "funmodev2-dim", getElementDimension (source)) setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, 8)) setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, 8)) setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) end end end addEventHandler ("onPlayerQuit", getRootElement(), onQuit) function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) if not( isGuestAccount (getPlayerAccount(source)) ) then local theWeapon = getPedWeapon (source) local weaponAmmo = getPedTotalAmmo (source) fadeCamera (source, false) setTimer (spawnPlayer, 1000, 1, source, 2036.1735839844, -1413.0563964844, 16.9921875, 0, getPedSkin (source), 0, 0, getPlayerTeam(source)) setTimer (setCameraTarget, 1250, 1, source, source) setTimer (fadeCamera, 2000, 1, source, true) setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true) end end addEventHandler ("onPlayerWasted", getRootElement(), onWasted) Edited May 12, 2018 by #,Dr.To[sh]iBa #تعديل Link to comment
|M.r|LooFe| Posted May 13, 2018 Share Posted May 13, 2018 جربت تطفي مود بلاي وتخلي الفري روم؟ Link to comment
#,Dr.To[sh]iBa Posted May 13, 2018 Author Share Posted May 13, 2018 3 minutes ago, |M.r|LooFe| said: جربت تطفي مود بلاي وتخلي الفري روم؟ الفري روم الاصلي ؟ Link to comment
|M.r|LooFe| Posted May 13, 2018 Share Posted May 13, 2018 Just now, #,Dr.To[sh]iBa said: الفري روم الاصلي ؟ الفري روم الي انت مشغله لانه الاصلي فيه بعض اكواد تخلي التاجات تكرر وكذا كثير اشياء يخليها تكرر Link to comment
#,Dr.To[sh]iBa Posted May 13, 2018 Author Share Posted May 13, 2018 Just now, |M.r|LooFe| said: الفري روم الي انت مشغله لما اطفي البلاي وشغل الفريي روم او انتحا ر اللاسلحة ترجع ثاني انتحار الاسلحة تروح Link to comment
|M.r|LooFe| Posted May 13, 2018 Share Posted May 13, 2018 1 minute ago, #,Dr.To[sh]iBa said: لما اطفي البلاي وشغل الفريي روم او انتحا ر اللاسلحة ترجع ثاني انتحار الاسلحة تروح الفري روم الي عندك مب اصلية؟ لو اصلية غيرها جرب وحدة من النت لو مب اصلية جرب شغل الاصلية Link to comment
#,Dr.To[sh]iBa Posted May 13, 2018 Author Share Posted May 13, 2018 انا لو شغت الفري الروم الاصلي السكربت يشتغل 100% لكن الفري روم المعدل ما يشتغل Link to comment
|M.r|LooFe| Posted May 13, 2018 Share Posted May 13, 2018 اها اخي بعناها المشكلة من الفري روم المعدل الحل هو تعدل على الفري روم الاصلي Link to comment
#,Dr.To[sh]iBa Posted May 13, 2018 Author Share Posted May 13, 2018 5 minutes ago, |M.r|LooFe| said: اها اخي بعناها المشكلة من الفري روم المعدل الحل هو تعدل على الفري روم الاصلي صعب بالنسبة لي Link to comment
|M.r|LooFe| Posted May 13, 2018 Share Posted May 13, 2018 1 minute ago, #,Dr.To[sh]iBa said: صعب بالنسبة لي والله يخوي مافي حل غير كذا او تجيب فري روم ثاني من النت Link to comment
#,Dr.To[sh]iBa Posted May 13, 2018 Author Share Posted May 13, 2018 Just now, |M.r|LooFe| said: والله يخوي مافي حل غير كذا او تجيب فري روم ثاني من النت تسلم 1 minute ago, |M.r|LooFe| said: والله يخوي مافي حل غير كذا او تجيب فري روم ثاني من النت لو سمحت سؤال ثاني كيف اسوي داتا للفلوس ؟ Link to comment
#,Dr.To[sh]iBa Posted May 13, 2018 Author Share Posted May 13, 2018 لم تتم المساعدة ,# Link to comment
Mr.Mostafa Posted September 2, 2018 Share Posted September 2, 2018 نفس آلمشكلة , آب للموضوع Link to comment
iMr.WiFi..! Posted September 2, 2018 Share Posted September 2, 2018 انصحكم تسوون واحد ثاني لان هذا مستهلك الداتا بشكل قوي .. Link to comment
Doffy Posted September 2, 2018 Share Posted September 2, 2018 4 minutes ago, iMr.WiFi..! said: انصحكم تسوون واحد ثاني لان هذا مستهلك الداتا بشكل قوي .. +1 6 hours ago, Mr.Mostafa said: نفس آلمشكلة , آب للموضوع استخدم setAccountData toJSON getAccountData fromJSON Link to comment
Mr.Mostafa Posted September 2, 2018 Share Posted September 2, 2018 Just now, #DesTroeyR said: +1 استخدم setAccountData toJSON getAccountData fromJSON هآدآ ب onPlayerWasted بس ؟ ولآ حتي لو خرج ودخل آقدر آحفظ بيهم + رد خآص 6 minutes ago, iMr.WiFi..! said: انصحكم تسوون واحد ثاني لان هذا مستهلك الداتا بشكل قوي .. تمآم Link to comment
KillerX Posted September 2, 2018 Share Posted September 2, 2018 خدوا دا ض2 executeSQLQuery('CREATE TABLE IF NOT EXISTS Statess (Money,Skin,Health,Armor,R,B,G,X,Y,Z,Interior,Dim,Wanted,weponID0,weponID1,weponID2,weponID3,weponID4,weponID5,weponID6,weponID7,weponID8,weponID9,weponID10,weponID11,weponID12,Ammo0,Ammo1,Ammo2,Ammo3,Ammo4,Ammo5,Ammo6,Ammo7,Ammo8,Ammo9,Ammo10,Ammo11,Ammo12,ACC)') addEventHandler('onPlayerQuit',root, function() local Check = executeSQLQuery('SELECT * FROM Statess WHERE ACC = ?',getAccountName(getPlayerAccount(source))) if (#Check == 0 or not Check) then local x,y,z = getElementPosition(source) local r,b,g = getPlayerNametagColor(source) executeSQLQuery('INSERT INTO Statess (Money,Skin,Health,Armor,R,B,G,X,Y,Z,Interior,Dim,Wanted,weponID0,weponID1,weponID2,weponID3,weponID4,weponID5,weponID6,weponID7,weponID8,weponID9,weponID10,weponID11,weponID12,Ammo0,Ammo1,Ammo2,Ammo3,Ammo4,Ammo5,Ammo6,Ammo7,Ammo8,Ammo9,Ammo10,Ammo11,Ammo12,ACC) VALUES(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)',getPlayerMoney(source),getElementModel(source),getElementHealth(source),getPedArmor(source),r,b,g,x,y,z,getElementInterior(source),getElementDimension(source),getPlayerWantedLevel(source),getPedWeapon(source,0),getPedWeapon(source,1),getPedWeapon(source,2),getPedWeapon(source,3),getPedWeapon(source,4),getPedWeapon(source,5),getPedWeapon(source,6),getPedWeapon(source,7),getPedWeapon(source,8),getPedWeapon(source,9),getPedWeapon(source,10),getPedWeapon(source,11),getPedWeapon(source,12),getPedTotalAmmo(source,0),getPedTotalAmmo(source,1),getPedTotalAmmo(source,2),getPedTotalAmmo(source,3),getPedTotalAmmo(source,4),getPedTotalAmmo(source,5),getPedTotalAmmo(source,6),getPedTotalAmmo(source,7),getPedTotalAmmo(source,8),getPedTotalAmmo(source,9),getPedTotalAmmo(source,10),getPedTotalAmmo(source,11),getPedTotalAmmo(source,12),getAccountName(getPlayerAccount(source))) outputChatBox('Saved',source,0,255,0,true) else local x,y,z = getElementPosition(source) local r,b,g = getPlayerNametagColor(source) executeSQLQuery('UPDATE Statess SET Money = ?,Skin = ?,Health = ?,Armor = ?,R = ?,B = ?,G = ?,X = ?,Y = ?,Z = ?,Interior = ?,Dim = ?,Wanted = ?,weponID0 = ?,weponID1 = ?,weponID2 = ?,weponID3 = ?,weponID4 = ?,weponID5 = ?,weponID6 = ?,weponID7 = ?,weponID8 = ?,weponID9 = ?,weponID10 = ?,weponID11 = ?,weponID12 = ?,Ammo0 = ?,Ammo1 = ?,Ammo2 = ?,Ammo3 = ?,Ammo4 = ?,Ammo5 = ?,Ammo6 = ?,Ammo7 = ?,Ammo8 = ?,Ammo9 = ?,Ammo10 = ?,Ammo11 = ?,Ammo12 = ?,ACC = ?',getPlayerMoney(source),getElementModel(source),getElementHealth(source),getPedArmor(source),r,b,g,x,y,z,getElementInterior(source),getElementDimension(source),getPlayerWantedLevel(source),getPedWeapon(source,0),getPedWeapon(source,1),getPedWeapon(source,2),getPedWeapon(source,3),getPedWeapon(source,4),getPedWeapon(source,5),getPedWeapon(source,6),getPedWeapon(source,7),getPedWeapon(source,8),getPedWeapon(source,9),getPedWeapon(source,10),getPedWeapon(source,11),getPedWeapon(source,12),getPedTotalAmmo(source,0),getPedTotalAmmo(source,1),getPedTotalAmmo(source,2),getPedTotalAmmo(source,3),getPedTotalAmmo(source,4),getPedTotalAmmo(source,5),getPedTotalAmmo(source,6),getPedTotalAmmo(source,7),getPedTotalAmmo(source,8),getPedTotalAmmo(source,9),getPedTotalAmmo(source,10),getPedTotalAmmo(source,11),getPedTotalAmmo(source,12),getAccountName(getPlayerAccount(source))) outputChatBox('UPDATE',source,255,0,0,true) end end ) addEventHandler('onPlayerLogin',root, function() if (isGuestAccount(getPlayerAccount(source)) == false) then local Check = executeSQLQuery('SELECT * FROM Statess WHERE ACC = ?',getAccountName(getPlayerAccount(source))) if (#Check == 0 or not Check) then return end setPlayerMoney(source,Check[1]['Money']) setElementModel(source,Check[1]['Skin']) setElementHealth(source,Check[1]['Health']) setPedArmor(source,Check[1]['Armor']) setPlayerNametagColor(source,Check[1]['R'],Check[1]['B'],Check[1]['G'],true) setElementInterior(source,Check[1]['Interior']) setElementDimension(source,Check[1]['Dim']) setPlayerWantedLevel(source,Check[1]['Wanted']) setElementPosition(source,Check[1]['X'],Check[2]['Y'],Check[3]['Z']) giveWeapon(source,Check[1]['weponID0'],Check[1]['Ammo0'],true) giveWeapon(source,Check[1]['weponID1'],Check[1]['Ammo1'],false) giveWeapon(source,Check[1]['weponID2'],Check[1]['Ammo2'],false) giveWeapon(source,Check[1]['weponID3'],Check[1]['Ammo3'],false) giveWeapon(source,Check[1]['weponID4'],Check[1]['Ammo4'],false) giveWeapon(source,Check[1]['weponID5'],Check[1]['Ammo5'],false) giveWeapon(source,Check[1]['weponID6'],Check[1]['Ammo6'],false) giveWeapon(source,Check[1]['weponID7'],Check[1]['Ammo7'],false) giveWeapon(source,Check[1]['weponID8'],Check[1]['Ammo8'],false) giveWeapon(source,Check[1]['weponID9'],Check[1]['Ammo9'],false) giveWeapon(source,Check[1]['weponID10'],Check[1]['Ammo10'],false) giveWeapon(source,Check[1]['weponID11'],Check[1]['Ammo11'],false) giveWeapon(source,Check[1]['weponID12'],Check[1]['Ammo12'],false) end end ) addEventHandler('onPlayerWasted',root, function() if (isGuestAccount(getPlayerAccount(source)) == false) then local Check = executeSQLQuery('SELECT * FROM Statess WHERE ACC = ?',getAccountName(getPlayerAccount(source))) if (#Check == 0 or not Check) then return end giveWeapon(source,Check[1]['weponID0'],Check[1]['Ammo0'],true) giveWeapon(source,Check[1]['weponID1'],Check[1]['Ammo1'],false) giveWeapon(source,Check[1]['weponID2'],Check[1]['Ammo2'],false) giveWeapon(source,Check[1]['weponID3'],Check[1]['Ammo3'],false) giveWeapon(source,Check[1]['weponID4'],Check[1]['Ammo4'],false) giveWeapon(source,Check[1]['weponID5'],Check[1]['Ammo5'],false) giveWeapon(source,Check[1]['weponID6'],Check[1]['Ammo6'],false) giveWeapon(source,Check[1]['weponID7'],Check[1]['Ammo7'],false) giveWeapon(source,Check[1]['weponID8'],Check[1]['Ammo8'],false) giveWeapon(source,Check[1]['weponID9'],Check[1]['Ammo9'],false) giveWeapon(source,Check[1]['weponID10'],Check[1]['Ammo10'],false) giveWeapon(source,Check[1]['weponID11'],Check[1]['Ammo11'],false) giveWeapon(source,Check[1]['weponID12'],Check[1]['Ammo12'],false) end end ) Link to comment
Abdul KariM Posted September 2, 2018 Share Posted September 2, 2018 بما انه تمت الافادة حاب اعطيك طريقة ثانية افضلك , وبما ان المعلومات الي بتخزنها غير مهمة ليش ماتستخدم افضلك وتقدر تحفظ الاسلحة بمجرد استعمالك https://wiki.multitheftauto.com/wiki/GetPedWeapons او انك تخلي كل المعلومات بجدول وتحفظها بأستخدام السكربت الي فوق افضل من الي مسوينه فوق Link to comment
SycroX Posted September 2, 2018 Share Posted September 2, 2018 43 minutes ago, Abdul KariM said: بما انه تمت الافادة حاب اعطيك طريقة ثانية افضلك , وبما ان المعلومات الي بتخزنها غير مهمة ليش ماتستخدم افضلك وتقدر تحفظ الاسلحة بمجرد استعمالك https://wiki.multitheftauto.com/wiki/GetPedWeapons او انك تخلي كل المعلومات بجدول وتحفظها بأستخدام السكربت الي فوق افضل من الي مسوينه فوق طريقتك حلوه بس ممكن واحد يروح يعدل البيانات الي بالملف قبل ما يدخل السيرفر و هوب تحصل مشاكل Link to comment
Abdul KariM Posted September 2, 2018 Share Posted September 2, 2018 1 minute ago, #َxLysandeR said: طريقتك حلوه بس ممكن واحد يروح يعدل البيانات الي بالملف قبل ما يدخل السيرفر و هوب تحصل مشاكل الملف بيكون بجهة السيرفر ماراح يظهر للاعب واتوقع اني ذكرت الملاحظة بالموضوع Link to comment
SycroX Posted September 2, 2018 Share Posted September 2, 2018 2 minutes ago, Abdul KariM said: الملف بيكون بجهة السيرفر ماراح يظهر للاعب واتوقع اني ذكرت الملاحظة بالموضوع اوكي معلش ما قراءت الموضوع كله 1 Link to comment
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